BearishSun 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders há 8 anos atrás
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BsGpuResourcePool.cpp 8531a656fd Bulk of code for deferred rendering MSAA há 8 anos atrás
BsLightGrid.cpp c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. há 9 anos atrás
BsLightRendering.cpp f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan há 8 anos atrás
BsObjectRendering.cpp 42c00ad036 Work on transparent rendering path - DirectX functional há 9 anos atrás
BsPostProcessing.cpp 8531a656fd Bulk of code for deferred rendering MSAA há 8 anos atrás
BsReflectionCubemap.cpp 7784a96128 Reflection cubemap filtering há 9 anos atrás
BsRenderBeast.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. há 8 anos atrás
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. há 8 anos atrás
BsRenderBeastPlugin.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs há 9 anos atrás
BsRenderTargets.cpp 8531a656fd Bulk of code for deferred rendering MSAA há 8 anos atrás
BsRendererCamera.cpp 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders há 8 anos atrás
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás