Marko Pintera 6c12ea130c Sampler state overrides working пре 10 година
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Win32 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 пре 10 година
BsBlendState.cpp aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test пре 10 година
BsCoreApplication.cpp d293414daf Support for multiple StringTables пре 10 година
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsCoreRenderer.cpp aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown пре 10 година
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used пре 10 година
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDepthStencilState.cpp aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer пре 11 година
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFont.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations пре 10 година
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGameObject.cpp 57733a8660 WIP Prefabs and PrefabDiff пре 10 година
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) пре 11 година
BsGameObjectManager.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test пре 10 година
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsGpuParam.cpp d0793ab046 Shader default values (untested) пре 10 година
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles пре 11 година
BsGpuParams.cpp d0793ab046 Shader default values (untested) пре 10 година
BsGpuProgram.cpp 43c78bc4d0 WIP shader includes пре 10 година
BsGpuProgramManager.cpp 43c78bc4d0 WIP shader includes пре 10 година
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsHString.cpp d293414daf Support for multiple StringTables пре 10 година
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design пре 11 година
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsImporter.cpp 43c78bc4d0 WIP shader includes пре 10 година
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing пре 10 година
BsMaterial.cpp 6c12ea130c Sampler state overrides working пре 10 година
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly пре 11 година
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around пре 10 година
BsMaterialRTTI.cpp d0793ab046 Shader default values (untested) пре 10 година
BsMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer пре 10 година
BsMeshManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes пре 10 година
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) пре 11 година
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL пре 10 година
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPixelData.cpp 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 пре 10 година
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture пре 11 година
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPrefab.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances пре 10 година
BsPrefabDiff.cpp 029a785af4 - Clear prefab link IDs when their prefab parent changes пре 10 година
BsPrefabUtility.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances пре 10 година
BsProfilerCPU.cpp a54c334990 Significantly reduced number of allocations required by the CPU profiler пре 10 година
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation пре 11 година
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive пре 11 година
BsQueryManager.cpp 3a6ccf391c Refactored Event: пре 10 година
BsRasterizerState.cpp aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsRenderAPI.cpp aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderStateManager.cpp aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation пре 10 година
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar пре 10 година
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
BsRendererMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation пре 10 година
BsResource.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations пре 10 година
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes пре 10 година
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsResourceManifest.cpp 03060e056f Fixed a bug with builtin resource reimport пре 10 година
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource пре 11 година
BsResources.cpp f85cceb27d Add basic level load/save method пре 10 година
BsSamplerState.cpp aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 пре 11 година
BsSceneObject.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test пре 10 година
BsShader.cpp ecfe9ff397 Project library dependant resource import (untested) пре 10 година
BsShaderInclude.cpp 43c78bc4d0 WIP shader includes пре 10 година
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes пре 10 година
BsShaderManager.cpp 43c78bc4d0 WIP shader includes пре 10 година
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsStringTable.cpp d293414daf Support for multiple StringTables пре 10 година
BsStringTableManager.cpp d293414daf Support for multiple StringTables пре 10 година
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
BsTextData.cpp c1d0163465 Minimized allocations when updating TextSprite пре 10 година
BsTexture.cpp 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design пре 11 година
BsUUID.cpp ee9c441334 Proper UUID generation пре 10 година
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference пре 11 година
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsVertexDataDesc.cpp 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement пре 11 година
BsViewport.cpp b297afa5fb Rotation handle in pivot mode working nicely пре 10 година