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- #include "BsEditorWidgetContainer.h"
- using namespace CamelotFramework;
- using namespace BansheeEngine;
- namespace BansheeEditor
- {
- EditorWidgetContainer::EditorWidgetContainer()
- {
- // TODO - This should somehow initialize a title bar that will be visible in the parent editor window or dock manager
- //GameObjectHandle<TabbedTitleBar> titleBar = so->addComponent<TabbedTitleBar>();
- //titleBar->setSkin(&EngineGUI::instance().getSkin());
- //titleBar->initialize(camera->getViewport().get(), mRenderWindow.get());
- //titleBar->setDepth(127);
- }
- EditorWidgetContainer::~EditorWidgetContainer()
- {
- }
- void EditorWidgetContainer::add(EditorWidget& widget)
- {
- // TODO
- }
- void EditorWidgetContainer::remove(EditorWidget& widget)
- {
- // TODO
- }
- void EditorWidgetContainer::move(EditorWidget& widget, CM::UINT32 newPosition)
- {
- // TODO
- }
- }
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