Marko Pintera 1ed4b591b5 DX11 project added 13 rokov pred
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 rokov pred
Win32 47f4d31dda Fixed x64 issue with window handles 13 rokov pred
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 rokov pred
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 rokov pred
CmApplication.cpp 1ed4b591b5 DX11 project added 13 rokov pred
CmCamera.cpp 7970ff490b Refactored Textures part #1 13 rokov pred
CmCgProgram.cpp 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 rokov pred
CmComponent.cpp 93e2676b37 RenderManager initial work 13 rokov pred
CmDefaultHardwareBufferManager.cpp 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 rokov pred
CmGpuProgram.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 rokov pred
CmGpuProgramManager.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 rokov pred
CmGpuProgramParams.cpp 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmHardwareBufferManager.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 rokov pred
CmHardwareIndexBuffer.cpp 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred
CmHardwarePixelBuffer.cpp 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmHardwareVertexBuffer.cpp 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmHighLevelGpuProgram.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 rokov pred
CmHighLevelGpuProgramManager.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 rokov pred
CmImporter.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 rokov pred
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 rokov pred
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 rokov pred
CmMaterial.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 rokov pred
CmMaterialRTTI.cpp 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmMesh.cpp 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 rokov pred
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 rokov pred
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 rokov pred
CmPass.cpp cca0196f6c Renamed ResourceRef to ResourceHandle 13 rokov pred
CmRenderSystem.cpp c138b62b72 GLRenderSystem ported to x64 13 rokov pred
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred
CmRenderSystemContext.cpp 616f686c12 Refactored Render system context into two different types 13 rokov pred
CmRenderSystemManager.cpp 7f49bdd956 Forward renderer 13 rokov pred
CmRenderTarget.cpp 47f4d31dda Fixed x64 issue with window handles 13 rokov pred
CmRenderTexture.cpp c138b62b72 GLRenderSystem ported to x64 13 rokov pred
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 rokov pred
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 rokov pred
CmResource.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 rokov pred
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 rokov pred
CmResources.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 rokov pred
CmSamplerState.cpp 4556df668c Serialize/Deserialize sampler states 13 rokov pred
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 rokov pred
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 rokov pred
CmTechnique.cpp 4071a77c19 Added RTTI for various Material/Shader classes 13 rokov pred
CmTexture.cpp 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmTextureManager.cpp 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 rokov pred
CmVertexIndexData.cpp 43d1b87b50 Ported Renderer to x64 13 rokov pred
CmViewport.cpp aa4ba9a93f Bunch more methods ported to use render system context 13 rokov pred
CmWindowEventUtilities.cpp 47f4d31dda Fixed x64 issue with window handles 13 rokov pred
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred