BsGpuBuffer.cpp 3.1 KB

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  1. #include "BsGpuBuffer.h"
  2. #include "BsException.h"
  3. #include "BsRenderSystem.h"
  4. #include "BsHardwareBufferManager.h"
  5. namespace BansheeEngine
  6. {
  7. GpuBufferProperties::GpuBufferProperties(UINT32 elementCount, UINT32 elementSize, GpuBufferType type,
  8. GpuBufferUsage usage, bool randomGpuWrite, bool useCounter)
  9. :mElementCount(elementCount), mElementSize(elementSize), mType(type), mUsage(usage), mRandomGpuWrite(randomGpuWrite), mUseCounter(useCounter)
  10. {
  11. }
  12. GpuBufferCore::GpuBufferCore(UINT32 elementCount, UINT32 elementSize, GpuBufferType type, GpuBufferUsage usage,
  13. bool randomGpuWrite, bool useCounter)
  14. : mProperties(elementCount, elementSize, type, usage, randomGpuWrite, useCounter)
  15. {
  16. }
  17. GpuBufferCore::~GpuBufferCore()
  18. {
  19. // Make sure that derived classes call clearBufferViews
  20. // I can't call it here since it needs a virtual method call
  21. }
  22. void GpuBufferCore::destroy()
  23. {
  24. clearBufferViews();
  25. CoreObjectCore::destroy();
  26. }
  27. void GpuBufferCore::clearBufferViews()
  28. {
  29. for (auto iter = mBufferViews.begin(); iter != mBufferViews.end(); ++iter)
  30. {
  31. destroyView(iter->second->view);
  32. bs_delete<PoolAlloc>(iter->second);
  33. }
  34. mBufferViews.clear();
  35. }
  36. GpuBufferView* GpuBufferCore::requestView(const SPtr<GpuBufferCore>& buffer, UINT32 firstElement,
  37. UINT32 elementWidth, UINT32 numElements, bool useCounter, GpuViewUsage usage)
  38. {
  39. GPU_BUFFER_DESC key;
  40. key.firstElement = firstElement;
  41. key.elementWidth = elementWidth;
  42. key.numElements = numElements;
  43. key.numElements = numElements;
  44. key.usage = usage;
  45. auto iterFind = buffer->mBufferViews.find(key);
  46. if (iterFind == buffer->mBufferViews.end())
  47. {
  48. GpuBufferView* newView = buffer->createView();
  49. newView->initialize(buffer, key);
  50. buffer->mBufferViews[key] = bs_new<GpuBufferReference, PoolAlloc>(newView);
  51. iterFind = buffer->mBufferViews.find(key);
  52. }
  53. iterFind->second->refCount++;
  54. return iterFind->second->view;
  55. }
  56. void GpuBufferCore::releaseView(GpuBufferView* view)
  57. {
  58. SPtr<GpuBufferCore> buffer = view->getBuffer();
  59. auto iterFind = buffer->mBufferViews.find(view->getDesc());
  60. if (iterFind == buffer->mBufferViews.end())
  61. {
  62. BS_EXCEPT(InternalErrorException, "Trying to release a buffer view that doesn't exist!");
  63. }
  64. iterFind->second->refCount--;
  65. if (iterFind->second->refCount == 0)
  66. {
  67. GpuBufferReference* toRemove = iterFind->second;
  68. buffer->mBufferViews.erase(iterFind);
  69. buffer->destroyView(toRemove->view);
  70. bs_delete<PoolAlloc>(toRemove);
  71. }
  72. }
  73. GpuBuffer::GpuBuffer(UINT32 elementCount, UINT32 elementSize, GpuBufferType type, GpuBufferUsage usage,
  74. bool randomGpuWrite, bool useCounter)
  75. :mProperties(elementCount, elementSize, type, usage, randomGpuWrite, useCounter)
  76. {
  77. }
  78. SPtr<GpuBufferCore> GpuBuffer::getCore() const
  79. {
  80. return std::static_pointer_cast<GpuBufferCore>(mCoreSpecific);
  81. }
  82. SPtr<CoreObjectCore> GpuBuffer::createCore() const
  83. {
  84. return HardwareBufferCoreManager::instance().createGpuBufferInternal(mProperties.getElementCount(),
  85. mProperties.getElementSize(), mProperties.getType(), mProperties.getUsage(), mProperties.getRandomGpuWrite(), mProperties.getUseCounter());
  86. }
  87. }