BearishSun 8cc7fecd61 Saving a scene properly re-loads the scene 10 år sedan
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 år sedan
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 år sedan
BsManagedComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 år sedan
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 år sedan
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 år sedan
BsManagedResource.h eb562f23fc Documentation 10 år sedan
BsManagedResourceManager.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 år sedan
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 år sedan
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsManagedResourceRTTI.h eb562f23fc Documentation 10 år sedan
BsManagedSerializableArray.h a9b0455b1c Documentation 10 år sedan
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 år sedan
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 år sedan
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 år sedan
BsManagedSerializableDiff.h 4527457d2f Documentation 10 år sedan
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 år sedan
BsManagedSerializableFieldRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsManagedSerializableList.h 4527457d2f Documentation 10 år sedan
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 år sedan
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 år sedan
BsManagedSerializableObjectInfo.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 år sedan
BsManagedSerializableObjectInfoRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 år sedan
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 år sedan
BsScriptAsyncOp.h 598f1785c6 Documentation 10 år sedan
BsScriptBoneWeight.h 598f1785c6 Documentation 10 år sedan
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 år sedan
BsScriptCamera.h 5efdd7772b Added Camera inspector 10 år sedan
BsScriptColor.h 598f1785c6 Documentation 10 år sedan
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 år sedan
BsScriptContextMenu.h 598f1785c6 Documentation 10 år sedan
BsScriptCursor.h 598f1785c6 Documentation 10 år sedan
BsScriptDebug.h 598f1785c6 Documentation 10 år sedan
BsScriptEnginePrerequisites.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 år sedan
BsScriptFont.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 år sedan
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 år sedan
BsScriptGUIButton.h 9565409788 Documentation 10 år sedan
BsScriptGUIContent.h 9565409788 Documentation 10 år sedan
BsScriptGUIElement.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 år sedan
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 år sedan
BsScriptGUIElementStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 år sedan
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 år sedan
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 år sedan
BsScriptGUIInputBox.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 år sedan
BsScriptGUILabel.h e3d3e734a2 Documentation 10 år sedan
BsScriptGUILayout.h 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) 10 år sedan
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 år sedan
BsScriptGUIListBox.h e99b926919 Added multi-select list boxes (untested) 10 år sedan
BsScriptGUIProgressBar.h e3d3e734a2 Documentation 10 år sedan
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation 10 år sedan
BsScriptGUIScrollArea.h 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up 10 år sedan
BsScriptGUISkin.h bb3af44595 Added a generic way to create new instance of serializable objects 10 år sedan
BsScriptGUISlider.h bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 år sedan
BsScriptGUITexture.h e3d3e734a2 Documentation 10 år sedan
BsScriptGUIToggle.h 200ca8179a WIP project window 10 år sedan
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene 10 år sedan
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 år sedan
BsScriptGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 år sedan
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 år sedan
BsScriptInput.h 8dbbf30c09 Documentation 10 år sedan
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 år sedan
BsScriptLight.h 0ddc6c09b5 Working on new UI 10 år sedan
BsScriptManagedResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 år sedan
BsScriptMaterial.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 år sedan
BsScriptMesh.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 år sedan
BsScriptMeshData.h a2831fc54b Documentation 10 år sedan
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 år sedan
BsScriptObjectImpl.h a2831fc54b Documentation 10 år sedan
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 år sedan
BsScriptPixelData.h a2831fc54b Documentation 10 år sedan
BsScriptPixelUtility.h a2831fc54b Documentation 10 år sedan
BsScriptPlainText.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 år sedan
BsScriptPrefab.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 år sedan
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 år sedan
BsScriptRenderTarget.h a2831fc54b Documentation 10 år sedan
BsScriptRenderTexture.h a2831fc54b Documentation 10 år sedan
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 år sedan
BsScriptRenderable.h 4511ec8735 Renderable inspector (not tested) 10 år sedan
BsScriptResource.h fcbefc5c89 Added editor's dirty resource management system 10 år sedan
BsScriptResourceManager.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 år sedan
BsScriptResources.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 år sedan
BsScriptScene.h fcbefc5c89 Added editor's dirty resource management system 10 år sedan
BsScriptSceneObject.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 år sedan
BsScriptScriptCode.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 år sedan
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 år sedan
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 år sedan
BsScriptSerializableField.h 6d0bba2023 Documentation 10 år sedan
BsScriptSerializableList.h 6d0bba2023 Documentation 10 år sedan
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 år sedan
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 år sedan
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 år sedan
BsScriptShader.h 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 år sedan
BsScriptSpriteTexture.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 år sedan
BsScriptStringTable.h bb3af44595 Added a generic way to create new instance of serializable objects 10 år sedan
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 år sedan
BsScriptTexture.h 6d0bba2023 Documentation 10 år sedan
BsScriptTexture2D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 år sedan
BsScriptTexture3D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 år sedan
BsScriptTextureCube.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 år sedan
BsScriptTime.h 6d0bba2023 Documentation 10 år sedan
BsScriptVector.h 6d0bba2023 Documentation 10 år sedan
BsScriptVector2I.h 6d0bba2023 Documentation 10 år sedan
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 år sedan
BsScriptVirtualInput.h 6d0bba2023 Documentation 10 år sedan