Marko Pintera 6d367f44f4 Removed ShaderProxy and added ShaderCore 11 lat temu
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Win32 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 lat temu
BsBlendState.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 lat temu
BsCameraProxy.cpp fb655afe7f Started work on C# camera 11 lat temu
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 lat temu
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 lat temu
BsCoreApplication.cpp 91ba10d45c Finished GpuParams refactor 11 lat temu
BsCoreObject.cpp a6c65825ca CoreThreadCore instance is now a shared pointer 11 lat temu
BsCoreObjectCore.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 lat temu
BsCoreObjectManager.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 lat temu
BsCoreSceneManager.cpp 734f25c36c Deferred destruction of game objects 11 lat temu
BsCoreThread.cpp aa6bcc7ef9 Various thread shutdown fixes: 11 lat temu
BsCoreThreadAccessor.cpp c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 lat temu
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsDepthStencilState.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 lat temu
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 lat temu
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFont.cpp d231b89e53 Fixed OpenGL texture binding 11 lat temu
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGameObject.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 lat temu
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 lat temu
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 lat temu
BsGpuBuffer.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 lat temu
BsGpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 lat temu
BsGpuParam.cpp c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 lat temu
BsGpuParamBlockBuffer.cpp c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 lat temu
BsGpuParams.cpp 91ba10d45c Finished GpuParams refactor 11 lat temu
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 lat temu
BsGpuProgram.cpp c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 lat temu
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuProgramImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 lat temu
BsGpuProgramManager.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 lat temu
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 lat temu
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsIndexBuffer.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 lat temu
BsInput.cpp 90ac2fa06f Properly update handles as soon as selection changes, not a frame later 11 lat temu
BsMaterial.cpp 6d367f44f4 Removed ShaderProxy and added ShaderCore 11 lat temu
BsMaterialManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsMaterialParam.cpp 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 lat temu
BsMaterialProxy.cpp c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 lat temu
BsMaterialRTTI.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsMesh.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsMeshBase.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 lat temu
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 lat temu
BsMeshHeap.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 lat temu
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 lat temu
BsMultiRenderTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 lat temu
BsOSInputHandler.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPass.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 lat temu
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPixelData.cpp d5d2171319 Added C# PixelData 11 lat temu
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 lat temu
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 lat temu
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 lat temu
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 lat temu
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 lat temu
BsRasterizerState.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 lat temu
BsRenderStateManager.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 lat temu
BsRenderSystem.cpp 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 lat temu
BsRenderSystemCapabilities.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsRenderSystemManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsRenderTarget.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 lat temu
BsRenderTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 lat temu
BsRenderWindow.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 lat temu
BsRenderWindowManager.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 lat temu
BsRenderer.cpp 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 lat temu
BsRendererManager.cpp a9bf1fec5f Various fixes to get shutdown work properly 11 lat temu
BsResource.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 lat temu
BsResourceHandle.cpp 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 lat temu
BsResourceManifest.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 lat temu
BsResources.cpp 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 lat temu
BsSamplerState.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 lat temu
BsSceneObject.cpp 734f25c36c Deferred destruction of game objects 11 lat temu
BsShader.cpp 6d367f44f4 Removed ShaderProxy and added ShaderCore 11 lat temu
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTechnique.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTexture.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 lat temu
BsTextureManager.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 lat temu
BsTextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 lat temu
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsVertexBuffer.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 lat temu
BsVertexData.cpp 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 lat temu
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsVertexDeclaration.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 lat temu
BsViewport.cpp ff8ed9021c Refactored Renderable into RenderableHandler 11 lat temu