Marko Pintera 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. 12 years ago
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Include 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. 12 years ago
Source 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 years ago
CamelotD3D11RenderSystem.vcxproj 69e5e73335 Moved all x86 files into separate x86 subfolder (like x64 already is) 12 years ago
CamelotD3D11RenderSystem.vcxproj.filters 78d44de269 Started work on DX11 sub-region Clear 12 years ago