#3d #game-engine #engine #gamedev

BearishSun 6d96214a3e More work on user manuals 8 年之前
Data 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders 8 年之前
Dependencies 81885a018d Create the 'Dependencies' directory 9 年之前
Documentation 6d96214a3e More work on user manuals 8 年之前
Scripts b8d614942d Generalizes fast_build script 9 年之前
Source 6d96214a3e More work on user manuals 8 年之前
.editorconfig de255d0673 Setting tab size for better GitHub code display 9 年之前
.gitignore e5a6ea1b7f Ignoring BsFrameworkConfig from git since it's an autogenerated file 9 年之前
CONTRIBUTING.md 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 年之前
README.md e177683759 Vulkan now official 9 年之前
setup.bat 07b5261ea3 Wait after batch executes 9 年之前

README.md

What is Banshee?

A high quality modern game development toolkit. It provides a high performance multi-threaded game engine written in C++14 that runs 2D and 3D games. The engine offers a wide variety of high level systems needed for game development, ranging from math and utility libraries, to Vulkan, DirectX 11 and OpenGL support all the way to input, GUI, physics, audio, animation, scripting and support for many popular resource formats (e.g. FBX, PNG, PSD, TTF, OGG, WAV).

On top of the engine Banshee also provides a highly intuitive and customizable editor that is easy to use by artists, designers and programmers alike. The editor allows you to manage all your project's assets, build levels, compile scripts, test and publish your game. Editor is also fully extensible via scripting to ensure developers can easily customize it for the exact needs of their projects.

The scripting system supports C# and comes with an extensive API ensuring you can complete your game without ever touching the C++ engine core. C# scripting makes your development easier by giving you access to the entire .NET library and a wide variety of pre-existing managed libraries. Integration of the scripting system with the editor and external tools like Visual Studio, as well as fast compilation times ensures that iteration times between coding and testing are minimized.

Aside from being a fully featured game engine and toolkit, Banshee can also be used as a low level framework, providing a powerful foundation to build new technologies with or to easily customize the engine for game specific needs. Layered and plugin based design allows developers to use only the functionality they need, and to fully remove or replace major engine systems. Banshee's code is modern, with clean interfaces that make it easy to learn and maintain. Platform specific functionality is kept at a minimum making porting as easy as possible. It is fully documented with an extensive API reference, as well as a set of manuals introducing you to most major systems.

Features

  • Features - A list of all currently available features.
  • Roadmap - A list of features to be implemented in both near and far future.

Download

  • Binaries - Download pre-built binaries for the most recent version.
  • Compiling - Learn how to compile the engine yourself.

Documentation

  • Managed - Documentation for the scripting (C#) API. This is what most users will be interested in.
  • Native - Documentation for the native (C++) API. This is meant for advanced users meaning to extend/modify the engine.

About

  • License - Information about Banshee's license.
  • Contribute - Help out with the development

Media

Banshee Editor Banshee Editor

Video overview Link