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Include
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9d279ed662
Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count.
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12 years ago |
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Source
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4ddd9e2995
Added separate clear methods for clearing active render target and active viewport
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12 years ago |
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CamelotD3D11RenderSystem.vcxproj
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69e5e73335
Moved all x86 files into separate x86 subfolder (like x64 already is)
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12 years ago |
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CamelotD3D11RenderSystem.vcxproj.filters
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78d44de269
Started work on DX11 sub-region Clear
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12 years ago |