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CmD3D11BlendState.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11DepthStencilState.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11Device.cpp
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f49f30f089
DX11 clearing render target sub-area works
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11Driver.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11DriverList.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11GpuBuffer.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11GpuBufferView.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11GpuParamBlockBuffer.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11GpuProgram.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11GpuProgramManager.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11HLSLParamParser.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11HLSLProgram.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11HLSLProgramFactory.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11HardwareBuffer.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11HardwareBufferManager.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11IndexBuffer.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11InputLayoutManager.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11Mappings.cpp
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acc4d601eb
Fixed culling so it is consistent across all platforms (counterclockwise by default)
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11MultiRenderTexture.cpp
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1e0c79d624
Made getCustomAttribute const
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11Plugin.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11RasterizerState.cpp
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acc4d601eb
Fixed culling so it is consistent across all platforms (counterclockwise by default)
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11RenderStateManager.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11RenderSystem.cpp
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4ddd9e2995
Added separate clear methods for clearing active render target and active viewport
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11RenderSystemFactory.cpp
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c5f46545e8
A bunch more code ported to new alloc system
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11RenderTexture.cpp
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cb10df23fe
Getting render target bindings to work so it shows up in GUI
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11RenderUtility.cpp
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4ddd9e2995
Added separate clear methods for clearing active render target and active viewport
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11RenderWindow.cpp
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6b1dfdc6be
Refactored RenderTarget a bit to make is prettier (no real funcionality added)
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11RenderWindowManager.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11SamplerState.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11Texture.cpp
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8c982e0422
Moved the core thread outside of the render system
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11TextureManager.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11TextureView.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11VertexBuffer.cpp
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c5f46545e8
A bunch more code ported to new alloc system
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11VideoMode.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
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CmD3D11VideoModeList.cpp
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c5f46545e8
A bunch more code ported to new alloc system
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%!s(int64=12) %!d(string=hai) anos |