BsEditorWidgetContainer.cpp 889 B

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  1. #include "BsEditorWidgetContainer.h"
  2. using namespace CamelotFramework;
  3. using namespace BansheeEngine;
  4. namespace BansheeEditor
  5. {
  6. EditorWidgetContainer::EditorWidgetContainer()
  7. {
  8. // TODO - This should somehow initialize a title bar that will be visible in the parent editor window or dock manager
  9. //GameObjectHandle<TabbedTitleBar> titleBar = so->addComponent<TabbedTitleBar>();
  10. //titleBar->setSkin(&EngineGUI::instance().getSkin());
  11. //titleBar->initialize(camera->getViewport().get(), mRenderWindow.get());
  12. //titleBar->setDepth(127);
  13. }
  14. EditorWidgetContainer::~EditorWidgetContainer()
  15. {
  16. }
  17. void EditorWidgetContainer::add(EditorWidget& widget)
  18. {
  19. // TODO
  20. }
  21. void EditorWidgetContainer::remove(EditorWidget& widget)
  22. {
  23. // TODO
  24. }
  25. void EditorWidgetContainer::move(EditorWidget& widget, CM::UINT32 newPosition)
  26. {
  27. // TODO
  28. }
  29. }