BearishSun 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders 9 years ago
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BsGpuResourcePool.cpp 8531a656fd Bulk of code for deferred rendering MSAA 9 years ago
BsLightGrid.cpp c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 years ago
BsLightRendering.cpp f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan 9 years ago
BsObjectRendering.cpp 42c00ad036 Work on transparent rendering path - DirectX functional 9 years ago
BsPostProcessing.cpp 8531a656fd Bulk of code for deferred rendering MSAA 9 years ago
BsReflectionCubemap.cpp 7784a96128 Reflection cubemap filtering 9 years ago
BsRenderBeast.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 9 years ago
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 9 years ago
BsRenderBeastPlugin.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRenderTargets.cpp 8531a656fd Bulk of code for deferred rendering MSAA 9 years ago
BsRendererCamera.cpp 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders 9 years ago
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago