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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmCoreThread.h"
- #include "CmD3D9Texture.h"
- #include "CmD3D9PixelBuffer.h"
- #include "CmException.h"
- #include "CmBitwise.h"
- #include "CmD3D9Mappings.h"
- #include "CmD3D9RenderSystem.h"
- #include "CmD3D9TextureManager.h"
- #include "CmD3D9Device.h"
- #include "CmD3D9DeviceManager.h"
- #include "CmD3D9ResourceManager.h"
- namespace CamelotFramework
- {
-
- D3D9Texture::D3D9Texture()
- :Texture(),
- mD3DPool(D3DPOOL_MANAGED),
- mDynamicTextures(false),
- mHwGammaReadSupported(false),
- mHwGammaWriteSupported(false),
- mFSAAType(D3DMULTISAMPLE_NONE),
- mFSAAQuality(0),
- mIsBindableAsShaderResource(true)
- {
-
- }
-
- D3D9Texture::~D3D9Texture()
- {
- }
- PixelData D3D9Texture::lockImpl(GpuLockOptions options, UINT32 mipLevel, UINT32 face)
- {
- if(mLockedBuffer != nullptr)
- CM_EXCEPT(InternalErrorException, "Trying to lock a buffer that's already locked.");
- if(getUsage() == TU_DEPTHSTENCIL)
- CM_EXCEPT(InternalErrorException, "Cannot lock a depth stencil texture.");
- UINT32 mipWidth = mWidth >> mipLevel;
- UINT32 mipHeight = mHeight >> mipLevel;
- UINT32 mipDepth = mDepth >> mipLevel;
- PixelData lockedArea(mipWidth, mipHeight, mipDepth, mFormat);
- mLockedBuffer = getBuffer(face, mipLevel);
- lockedArea.setExternalBuffer((UINT8*)mLockedBuffer->lock(options));
- return lockedArea;
- }
-
- void D3D9Texture::unlockImpl()
- {
- if(mLockedBuffer == nullptr)
- CM_EXCEPT(InternalErrorException, "Trying to unlock a buffer that's not locked.");
- mLockedBuffer->unlock();
- mLockedBuffer = nullptr;
- }
-
- void D3D9Texture::copyImpl(TexturePtr& target)
- {
- THROW_IF_NOT_CORE_THREAD;
- // check if this & target are the same format and type
- // blitting from or to cube textures is not supported yet
- if (target->getUsage() != getUsage() ||
- target->getTextureType() != getTextureType())
- {
- CM_EXCEPT(InvalidParametersException,
- "Src. and dest. textures must be of same type and must have the same usage !!!");
- }
- HRESULT hr;
- D3D9Texture *other;
- // get the target
- other = reinterpret_cast< D3D9Texture * >( target.get() );
- // target rectangle (whole surface)
- RECT dstRC = {0, 0, static_cast<LONG>(other->getWidth()), static_cast<LONG>(other->getHeight())};
- DeviceToTextureResourcesIterator it = mMapDeviceToTextureResources.begin();
- while (it != mMapDeviceToTextureResources.end())
- {
- TextureResources* srcTextureResource = it->second;
- TextureResources* dstTextureResource = other->getTextureResources(it->first);
-
- // do it plain for normal texture
- if (getTextureType() == TEX_TYPE_2D &&
- srcTextureResource->pNormTex &&
- dstTextureResource->pNormTex)
- {
- // get our source surface
- IDirect3DSurface9 *pSrcSurface = 0;
- if( FAILED( hr = srcTextureResource->pNormTex->GetSurfaceLevel(0, &pSrcSurface) ) )
- {
- String msg = DXGetErrorDescription(hr);
- CM_EXCEPT(RenderingAPIException, "Couldn't blit : " + msg);
- }
- // get our target surface
- IDirect3DSurface9 *pDstSurface = 0;
- if( FAILED( hr = dstTextureResource->pNormTex->GetSurfaceLevel(0, &pDstSurface) ) )
- {
- String msg = DXGetErrorDescription(hr);
- SAFE_RELEASE(pSrcSurface);
- CM_EXCEPT(RenderingAPIException, "Couldn't blit : " + msg );
- }
- // do the blit, it's called StretchRect in D3D9 :)
- if( FAILED( hr = it->first->StretchRect( pSrcSurface, NULL, pDstSurface, &dstRC, D3DTEXF_NONE) ) )
- {
- String msg = DXGetErrorDescription(hr);
- SAFE_RELEASE(pSrcSurface);
- SAFE_RELEASE(pDstSurface);
- CM_EXCEPT(RenderingAPIException, "Couldn't blit : " + msg);
- }
- // release temp. surfaces
- SAFE_RELEASE(pSrcSurface);
- SAFE_RELEASE(pDstSurface);
- }
- else if (getTextureType() == TEX_TYPE_CUBE_MAP &&
- srcTextureResource->pCubeTex &&
- dstTextureResource->pCubeTex)
- {
- // blit to 6 cube faces
- for (UINT32 face = 0; face < 6; face++)
- {
- // get our source surface
- IDirect3DSurface9 *pSrcSurface = 0;
- if( FAILED( hr =srcTextureResource->pCubeTex->GetCubeMapSurface((D3DCUBEMAP_FACES)face, 0, &pSrcSurface) ) )
- {
- String msg = DXGetErrorDescription(hr);
- CM_EXCEPT(RenderingAPIException, "Couldn't blit : " + msg);
- }
- // get our target surface
- IDirect3DSurface9 *pDstSurface = 0;
- if( FAILED( hr = dstTextureResource->pCubeTex->GetCubeMapSurface((D3DCUBEMAP_FACES)face, 0, &pDstSurface) ) )
- {
- String msg = DXGetErrorDescription(hr);
- SAFE_RELEASE(pSrcSurface);
- CM_EXCEPT(RenderingAPIException, "Couldn't blit : " + msg);
- }
- // do the blit, it's called StretchRect in D3D9 :)
- if( FAILED( hr = it->first->StretchRect( pSrcSurface, NULL, pDstSurface, &dstRC, D3DTEXF_NONE) ) )
- {
- String msg = DXGetErrorDescription(hr);
- SAFE_RELEASE(pSrcSurface);
- SAFE_RELEASE(pDstSurface);
- CM_EXCEPT(RenderingAPIException, "Couldn't blit : " + msg);
- }
- // release temp. surfaces
- SAFE_RELEASE(pSrcSurface);
- SAFE_RELEASE(pDstSurface);
- }
- }
- else
- {
- CM_EXCEPT(NotImplementedException, "Copy to texture is implemented only for 2D and cube textures !!!");
- }
- ++it;
- }
- }
-
- void D3D9Texture::initialize_internal()
- {
- THROW_IF_NOT_CORE_THREAD;
- Texture::initialize_internal();
- for (UINT32 i = 0; i < D3D9RenderSystem::getResourceCreationDeviceCount(); ++i)
- {
- IDirect3DDevice9* d3d9Device = D3D9RenderSystem::getResourceCreationDevice(i);
- createInternalResources(d3d9Device);
- }
- }
-
- void D3D9Texture::destroy_internal()
- {
- THROW_IF_NOT_CORE_THREAD;
- DeviceToTextureResourcesIterator it = mMapDeviceToTextureResources.begin();
- while (it != mMapDeviceToTextureResources.end())
- {
- TextureResources* textureResource = it->second;
- freeTextureResources(it->first, textureResource);
- ++it;
- }
- it = mMapDeviceToTextureResources.begin();
- while (it != mMapDeviceToTextureResources.end())
- {
- TextureResources* textureResource = it->second;
- if(textureResource != nullptr)
- cm_delete<PoolAlloc>(textureResource);
- ++it;
- }
- mMapDeviceToTextureResources.clear();
- mSurfaceList.clear();
-
- clearBufferViews();
- Texture::destroy_internal();
- }
-
- D3D9Texture::TextureResources* D3D9Texture::getTextureResources(IDirect3DDevice9* d3d9Device)
- {
- DeviceToTextureResourcesIterator it = mMapDeviceToTextureResources.find(d3d9Device);
- if (it == mMapDeviceToTextureResources.end())
- return NULL;
-
- return it->second;
- }
-
- D3D9Texture::TextureResources* D3D9Texture::allocateTextureResources(IDirect3DDevice9* d3d9Device)
- {
- assert(mMapDeviceToTextureResources.find(d3d9Device) == mMapDeviceToTextureResources.end());
- TextureResources* textureResources = cm_new<TextureResources, PoolAlloc>();
- textureResources->pNormTex = NULL;
- textureResources->pCubeTex = NULL;
- textureResources->pVolumeTex = NULL;
- textureResources->pBaseTex = NULL;
- textureResources->pFSAASurface = NULL;
- textureResources->pDepthStencilSurface = NULL;
- mMapDeviceToTextureResources[d3d9Device] = textureResources;
- return textureResources;
- }
-
- void D3D9Texture::createTextureResources(IDirect3DDevice9* d3d9Device)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
-
- /* prepareImpl();
- loadImpl(d3d9Device);
- postLoadImpl(); */
- }
-
- void D3D9Texture::freeTextureResources(IDirect3DDevice9* d3d9Device, D3D9Texture::TextureResources* textureResources)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- // Release surfaces from each mip level.
