BsMaterial.cpp 39 KB

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  1. #include "BsMaterial.h"
  2. #include "BsException.h"
  3. #include "BsShader.h"
  4. #include "BsTechnique.h"
  5. #include "BsPass.h"
  6. #include "BsRenderAPI.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsGpuProgram.h"
  9. #include "BsGpuParamBlockBuffer.h"
  10. #include "BsGpuParamDesc.h"
  11. #include "BsMaterialRTTI.h"
  12. #include "BsMaterialManager.h"
  13. #include "BsDebug.h"
  14. #include "BsResources.h"
  15. #include "BsFrameAlloc.h"
  16. #include "BsMatrixNxM.h"
  17. #include "BsVectorNI.h"
  18. namespace BansheeEngine
  19. {
  20. struct ShaderBlockDesc
  21. {
  22. String name;
  23. GpuParamBlockUsage usage;
  24. int size;
  25. bool create;
  26. };
  27. enum MaterialLoadFlags
  28. {
  29. Load_None = 0,
  30. Load_Shader = 1,
  31. Load_All = 2
  32. };
  33. SPtr<PassParametersCore> convertParamsToCore(const SPtr<PassParameters>& passParams)
  34. {
  35. SPtr<PassParametersCore> passParameters = bs_shared_ptr<PassParametersCore>();
  36. if (passParams->mVertParams != nullptr)
  37. passParameters->mVertParams = passParams->mVertParams->getCore();
  38. else
  39. passParameters->mVertParams = nullptr;
  40. if (passParams->mFragParams != nullptr)
  41. passParameters->mFragParams = passParams->mFragParams->getCore();
  42. else
  43. passParameters->mFragParams = nullptr;
  44. if (passParams->mGeomParams != nullptr)
  45. passParameters->mGeomParams = passParams->mGeomParams->getCore();
  46. else
  47. passParameters->mGeomParams = nullptr;
  48. if (passParams->mHullParams != nullptr)
  49. passParameters->mHullParams = passParams->mHullParams->getCore();
  50. else
  51. passParameters->mHullParams = nullptr;
  52. if (passParams->mDomainParams != nullptr)
  53. passParameters->mDomainParams = passParams->mDomainParams->getCore();
  54. else
  55. passParameters->mDomainParams = nullptr;
  56. if (passParams->mComputeParams != nullptr)
  57. passParameters->mComputeParams = passParams->mComputeParams->getCore();
  58. else
  59. passParameters->mComputeParams = nullptr;
  60. return passParameters;
  61. }
  62. bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
  63. {
  64. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  65. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  66. if (!ignoreBufferOffsets)
  67. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  68. return equal;
  69. }
  70. Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs)
  71. {
  72. Map<String, const GpuParamDataDesc*> foundDataParams;
  73. Map<String, bool> validParams;
  74. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  75. {
  76. const GpuParamDesc& curDesc = **iter;
  77. // Check regular data params
  78. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  79. {
  80. bool isParameterValid = true;
  81. const GpuParamDataDesc& curParam = iter2->second;
  82. auto dataFindIter = validParams.find(iter2->first);
  83. if (dataFindIter == validParams.end())
  84. {
  85. validParams[iter2->first] = true;
  86. foundDataParams[iter2->first] = &curParam;
  87. }
  88. else
  89. {
  90. if (validParams[iter2->first])
  91. {
  92. auto dataFindIter2 = foundDataParams.find(iter2->first);
  93. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  94. if (!areParamsEqual(curParam, *otherParam, true))
  95. {
  96. validParams[iter2->first] = false;
  97. foundDataParams.erase(dataFindIter2);
  98. }
  99. }
  100. }
  101. }
  102. }
  103. return foundDataParams;
  104. }
  105. Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs)
  106. {
  107. Vector<const GpuParamObjectDesc*> validParams;
  108. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  109. {
  110. const GpuParamDesc& curDesc = **iter;
  111. // Check sampler params
  112. for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  113. {
  114. validParams.push_back(&iter2->second);
  115. }
  116. // Check texture params
  117. for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  118. {
  119. validParams.push_back(&iter2->second);
  120. }
  121. // Check buffer params
  122. for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  123. {
  124. validParams.push_back(&iter2->second);
  125. }
  126. }
  127. return validParams;
  128. }
  129. Set<String> determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs)
  130. {
  131. // Make sure param blocks with the same name actually are the same
  132. Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
  133. Map<String, bool> validParamBlocks;
  134. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  135. {
  136. const GpuParamDesc& curDesc = **iter;
  137. for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  138. {
  139. bool isBlockValid = true;
  140. const GpuParamBlockDesc& curBlock = blockIter->second;
  141. if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  142. continue;
  143. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  144. if (iterFind == uniqueParamBlocks.end())
  145. {
  146. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  147. validParamBlocks[blockIter->first] = true;
  148. continue;
  149. }
  150. String otherBlockName = iterFind->second.first;
  151. GpuParamDescPtr otherDesc = iterFind->second.second;
  152. for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  153. {
  154. const GpuParamDataDesc& myParam = myParamIter->second;
  155. if (myParam.paramBlockSlot != curBlock.slot)
  156. continue; // Param is in another block, so we will check it when its time for that block
  157. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  158. // Cannot find other param, blocks aren't equal
  159. if (otherParamFind == otherDesc->params.end())
  160. {
  161. isBlockValid = false;
  162. break;
  163. }
  164. const GpuParamDataDesc& otherParam = otherParamFind->second;
  165. if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
  166. {
  167. isBlockValid = false;
  168. break;
  169. }
  170. }
  171. if (!isBlockValid)
  172. {
  173. if (validParamBlocks[blockIter->first])
  174. {
  175. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  176. validParamBlocks[blockIter->first] = false;
  177. }
  178. }
  179. }
  180. }
  181. Set<String> validParamBlocksReturn;
  182. for (auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  183. {
  184. if (iter->second)
  185. validParamBlocksReturn.insert(iter->first);
  186. }
  187. return validParamBlocksReturn;
  188. }
  189. Map<String, String> determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
  190. {
  191. Map<String, String> paramToParamBlock;
  192. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  193. {
  194. const GpuParamDesc& curDesc = **iter;
  195. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  196. {
  197. const GpuParamDataDesc& curParam = iter2->second;
  198. auto iterFind = paramToParamBlock.find(curParam.name);
  199. if (iterFind != paramToParamBlock.end())
  200. continue;
  201. for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  202. {
  203. if (iterBlock->second.slot == curParam.paramBlockSlot)
  204. {
  205. paramToParamBlock[curParam.name] = iterBlock->second.name;
  206. break;
  207. }
  208. }
  209. }
  210. }
  211. return paramToParamBlock;
  212. }
  213. Map<String, String> determineParamMappings(const Vector<GpuParamDescPtr>& paramDescs,
  214. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
  215. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams,
  216. const Map<String, SHADER_OBJECT_PARAM_DESC>& bufferParams,
  217. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams)
  218. {
  219. Map<String, String> validParams;
  220. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
  221. Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
  222. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
  223. // Create data param mappings
  224. for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
  225. {
  226. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  227. // Not valid so we skip it
  228. if (findIter == validDataParameters.end())
  229. continue;
  230. if (findIter->second->type != iter->second.type)
  231. {
  232. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
  233. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  234. continue;
  235. }
  236. if (findIter->second->arraySize != iter->second.arraySize)
  237. {
  238. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Array size doesn't match the one defined in the gpu program."
  239. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  240. continue;
  241. }
  242. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  243. if (findBlockIter == paramToParamBlockMap.end())
  244. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  245. String& paramBlockName = findBlockIter->second;
  246. validParams[iter->first] = iter->second.gpuVariableName;
  247. }
  248. // Create object param mappings
  249. auto determineObjectMappings = [&](const Map<String, SHADER_OBJECT_PARAM_DESC>& params)
  250. {
  251. for (auto iter = params.begin(); iter != params.end(); ++iter)
  252. {
  253. const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
  254. for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
  255. {
  256. for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
  257. {
  258. if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
  259. {
  260. validParams[iter->first] = *iter2;
  261. break;
  262. }
  263. }
  264. }
  265. }
  266. };
  267. determineObjectMappings(textureParams);
  268. determineObjectMappings(samplerParams);
  269. determineObjectMappings(bufferParams);
  270. return validParams;
  271. }
  272. Vector<ShaderBlockDesc> determineShaderBlockData(const Set<String>& paramBlocks, const Vector<GpuParamDescPtr>& paramDescs,
  273. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
  274. {
  275. Vector<ShaderBlockDesc> output;
  276. for (auto iter = paramBlocks.begin(); iter != paramBlocks.end(); ++iter)
  277. {
  278. ShaderBlockDesc shaderBlockDesc;
  279. shaderBlockDesc.create = true;
  280. shaderBlockDesc.usage = GPBU_STATIC;
  281. shaderBlockDesc.size = 0;
  282. shaderBlockDesc.name = *iter;
  283. auto iterFind = shaderDesc.find(*iter);
  284. if (iterFind != shaderDesc.end())
  285. {
  286. shaderBlockDesc.create = !iterFind->second.shared && iterFind->second.rendererSemantic == StringID::NONE;
  287. shaderBlockDesc.usage = iterFind->second.usage;
  288. }
  289. for (auto iter2 = paramDescs.begin(); iter2 != paramDescs.end(); ++iter2)
  290. {
  291. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  292. if (findParamBlockDesc != (*iter2)->paramBlocks.end())
  293. {
  294. shaderBlockDesc.size = findParamBlockDesc->second.blockSize * sizeof(UINT32);
  295. break;
  296. }
  297. }
  298. output.push_back(shaderBlockDesc);
  299. }
  300. return output;
  301. }
  302. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<Technique>& technique)
  303. {
  304. Vector<GpuParamDescPtr> allParamDescs;
  305. // Make sure all gpu programs are fully loaded
  306. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  307. {
  308. PassPtr curPass = technique->getPass(i);
  309. GpuProgramPtr vertProgram = curPass->getVertexProgram();
  310. if (vertProgram)
  311. {
  312. vertProgram->blockUntilCoreInitialized();
  313. allParamDescs.push_back(vertProgram->getParamDesc());
  314. }
  315. GpuProgramPtr fragProgram = curPass->getFragmentProgram();
  316. if (fragProgram)
  317. {
  318. fragProgram->blockUntilCoreInitialized();
  319. allParamDescs.push_back(fragProgram->getParamDesc());
  320. }
  321. GpuProgramPtr geomProgram = curPass->getGeometryProgram();
  322. if (geomProgram)
  323. {
  324. geomProgram->blockUntilCoreInitialized();
  325. allParamDescs.push_back(geomProgram->getParamDesc());
  326. }
  327. GpuProgramPtr hullProgram = curPass->getHullProgram();
  328. if (hullProgram)
  329. {
  330. hullProgram->blockUntilCoreInitialized();
  331. allParamDescs.push_back(hullProgram->getParamDesc());
  332. }
  333. GpuProgramPtr domainProgram = curPass->getDomainProgram();
  334. if (domainProgram)
  335. {
  336. domainProgram->blockUntilCoreInitialized();
  337. allParamDescs.push_back(domainProgram->getParamDesc());
  338. }
  339. GpuProgramPtr computeProgram = curPass->getComputeProgram();
  340. if (computeProgram)
  341. {
  342. computeProgram->blockUntilCoreInitialized();
  343. allParamDescs.push_back(computeProgram->getParamDesc());
  344. }
  345. }
  346. return allParamDescs;
  347. }
  348. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<TechniqueCore>& technique)
  349. {
  350. Vector<GpuParamDescPtr> allParamDescs;
  351. // Make sure all gpu programs are fully loaded
  352. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  353. {
  354. SPtr<PassCore> curPass = technique->getPass(i);
  355. SPtr<GpuProgramCore> vertProgram = curPass->getVertexProgram();
  356. if (vertProgram)
  357. allParamDescs.push_back(vertProgram->getParamDesc());
  358. SPtr<GpuProgramCore> fragProgram = curPass->getFragmentProgram();
  359. if (fragProgram)
  360. allParamDescs.push_back(fragProgram->getParamDesc());
  361. SPtr<GpuProgramCore> geomProgram = curPass->getGeometryProgram();
  362. if (geomProgram)
  363. allParamDescs.push_back(geomProgram->getParamDesc());
  364. SPtr<GpuProgramCore> hullProgram = curPass->getHullProgram();
  365. if (hullProgram)
  366. allParamDescs.push_back(hullProgram->getParamDesc());
  367. SPtr<GpuProgramCore> domainProgram = curPass->getDomainProgram();
  368. if (domainProgram)
  369. allParamDescs.push_back(domainProgram->getParamDesc());
  370. SPtr<GpuProgramCore> computeProgram = curPass->getComputeProgram();
  371. if (computeProgram)
  372. allParamDescs.push_back(computeProgram->getParamDesc());
  373. }
  374. return allParamDescs;
  375. }
  376. template<bool Core>
  377. UINT32 TMaterial<Core>::getNumPasses() const
  378. {
  379. throwIfNotInitialized();
  380. return mShader->getBestTechnique()->getNumPasses();
  381. }
  382. template<bool Core>
  383. typename TMaterial<Core>::PassType TMaterial<Core>::getPass(UINT32 passIdx) const
  384. {
  385. if (passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  386. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  387. return mShader->getBestTechnique()->getPass(passIdx);
  388. }
  389. template<bool Core>
  390. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  391. {
  392. throwIfNotInitialized();
  393. auto iterFind = mValidParams.find(name);
  394. if (iterFind == mValidParams.end())
  395. {
  396. LOGWRN("Material doesn't have a parameter named " + name);
  397. return TMaterialParamStruct<Core>();
  398. }
  399. const String& gpuVarName = iterFind->second;
  400. SPtr<Vector<TGpuParamStruct<Core>>> gpuParams = bs_shared_ptr<Vector<TGpuParamStruct<Core>>>();
  401. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  402. {
  403. SPtr<TPassParameters<Core>> params = *iter;
  404. for (UINT32 i = 0; i < TPassParameters<Core>::NUM_PARAMS; i++)
  405. {
  406. GpuParamsType& paramPtr = params->getParamByIdx(i);
  407. if (paramPtr)
  408. {
  409. if (paramPtr->hasParam(gpuVarName))
  410. {
  411. gpuParams->push_back(TGpuParamStruct<Core>());
  412. paramPtr->getStructParam(gpuVarName, gpuParams->back());
  413. }
  414. }
  415. }
  416. }
  417. return TMaterialParamStruct<Core>(gpuParams);
  418. }
  419. template<bool Core>
  420. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  421. {
  422. throwIfNotInitialized();
  423. auto iterFind = mValidParams.find(name);
  424. if (iterFind == mValidParams.end())
  425. {
  426. LOGWRN("Material doesn't have a parameter named " + name);
  427. return TMaterialParamTexture<Core>();
  428. }
  429. const String& gpuVarName = iterFind->second;
  430. SPtr<Vector<TGpuParamTexture<Core>>> gpuParams = bs_shared_ptr<Vector<TGpuParamTexture<Core>>>();
  431. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  432. {
  433. SPtr<TPassParameters<Core>> params = *iter;
  434. for (UINT32 i = 0; i < TPassParameters<Core>::NUM_PARAMS; i++)
  435. {
  436. GpuParamsType& paramPtr = params->getParamByIdx(i);
  437. if (paramPtr)
  438. {
  439. if (paramPtr->hasTexture(gpuVarName))
  440. {
  441. gpuParams->push_back(TGpuParamTexture<Core>());
  442. paramPtr->getTextureParam(gpuVarName, gpuParams->back());
  443. }
  444. }
  445. }
  446. }
  447. return TMaterialParamTexture<Core>(gpuParams);
  448. }
  449. template<bool Core>
  450. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  451. {
  452. throwIfNotInitialized();
  453. auto iterFind = mValidParams.find(name);
  454. if (iterFind == mValidParams.end())
  455. {
  456. LOGWRN("Material doesn't have a parameter named " + name);
  457. return TMaterialParamLoadStoreTexture<Core>();
  458. }
  459. const String& gpuVarName = iterFind->second;
  460. SPtr<Vector<TGpuParamLoadStoreTexture<Core>>> gpuParams = bs_shared_ptr<Vector<TGpuParamLoadStoreTexture<Core>>>();
  461. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  462. {
  463. SPtr<TPassParameters<Core>> params = *iter;
  464. for (UINT32 i = 0; i < TPassParameters<Core>::NUM_PARAMS; i++)
  465. {
  466. GpuParamsType& paramPtr = params->getParamByIdx(i);
  467. if (paramPtr)
  468. {
  469. if (paramPtr->hasTexture(gpuVarName))
  470. {
  471. gpuParams->push_back(TGpuParamLoadStoreTexture<Core>());
  472. paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams->back());
  473. }
  474. }
  475. }
  476. }
  477. return TMaterialParamLoadStoreTexture<Core>(gpuParams);
  478. }
  479. template<bool Core>
  480. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  481. {
  482. throwIfNotInitialized();
  483. auto iterFind = mValidParams.find(name);
  484. if (iterFind == mValidParams.end())
  485. {
  486. LOGWRN("Material doesn't have a parameter named " + name);
  487. return TMaterialParamSampState<Core>();
  488. }
  489. const String& gpuVarName = iterFind->second;
  490. SPtr<Vector<TGpuParamSampState<Core>>> gpuParams = bs_shared_ptr<Vector<TGpuParamSampState<Core>>>();
  491. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  492. {
  493. SPtr<TPassParameters<Core>> params = *iter;
  494. for (UINT32 i = 0; i < TPassParameters<Core>::NUM_PARAMS; i++)
  495. {
  496. GpuParamsType& paramPtr = params->getParamByIdx(i);
  497. if (paramPtr)
  498. {
  499. if (paramPtr->hasSamplerState(gpuVarName))
  500. {
  501. gpuParams->push_back(TGpuParamSampState<Core>());
  502. paramPtr->getSamplerStateParam(gpuVarName, gpuParams->back());
  503. }
  504. }
  505. }
  506. }
  507. return TMaterialParamSampState<Core>(gpuParams);
  508. }
  509. template<bool Core>
  510. void TMaterial<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock)
  511. {
  512. auto iterFind = mValidShareableParamBlocks.find(name);
  513. if (iterFind == mValidShareableParamBlocks.end())
  514. {
  515. LOGWRN("Material doesn't have a parameter block named " + name);
  516. return;
  517. }
  518. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  519. {
  520. SPtr<TPassParameters<Core>> params = *iter;
  521. for (UINT32 i = 0; i < TPassParameters<Core>::NUM_PARAMS; i++)
  522. {
  523. GpuParamsType& paramPtr = params->getParamByIdx(i);
  524. if (paramPtr)
  525. {
  526. if (paramPtr->hasParamBlock(name))
  527. paramPtr->setParamBlockBuffer(name, paramBlock);
  528. }
  529. }
  530. }
  531. }
  532. template<bool Core>
  533. void TMaterial<Core>::initBestTechnique()
  534. {
  535. mBestTechnique = nullptr;
  536. mParametersPerPass.clear();
  537. if (mShader)
  538. {
  539. mBestTechnique = mShader->getBestTechnique();
  540. if (mBestTechnique == nullptr)
  541. return;
  542. mValidShareableParamBlocks.clear();
  543. Vector<GpuParamDescPtr> allParamDescs = getAllParamDescs(mBestTechnique);
  544. mValidParams = determineParamMappings(allParamDescs, mShader->getDataParams(), mShader->getTextureParams(),
  545. mShader->getBufferParams(), mShader->getSamplerParams());
  546. // Fill out various helper structures
  547. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  548. Vector<ShaderBlockDesc> paramBlockData = determineShaderBlockData(validShareableParamBlocks, allParamDescs, mShader->getParamBlocks());
  549. Map<String, ParamBlockPtrType> paramBlockBuffers;
  550. // Create param blocks
  551. for (auto& paramBlock : paramBlockData)
  552. {
  553. ParamBlockPtrType newParamBlockBuffer;
  554. if (paramBlock.create)
  555. {
  556. newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
  557. }
  558. paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
  559. mValidShareableParamBlocks.insert(paramBlock.name);
  560. }
  561. for (UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  562. {
  563. PassType curPass = mBestTechnique->getPass(i);
  564. SPtr<TPassParameters<Core>> params = SPtr<TPassParameters<Core>>(new TPassParameters<Core>());
  565. GpuProgramType vertProgram = curPass->getVertexProgram();
  566. if (vertProgram)
  567. params->mVertParams = vertProgram->createParameters();
  568. GpuProgramType fragProgram = curPass->getFragmentProgram();
  569. if (fragProgram)
  570. params->mFragParams = fragProgram->createParameters();
  571. GpuProgramType geomProgram = curPass->getGeometryProgram();
  572. if (geomProgram)
  573. params->mGeomParams = geomProgram->createParameters();
  574. GpuProgramType hullProgram = curPass->getHullProgram();
  575. if (hullProgram)
  576. params->mHullParams = hullProgram->createParameters();
  577. GpuProgramType domainProgram = curPass->getDomainProgram();
  578. if (domainProgram)
  579. params->mDomainParams = domainProgram->createParameters();
  580. GpuProgramType computeProgram = curPass->getComputeProgram();
  581. if (computeProgram)
  582. params->mComputeParams = computeProgram->createParameters();
  583. mParametersPerPass.push_back(params);
  584. }
  585. // Assign param block buffers
  586. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  587. {
  588. SPtr<TPassParameters<Core>> params = *iter;
  589. for (UINT32 i = 0; i < TPassParameters<Core>::NUM_PARAMS; i++)
  590. {
  591. GpuParamsType& paramPtr = params->getParamByIdx(i);
  592. if (paramPtr)
  593. {
  594. // Assign shareable buffers
  595. for (auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  596. {
  597. const String& paramBlockName = *iterBlock;
  598. if (paramPtr->hasParamBlock(paramBlockName))
  599. {
  600. ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
  601. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  602. }
  603. }
  604. // Create non-shareable ones
  605. const GpuParamDesc& desc = paramPtr->getParamDesc();
  606. for (auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  607. {
  608. if (!iterBlockDesc->second.isShareable)
  609. {
  610. ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(iterBlockDesc->second.blockSize * sizeof(UINT32));
  611. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  612. }
  613. }
  614. }
  615. }
  616. }
  617. // Assign default parameters
  618. initDefaultParameters();
  619. }
  620. }
  621. template <bool Core>
  622. template <typename T>
  623. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  624. {
  625. TMaterialDataParam<T, Core> param;
  626. getParam(name, param);
  627. T* ptr = (T*)buffer;
  628. for (UINT32 i = 0; i < numElements; i++)
  629. param.set(ptr[i], i);
  630. }
  631. template <bool Core>
  632. void TMaterial<Core>::initDefaultParameters()
  633. {
  634. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  635. for (auto& paramData : dataParams)
  636. {
  637. if (paramData.second.defaultValueIdx == (UINT32)-1)
  638. continue;
  639. auto iterFind = mValidParams.find(paramData.first);
  640. if (iterFind == mValidParams.end())
  641. continue;
  642. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  643. if (buffer == nullptr)
  644. continue;
  645. switch (paramData.second.type)
  646. {
  647. case GPDT_FLOAT1:
  648. setParamValue<float>(iterFind->first, buffer, paramData.second.arraySize);
  649. break;
  650. case GPDT_FLOAT2:
  651. setParamValue<Vector2>(iterFind->first, buffer, paramData.second.arraySize);
  652. break;
  653. case GPDT_FLOAT3:
  654. setParamValue<Vector3>(iterFind->first, buffer, paramData.second.arraySize);
  655. break;
  656. case GPDT_FLOAT4:
