BearishSun 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 lat temu
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GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGLBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsGLCommandBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsGLCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsGLContext.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsGLEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsGLFrameBufferObject.h a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound 9 lat temu
BsGLGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGLGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGLHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGLIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGLOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsGLPixelBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsGLPixelFormat.h a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound 9 lat temu
BsGLPrerequisites.h 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 lat temu
BsGLQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsGLRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGLRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsGLRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGLRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGLSupport.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGLTexture.h 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 lat temu
BsGLTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGLTextureView.h 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 lat temu
BsGLTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsGLUtil.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsGLVertexArrayObjectManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGLVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu