Marko Pintera 6b920a90d8 - Moved all shaders to BSL 10 лет назад
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Win32 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 лет назад
BsBlendState.cpp 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 лет назад
BsCoreApplication.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 лет назад
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 лет назад
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 лет назад
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDepthStencilState.cpp 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 лет назад
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 лет назад
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 лет назад
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 лет назад
BsGpuParams.cpp 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsGpuProgInclude.cpp e366d25700 WIP VS project generation 10 лет назад
BsGpuProgIncludeImporter.cpp 634dccf9e0 BansheeSL: Refactored code, added a proper importer 10 лет назад
BsGpuProgram.cpp 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 лет назад
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsImporter.cpp 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 лет назад
BsMaterial.cpp 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 лет назад
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 лет назад
BsMaterialRTTI.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 лет назад
BsMesh.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 лет назад
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 лет назад
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPixelData.cpp f4e58bdc79 WIP ColorPicker 10 лет назад
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 лет назад
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 лет назад
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 лет назад
BsRasterizerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsRenderWindow.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 лет назад
BsRenderWindowManager.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 лет назад
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsResourceManifest.cpp 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResources.cpp 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsSamplerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 лет назад
BsSceneObject.cpp 2f7095dbd2 Improvements to SceneObject transform 11 лет назад
BsShader.cpp 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 лет назад
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 лет назад
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 лет назад
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 лет назад
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 лет назад
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 лет назад
BsViewport.cpp 2026432fe7 Add core object dependencies 11 лет назад