Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport %!s(int64=12) %!d(string=hai) anos
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CmD3D11BlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmD3D11DepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmD3D11Device.cpp f49f30f089 DX11 clearing render target sub-area works %!s(int64=12) %!d(string=hai) anos
CmD3D11Driver.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmD3D11DriverList.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmD3D11GpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmD3D11GpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmD3D11GpuParamBlockBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmD3D11GpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmD3D11GpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmD3D11HLSLParamParser.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmD3D11HLSLProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmD3D11HLSLProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmD3D11HardwareBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmD3D11HardwareBufferManager.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmD3D11IndexBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmD3D11InputLayoutManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmD3D11Mappings.cpp acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) %!s(int64=12) %!d(string=hai) anos
CmD3D11MultiRenderTexture.cpp 1e0c79d624 Made getCustomAttribute const %!s(int64=12) %!d(string=hai) anos
CmD3D11Plugin.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmD3D11RasterizerState.cpp acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) %!s(int64=12) %!d(string=hai) anos
CmD3D11RenderStateManager.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmD3D11RenderSystem.cpp 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport %!s(int64=12) %!d(string=hai) anos
CmD3D11RenderSystemFactory.cpp c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
CmD3D11RenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI %!s(int64=12) %!d(string=hai) anos
CmD3D11RenderUtility.cpp 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport %!s(int64=12) %!d(string=hai) anos
CmD3D11RenderWindow.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos
CmD3D11RenderWindowManager.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmD3D11SamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmD3D11Texture.cpp 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
CmD3D11TextureManager.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmD3D11TextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmD3D11VertexBuffer.cpp c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
CmD3D11VideoMode.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmD3D11VideoModeList.cpp c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos