BsScriptStringTable.h 1.5 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsStringTable.h"
  5. namespace BansheeEngine
  6. {
  7. /**
  8. * @brief Interop class between C++ & CLR for StringTable.
  9. */
  10. class BS_SCR_BE_EXPORT ScriptStringTable : public TScriptResource <ScriptStringTable, StringTable>
  11. {
  12. public:
  13. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "StringTable")
  14. ScriptStringTable(MonoObject* instance, const HStringTable& table);
  15. private:
  16. /************************************************************************/
  17. /* CLR HOOKS */
  18. /************************************************************************/
  19. static void internal_CreateInstance(MonoObject* instance);
  20. static bool internal_Contains(ScriptStringTable* thisPtr, MonoString* identifier);
  21. static UINT32 internal_GetNumStrings(ScriptStringTable* thisPtr);
  22. static MonoArray* internal_GetIdentifiers(ScriptStringTable* thisPtr);
  23. static void internal_SetString(ScriptStringTable* thisPtr, MonoString* identifier, Language language, MonoString* value);
  24. static void internal_SetStringDefault(ScriptStringTable* thisPtr, MonoString* identifier, MonoString* value);
  25. static void internal_RemoveString(ScriptStringTable* thisPtr, MonoString* identifier);
  26. static void internal_GetString(ScriptStringTable* thisPtr, MonoString* identifier, Language language, MonoString** value);
  27. static void internal_GetStringDefault(ScriptStringTable* thisPtr, MonoString* identifier, MonoString** value);
  28. };
  29. }