Marko Pintera 68dc280360 More work on DX11 13 лет назад
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 лет назад
Win32 54d787cc56 Some cursor management methods 13 лет назад
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 лет назад
CmApplication.h 47f4d31dda Fixed x64 issue with window handles 13 лет назад
CmCamera.h 7970ff490b Refactored Textures part #1 13 лет назад
CmCameraRTTI.h 93e2676b37 RenderManager initial work 13 лет назад
CmCgProgram.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmCgProgramFactory.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 лет назад
CmCommon.h 68dc280360 More work on DX11 13 лет назад
CmComponent.h 7ef92f594e Some fixes with camera rotation 13 лет назад
CmComponentRTTI.h 93e2676b37 RenderManager initial work 13 лет назад
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmDefaultHardwareBufferManager.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmGameObject.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmGpuProgram.h 68dc280360 More work on DX11 13 лет назад
CmGpuProgramManager.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
CmGpuProgramParams.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 лет назад
CmHardwareBuffer.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmHardwareBufferManager.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmHardwareIndexBuffer.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmHardwareOcclusionQuery.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmHardwarePixelBuffer.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmHardwareVertexBuffer.h 68dc280360 More work on DX11 13 лет назад
CmHighLevelGpuProgram.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
CmHighLevelGpuProgramManager.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
CmImporter.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 лет назад
CmInput.h 3a33dcbc18 OIS set up but not working 13 лет назад
CmInputHandler.h 3a33dcbc18 OIS set up but not working 13 лет назад
CmMaterial.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 лет назад
CmMaterialRTTI.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmMesh.h 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 лет назад
CmMeshData.h bc4b1b0d9a Mesh save/load works 13 лет назад
CmMeshDataRTTI.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmOSCursor.h 54d787cc56 Some cursor management methods 13 лет назад
CmPass.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 лет назад
CmPassRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 лет назад
CmPrerequisites.h 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 лет назад
CmRenderOperation.h 6c9f086e37 Some more render context work 13 лет назад
CmRenderSystem.h 68dc280360 More work on DX11 13 лет назад
CmRenderSystemCapabilities.h 3da577fc99 Cg up and running 13 лет назад
CmRenderSystemContext.h 616f686c12 Refactored Render system context into two different types 13 лет назад
CmRenderSystemFactory.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmRenderSystemManager.h 7f49bdd956 Forward renderer 13 лет назад
CmRenderTarget.h 47f4d31dda Fixed x64 issue with window handles 13 лет назад
CmRenderTexture.h c138b62b72 GLRenderSystem ported to x64 13 лет назад
CmRenderWindow.h 08f61d9d01 Separated viewport from RenderTarget 13 лет назад
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 лет назад
CmRenderableRTTI.h 93e2676b37 RenderManager initial work 13 лет назад
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system 13 лет назад
CmRendererFactory.h 7f49bdd956 Forward renderer 13 лет назад
CmRendererManager.h 7f49bdd956 Forward renderer 13 лет назад
CmResource.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 лет назад
CmResourceHandle.h c49ed432df Gpu programs now get loaded properly before initializing material 13 лет назад
CmResourceHandleRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 лет назад
CmResourceRTTI.h 288f2f37e7 Resource references 13 лет назад
CmResources.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 лет назад
CmResourcesRTTI.h d0f2212f2a Resource meta files 13 лет назад
CmSamplerState.h 4556df668c Serialize/Deserialize sampler states 13 лет назад
CmSceneManager.h 7ef92f594e Some fixes with camera rotation 13 лет назад
CmShader.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmShaderRTTI.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmSpecificImporter.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 лет назад
CmTechnique.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmTechniqueRTTI.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmTexture.h 68dc280360 More work on DX11 13 лет назад
CmTextureManager.h 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 лет назад
CmTextureRTTI.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmVertexDeclarationRTTI.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmVertexIndexData.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmViewport.h 92e00eea15 Tons of more work on multithreading for the render system 13 лет назад
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад