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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptGameObject.h"
- #include "BsScriptObject.h"
- #include "BsFont.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for ManagedComponent.
- */
- class BS_SCR_BE_EXPORT ScriptComponent : public ScriptObject<ScriptComponent, ScriptGameObjectBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Component")
- /**
- * @copydoc ScriptGameObjectBase::getNativeHandle
- */
- virtual HGameObject getNativeHandle() const override { return mManagedComponent; }
- /**
- * @copydoc ScriptGameObjectBase::setNativeHandle
- */
- virtual void setNativeHandle(const HGameObject& gameObject) override;
- private:
- friend class ScriptGameObjectManager;
- ScriptComponent(MonoObject* instance);
-
- /**
- * @copydoc ScriptObjectBase::beginRefresh
- */
- virtual ScriptObjectBackup beginRefresh() override;
- /**
- * @copydoc ScriptObjectBase::endRefresh
- */
- virtual void endRefresh(const ScriptObjectBackup& backupData) override;
- /**
- * @copydoc ScriptObjectBase::_createManagedInstance
- */
- virtual MonoObject* _createManagedInstance(bool construct) override;
- /**
- * @copydoc ScriptObjectBase::_onManagedInstanceDeleted
- */
- void _onManagedInstanceDeleted() override;
- /**
- * @brief Checks if the provided game object is destroyed and logs
- * a warning if it is.
- */
- static bool checkIfDestroyed(const GameObjectHandleBase& handle);
- GameObjectHandle<ManagedComponent> mManagedComponent;
- String mNamespace;
- String mType;
- bool mTypeMissing;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoObject* internal_addComponent(MonoObject* parentSceneObject, MonoReflectionType* type);
- static MonoObject* internal_getComponent(MonoObject* parentSceneObject, MonoReflectionType* type);
- static MonoArray* internal_getComponents(MonoObject* parentSceneObject);
- static void internal_removeComponent(MonoObject* parentSceneObject, MonoReflectionType* type);
- static MonoObject* internal_getSceneObject(ScriptComponent* nativeInstance);
- };
- }
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