#3d #game-engine #engine #gamedev

Marko Pintera 6a28795343 More documentation 11 years ago
BansheeEditor 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 years ago
BansheeEditorExec cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 years ago
BansheeEngine 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 years ago
BansheeForwardRenderer 8bfe4ef813 Ported to VS2013 and removed boost completely 11 years ago
BansheeMono 4782475448 VertexDeclaration is now immutable 11 years ago
BansheeOctreeSM 8bfe4ef813 Ported to VS2013 and removed boost completely 11 years ago
CamelotCore 6a28795343 More documentation 11 years ago
CamelotD3D11RenderSystem 6a28795343 More documentation 11 years ago
CamelotD3D9Renderer 6a28795343 More documentation 11 years ago
CamelotFBXImporter 8bfe4ef813 Ported to VS2013 and removed boost completely 11 years ago
CamelotFontImporter 75b0d168ec OpenGL finally works again 11 years ago
CamelotFreeImgImporter 75b0d168ec OpenGL finally works again 11 years ago
CamelotGLRenderer 6a28795343 More documentation 11 years ago
CamelotOISInput c454e2d14f VS 2013 port stage 1 11 years ago
CamelotUtility 7689bd6785 Shared ptr construction now forwards arguments directly 11 years ago
MBansheeEditor ae856ed0f4 WIP UndoRedo group system 11 years ago
MBansheeEngine 27d6c98bb2 Fixed various issues with Inspector element areas 11 years ago
SBansheeEditor 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 years ago
SBansheeEngine 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 years ago
.gitignore cbacc12172 Removed a bunch of obsolete files, or files that shouldn't be versioned 11 years ago
BansheeEngine.sln 400f46a477 Added a spin lock 11 years ago
BoostPort.txt 6a28795343 More documentation 11 years ago
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout 12 years ago
Dependencies.txt c454e2d14f VS 2013 port stage 1 11 years ago
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 years ago
EditorWindowDock.txt 053df91815 Better modal window test case 11 years ago
GameObjectSerialization.txt 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 years ago
Inspector.txt 927fb6c3e5 More documentation 11 years ago
MonoIntegrationGuide.txt 8bfe4ef813 Ported to VS2013 and removed boost completely 11 years ago
Notes.txt 7689bd6785 Shared ptr construction now forwards arguments directly 11 years ago
Opts.txt 99f545b06f Added frame allocator 12 years ago
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
ProjectLibrary.txt 942eb008db EditorWidgetManager 12 years ago
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
ResourceBundles.txt e51cbce52c Started work on scripting 12 years ago
SpriteTexture.txt c58b45571a Added managed HString 12 years ago
TODO.txt 17204b8447 Serializing SerializableObject works 11 years ago
TODODoc.txt cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 years ago
TaskScheduler.txt 3c9025d574 Added a ThreadPool (untested 11 years ago
TransformUpdatesAndRenderer.txt 3d06f8271c SerializableObjects are no serialized properly 11 years ago
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) 12 years ago
UndoRedo.txt 88c83017de Started work on undo/redo system 12 years ago