  657. setParamValue<Vector4>(iterFind->first, buffer, paramData.second.arraySize);
  658. break;
  659. case GPDT_MATRIX_2X2:
  660. setParamValue<Matrix2>(iterFind->first, buffer, paramData.second.arraySize);
  661. break;
  662. case GPDT_MATRIX_2X3:
  663. setParamValue<Matrix2x3>(iterFind->first, buffer, paramData.second.arraySize);
  664. break;
  665. case GPDT_MATRIX_2X4:
  666. setParamValue<Matrix2x4>(iterFind->first, buffer, paramData.second.arraySize);
  667. break;
  668. case GPDT_MATRIX_3X2:
  669. setParamValue<Matrix3x2>(iterFind->first, buffer, paramData.second.arraySize);
  670. break;
  671. case GPDT_MATRIX_3X3:
  672. setParamValue<Matrix3>(iterFind->first, buffer, paramData.second.arraySize);
  673. break;
  674. case GPDT_MATRIX_3X4:
  675. setParamValue<Matrix3x4>(iterFind->first, buffer, paramData.second.arraySize);
  676. break;
  677. case GPDT_MATRIX_4X2:
  678. setParamValue<Matrix4x2>(iterFind->first, buffer, paramData.second.arraySize);
  679. break;
  680. case GPDT_MATRIX_4X3:
  681. setParamValue<Matrix4x3>(iterFind->first, buffer, paramData.second.arraySize);
  682. break;
  683. case GPDT_MATRIX_4X4:
  684. setParamValue<Matrix4>(iterFind->first, buffer, paramData.second.arraySize);
  685. break;
  686. case GPDT_INT1:
  687. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  688. break;
  689. case GPDT_INT2:
  690. setParamValue<Vector2I>(iterFind->first, buffer, paramData.second.arraySize);
  691. break;
  692. case GPDT_INT3:
  693. setParamValue<Vector3I>(iterFind->first, buffer, paramData.second.arraySize);
  694. break;
  695. case GPDT_INT4:
  696. setParamValue<Vector4I>(iterFind->first, buffer, paramData.second.arraySize);
  697. break;
  698. case GPDT_BOOL:
  699. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  700. break;
  701. case GPDT_STRUCT:
  702. {
  703. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  704. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  705. UINT8* ptr = buffer;
  706. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  707. {
  708. param.set(ptr, elementSizeBytes, i);
  709. ptr += elementSizeBytes;
  710. }
  711. }
  712. break;
  713. }
  714. }
  715. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  716. for (auto& param : textureParams)
  717. {
  718. if (param.second.defaultValueIdx == (UINT32)-1)
  719. continue;
  720. auto iterFind = mValidParams.find(param.first);
  721. if (iterFind == mValidParams.end())
  722. continue;
  723. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  724. getParamTexture(param.first).set(defaultTex);
  725. }
  726. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  727. for (auto& param : samplerParams)
  728. {
  729. if (param.second.defaultValueIdx == (UINT32)-1)
  730. continue;
  731. auto iterFind = mValidParams.find(param.first);
  732. if (iterFind == mValidParams.end())
  733. continue;
  734. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  735. getParamSamplerState(param.first).set(defaultSampler);
  736. }
  737. }
  738. template <bool Core>
  739. template <typename T>
  740. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  741. {
  742. throwIfNotInitialized();
  743. auto iterFind = mValidParams.find(name);
  744. if (iterFind == mValidParams.end())
  745. {
  746. LOGWRN("Material doesn't have a parameter named " + name);
  747. return;
  748. }
  749. const String& gpuVarName = iterFind->second;
  750. SPtr<Vector<TGpuDataParam<T, Core>>> gpuParams = bs_shared_ptr<Vector<TGpuDataParam<T, Core>>>();
  751. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  752. {
  753. SPtr<TPassParameters<Core>> params = *iter;
  754. for (UINT32 i = 0; i < TPassParameters<Core>::NUM_PARAMS; i++)
  755. {
  756. GpuParamsType& paramPtr = params->getParamByIdx(i);
  757. if (paramPtr)
  758. {
  759. if (paramPtr->hasParam(gpuVarName))
  760. {
  761. gpuParams->push_back(TGpuDataParam<T, Core>());
  762. paramPtr->getParam<T>(gpuVarName, gpuParams->back());
  763. }
  764. }
  765. }
  766. }
  767. output = TMaterialDataParam<T, Core>(gpuParams);
  768. }
  769. template<bool Core>
  770. void TMaterial<Core>::throwIfNotInitialized() const
  771. {
  772. if (mShader == nullptr)
  773. {
  774. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  775. }
  776. if (mBestTechnique == nullptr)
  777. {
  778. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  779. }
  780. }
  781. template class TMaterial < false > ;
  782. template class TMaterial < true > ;
  783. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  784. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  785. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  786. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  787. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  788. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  789. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  790. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  791. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  792. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  793. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  794. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  795. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  796. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  797. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  798. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  799. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  800. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  801. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  802. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  803. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  804. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  805. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  806. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  807. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  808. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  809. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  810. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  811. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  812. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  813. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  814. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  815. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  816. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  817. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  818. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  819. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
  820. {
  821. setShader(shader);
  822. }
  823. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const SPtr<TechniqueCore>& bestTechnique,
  824. const Set<String>& validShareableParamBlocks, const Map<String, String>& validParams,
  825. const Vector<SPtr<PassParametersCore>>& passParams)
  826. {
  827. mShader = shader;
  828. mBestTechnique = bestTechnique;
  829. mValidShareableParamBlocks = validShareableParamBlocks;
  830. mValidParams = validParams;
  831. mParametersPerPass = passParams;
  832. }
  833. void MaterialCore::setShader(const SPtr<ShaderCore>& shader)
  834. {
  835. mShader = shader;
  836. initBestTechnique();
  837. _markCoreDirty();
  838. }
  839. void MaterialCore::syncToCore(const CoreSyncData& data)
  840. {
  841. char* dataPtr = (char*)data.getBuffer();
  842. mValidShareableParamBlocks.clear();
  843. mValidParams.clear();
  844. mParametersPerPass.clear();
  845. UINT32 numPasses = 0;
  846. dataPtr = rttiReadElem(mValidShareableParamBlocks, dataPtr);
  847. dataPtr = rttiReadElem(mValidParams, dataPtr);
  848. dataPtr = rttiReadElem(numPasses, dataPtr);
  849. for (UINT32 i = 0; i < numPasses; i++)
  850. {
  851. SPtr<PassParametersCore>* passParameters = (SPtr<PassParametersCore>*)dataPtr;
  852. mParametersPerPass.push_back(*passParameters);
  853. passParameters->~SPtr<PassParametersCore>();
  854. dataPtr += sizeof(SPtr<PassParametersCore>);
  855. }
  856. SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
  857. mShader = *shader;
  858. shader->~SPtr<ShaderCore>();
  859. dataPtr += sizeof(SPtr<ShaderCore>);
  860. SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
  861. mBestTechnique = *technique;
  862. technique->~SPtr<TechniqueCore>();
  863. dataPtr += sizeof(SPtr<TechniqueCore>);
  864. }
  865. SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
  866. {
  867. MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  868. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore, GenAlloc>(material);
  869. materialPtr->_setThisPtr(materialPtr);
  870. materialPtr->initialize();
  871. return materialPtr;
  872. }
  873. Material::Material()
  874. :mLoadFlags(Load_None)
  875. { }
  876. Material::Material(const HShader& shader)
  877. :mLoadFlags(Load_None)
  878. {
  879. mShader = shader;
  880. }
  881. void Material::initialize()
  882. {
  883. setShader(mShader); // Not calling directly in constructor because it calls virtual methods
  884. Resource::initialize();
  885. }
  886. void Material::setShader(const HShader& shader)
  887. {
  888. mShader = shader;
  889. mBestTechnique = nullptr;
  890. mLoadFlags = Load_None;
  891. _markResourcesDirty();
  892. initializeIfLoaded();
  893. }
  894. void Material::_markCoreDirty()
  895. {
  896. markCoreDirty();
  897. }
  898. void Material::_markResourcesDirty()
  899. {
  900. markListenerResourcesDirty();
  901. }
  902. SPtr<MaterialCore> Material::getCore() const
  903. {
  904. return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
  905. }
  906. SPtr<CoreObjectCore> Material::createCore() const
  907. {
  908. MaterialCore* material = nullptr;
  909. SPtr<ShaderCore> shader;
  910. if (mShader != nullptr)
  911. {
  912. shader = mShader->getCore();
  913. if (mBestTechnique != nullptr)
  914. {
  915. SPtr<TechniqueCore> technique = mBestTechnique->getCore();
  916. Vector<SPtr<PassParametersCore>> passParams;
  917. for (auto& passParam : mParametersPerPass)
  918. passParams.push_back(convertParamsToCore(passParam));
  919. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, technique, mValidShareableParamBlocks, mValidParams, passParams);
  920. }
  921. }
  922. if (material == nullptr)
  923. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  924. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore, GenAlloc>(material);
  925. materialPtr->_setThisPtr(materialPtr);
  926. return materialPtr;
  927. }
  928. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  929. {
  930. UINT32 numPasses = (UINT32)mParametersPerPass.size();
  931. UINT32 size = sizeof(UINT32) + numPasses * sizeof(SPtr<PassParametersCore>)
  932. + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + rttiGetElemSize(mValidShareableParamBlocks)
  933. + rttiGetElemSize(mValidParams);
  934. UINT8* buffer = allocator->alloc(size);
  935. char* dataPtr = (char*)buffer;
  936. dataPtr = rttiWriteElem(mValidShareableParamBlocks, dataPtr);
  937. dataPtr = rttiWriteElem(mValidParams, dataPtr);
  938. dataPtr = rttiWriteElem(numPasses, dataPtr);
  939. for (UINT32 i = 0; i < numPasses; i++)
  940. {
  941. SPtr<PassParametersCore>* passParameters = new (dataPtr) SPtr<PassParametersCore>();
  942. *passParameters = convertParamsToCore(mParametersPerPass[i]);
  943. dataPtr += sizeof(SPtr<PassParametersCore>);
  944. }
  945. SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
  946. if (mShader != nullptr)
  947. *shader = mShader->getCore();
  948. else
  949. *shader = nullptr;
  950. dataPtr += sizeof(SPtr<ShaderCore>);
  951. SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
  952. if (mBestTechnique != nullptr)
  953. *technique = mBestTechnique->getCore();
  954. else
  955. *technique = nullptr;
  956. dataPtr += sizeof(SPtr<TechniqueCore>);
  957. return CoreSyncData(buffer, size);
  958. }
  959. void Material::getCoreDependencies(Vector<SPtr<CoreObject>>& dependencies)
  960. {
  961. if (mShader.isLoaded())
  962. dependencies.push_back(mShader.getInternalPtr());
  963. for (auto& params : mParametersPerPass)
  964. {
  965. for (UINT32 i = 0; i < PassParameters::NUM_PARAMS; i++)
  966. {
  967. GpuParamsPtr gpuParams = params->getParamByIdx(i);
  968. if (gpuParams != nullptr)
  969. dependencies.push_back(gpuParams);
  970. }
  971. }
  972. }
  973. void Material::getListenerResources(Vector<HResource>& resources)
  974. {
  975. bs_frame_mark();
  976. {
  977. FrameVector<HResource> temp;
  978. getResourceDependencies(temp);
  979. for (auto& entry : temp)
  980. resources.push_back(entry);
  981. }
  982. bs_frame_clear();
  983. }
  984. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  985. {
  986. if (mShader != nullptr)
  987. dependencies.push_back(mShader);
  988. if (mShader.isLoaded())
  989. {
  990. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  991. for (auto& param : textureParams)
  992. {
  993. if (param.second.defaultValueIdx != (UINT32)-1)
  994. {
  995. HTexture defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  996. if (defaultTex != nullptr)
  997. dependencies.push_back(defaultTex);
  998. }
  999. }
  1000. }
  1001. }
  1002. void Material::initializeIfLoaded()
  1003. {
  1004. if (areDependenciesLoaded())
  1005. {
  1006. if (mLoadFlags != Load_All)
  1007. {
  1008. mLoadFlags = Load_All;
  1009. initBestTechnique();
  1010. markCoreDirty();
  1011. }
  1012. }
  1013. else
  1014. {
  1015. if (mShader.isLoaded() && mLoadFlags == Load_None)
  1016. {
  1017. mLoadFlags = Load_Shader;
  1018. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  1019. }
  1020. }
  1021. }
  1022. void Material::notifyResourceLoaded(const HResource& resource)
  1023. {
  1024. initializeIfLoaded();
  1025. }
  1026. void Material::notifyResourceDestroyed(const HResource& resource)
  1027. {
  1028. initializeIfLoaded();
  1029. }
  1030. void Material::notifyResourceChanged(const HResource& resource)
  1031. {
  1032. initializeIfLoaded();
  1033. }
  1034. HMaterial Material::create()
  1035. {
  1036. MaterialPtr materialPtr = MaterialManager::instance().create();
  1037. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1038. }
  1039. HMaterial Material::create(const HShader& shader)
  1040. {
  1041. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  1042. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1043. }
  1044. RTTITypeBase* Material::getRTTIStatic()
  1045. {
  1046. return MaterialRTTI::instance();
  1047. }
  1048. RTTITypeBase* Material::getRTTI() const
  1049. {
  1050. return Material::getRTTIStatic();
  1051. }
  1052. }