BearishSun a50dc98156 Added a way to manually and easily construct GPU parameter block buffers hace 10 años
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Win32 97d3129728 Added settings window hace 10 años
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore hace 10 años
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes hace 10 años
BsComponent.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists hace 10 años
BsCoreApplication.cpp 157fe12618 New core object sync seems to work for the most part hace 10 años
BsCoreObject.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) hace 10 años
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies hace 11 años
BsCoreObjectManager.cpp 157fe12618 New core object sync seems to work for the most part hace 10 años
BsCoreRenderer.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names hace 10 años
BsCoreSceneManager.cpp 0be19d24be Properly assign prefab link UUID when updating an existing prefab hace 10 años
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore hace 10 años
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) hace 10 años
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles hace 10 años
BsFontManager.cpp 098f8865e1 Font C# interface hace 10 años
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation hace 10 años
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected hace 10 años
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved hace 10 años
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing hace 10 años
BsGpuParam.cpp d0793ab046 Shader default values (untested) hace 10 años
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsGpuParams.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers hace 10 años
BsGpuProgram.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers hace 10 años
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsHString.cpp d293414daf Support for multiple StringTables hace 10 años
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too hace 11 años
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes hace 10 años
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsImporter.cpp 1d8dde64f3 Unsupported file types in project library will now also receive a .meta file in order to be consistent hace 10 años
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsInput.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsMaterial.cpp 157fe12618 New core object sync seems to work for the most part hace 10 años
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around hace 10 años
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsMesh.cpp 3882f40373 Added bounds meshes to lights in the renderer hace 10 años
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies hace 11 años
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer hace 10 años
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces hace 10 años
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes hace 10 años
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies hace 11 años
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) hace 11 años
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) hace 10 años
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsPixelData.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData hace 10 años
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders hace 10 años
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsPrefab.cpp cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies hace 10 años
BsPrefabDiff.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows hace 10 años
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows hace 10 años
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer hace 10 años
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation hace 11 años
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsQueryManager.cpp 3a6ccf391c Refactored Event: hace 10 años
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore hace 10 años
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets hace 10 años
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core hace 10 años
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed hace 10 años
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies hace 11 años
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies hace 11 años
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation hace 10 años
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar hace 10 años
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader hace 10 años
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsResource.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes hace 10 años
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too hace 11 años
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource hace 11 años
BsResources.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected hace 10 años
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object hace 10 años
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 hace 11 años
BsSceneObject.cpp 75914a83fb When updating prefab instances their transforms will no longer be incorrect after hace 10 años
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) hace 10 años
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes hace 10 años
BsShaderManager.cpp 43c78bc4d0 WIP shader includes hace 10 años
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily hace 10 años
BsStringTableManager.cpp d293414daf Support for multiple StringTables hace 10 años
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) hace 10 años
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace hace 10 años
BsTexture.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData hace 10 años
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance hace 10 años
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData hace 10 años
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing hace 10 años
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer hace 10 años
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference hace 11 años
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing hace 10 años
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement hace 11 años
BsViewport.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) hace 10 años