- for(unsigned int i = 0; i < mSurfaceList.size(); ++i)
- {
- D3D9PixelBuffer* pixelBuffer = static_cast<D3D9PixelBuffer*>(mSurfaceList[i].get());
- pixelBuffer->releaseSurfaces(d3d9Device);
- }
-
- // Release the rest of the resources.
- SAFE_RELEASE(textureResources->pBaseTex);
- SAFE_RELEASE(textureResources->pNormTex);
- SAFE_RELEASE(textureResources->pCubeTex);
- SAFE_RELEASE(textureResources->pVolumeTex);
- SAFE_RELEASE(textureResources->pFSAASurface);
- SAFE_RELEASE(textureResources->pDepthStencilSurface);
- }
-
- UINT32 D3D9Texture::calculateSize(void) const
- {
- UINT32 instanceSize = getNumFaces() * PixelUtil::getMemorySize(mWidth, mHeight, mDepth, mFormat);
- return instanceSize * (UINT32)mMapDeviceToTextureResources.size();
- }
-
- void D3D9Texture::determinePool()
- {
- if (useDefaultPool())
- {
- mD3DPool = D3DPOOL_DEFAULT;
- }
- else
- {
- mD3DPool = D3DPOOL_MANAGED;
- }
- }
-
- void D3D9Texture::createInternalResources(IDirect3DDevice9* d3d9Device)
- {
- TextureResources* textureResources;
- // Check if resources already exist.
- textureResources = getTextureResources(d3d9Device);
- if (textureResources != NULL && textureResources->pBaseTex != NULL)
- return;
-
- // load based on tex.type
- switch (getTextureType())
- {
- case TEX_TYPE_1D:
- case TEX_TYPE_2D:
- _createNormTex(d3d9Device);
- break;
- case TEX_TYPE_CUBE_MAP:
- _createCubeTex(d3d9Device);
- break;
- case TEX_TYPE_3D:
- _createVolumeTex(d3d9Device);
- break;
- default:
- destroy_internal();
- CM_EXCEPT(InternalErrorException, "Unknown texture type");
- }
- }
-
- void D3D9Texture::_createNormTex(IDirect3DDevice9* d3d9Device)
- {
- // we must have those defined here
- assert(mWidth > 0 || mHeight > 0);
- // determine wich D3D9 pixel format we'll use
- HRESULT hr;
- D3DFORMAT d3dPF = _chooseD3DFormat(d3d9Device);
-
- // let's D3DX check the corrected pixel format
- hr = D3DXCheckTextureRequirements(d3d9Device, NULL, NULL, NULL, 0, &d3dPF, mD3DPool);
- mFormat = D3D9Mappings::_getPF(d3dPF);
- // Use D3DX to help us create the texture, this way it can adjust any relevant sizes
- UINT numMips = (mNumMipmaps == MIP_UNLIMITED) ? D3DX_DEFAULT : mNumMipmaps + 1;
- DWORD usage = 0;
- if((mUsage & TU_RENDERTARGET) != 0)
- usage = D3DUSAGE_RENDERTARGET;
- else if((mUsage & TU_DEPTHSTENCIL) != 0)
- usage = D3DUSAGE_DEPTHSTENCIL;
- // Check dynamic textures
- if (mUsage & TU_DYNAMIC)
- {
- if (_canUseDynamicTextures(d3d9Device, usage, D3DRTYPE_TEXTURE, d3dPF))
- {
- usage |= D3DUSAGE_DYNAMIC;
- mDynamicTextures = true;
- }
- else
- {
- mDynamicTextures = false;
- }
- }
- // Check sRGB support
- if (mHwGamma)
- {
- mHwGammaReadSupported = _canUseHardwareGammaCorrection(d3d9Device, usage, D3DRTYPE_TEXTURE, d3dPF, false);
- if (mUsage & TU_RENDERTARGET)
- mHwGammaWriteSupported = _canUseHardwareGammaCorrection(d3d9Device, usage, D3DRTYPE_TEXTURE, d3dPF, true);
- }
- // Check FSAA level
- if ((mUsage & TU_RENDERTARGET) != 0 || (mUsage & TU_DEPTHSTENCIL) != 0)
- {
- D3D9RenderSystem* rsys = static_cast<D3D9RenderSystem*>(CamelotFramework::RenderSystem::instancePtr());
- rsys->determineFSAASettings(d3d9Device, mFSAA, mFSAAHint, d3dPF, false,
- &mFSAAType, &mFSAAQuality);
- }
- else
- {
- mFSAAType = D3DMULTISAMPLE_NONE;
- mFSAAQuality = 0;
- }
- D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device);
- const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps();
- // check if mip maps are supported on hardware
- if (!(rkCurCaps.TextureCaps & D3DPTEXTURECAPS_MIPMAP) || (mUsage & TU_RENDERTARGET) != 0 || (mUsage & TU_DEPTHSTENCIL) != 0)
- {
- // no mip map support for this kind of textures :(
- mNumMipmaps = 0;
- numMips = 1;
- }
- // derive the pool to use
- determinePool();
- TextureResources* textureResources;
-
- // Get or create new texture resources structure.
- textureResources = getTextureResources(d3d9Device);
- if (textureResources != NULL)
- freeTextureResources(d3d9Device, textureResources);
- else
- textureResources = allocateTextureResources(d3d9Device);
- if ((mUsage & TU_RENDERTARGET) != 0 && (mFSAAType != D3DMULTISAMPLE_NONE))
- {
- // Create AA surface
- HRESULT hr = d3d9Device->CreateRenderTarget(mWidth, mHeight, d3dPF,
- mFSAAType,
- mFSAAQuality,
- TRUE, // TODO - Possible performance issues? Need to check
- &textureResources->pFSAASurface, NULL);
- if (FAILED(hr))
- {
- CM_EXCEPT(RenderingAPIException, "Unable to create AA render target: " + String(DXGetErrorDescription(hr)));
- }
- D3DSURFACE_DESC desc;
- hr = textureResources->pFSAASurface->GetDesc(&desc);
- if (FAILED(hr))
- {
- destroy_internal();
- CM_EXCEPT(RenderingAPIException, "Can't get texture description: " + String(DXGetErrorDescription(hr)));
- }
- _setFinalAttributes(d3d9Device, textureResources,
- desc.Width, desc.Height, 1, D3D9Mappings::_getPF(desc.Format));
- mIsBindableAsShaderResource = true; // Cannot bind AA surfaces
- }
- else if ((mUsage & TU_DEPTHSTENCIL) != 0 && (mFSAAType != D3DMULTISAMPLE_NONE))
- {
- // Create AA depth stencil surface
- HRESULT hr = d3d9Device->CreateDepthStencilSurface(mWidth, mHeight, d3dPF,
- mFSAAType,
- mFSAAQuality,
- TRUE, // TODO - Possible performance issues? Need to check
- &textureResources->pDepthStencilSurface, NULL);
- if (FAILED(hr))
- CM_EXCEPT(RenderingAPIException, "Unable to create AA depth stencil render target: " + String(DXGetErrorDescription(hr)));
- D3DSURFACE_DESC desc;
- hr = textureResources->pDepthStencilSurface->GetDesc(&desc);
- if (FAILED(hr))
- {
- destroy_internal();
- CM_EXCEPT(RenderingAPIException, "Can't get texture description: " + String(DXGetErrorDescription(hr)));
- }
- _setFinalAttributes(d3d9Device, textureResources, desc.Width, desc.Height, 1, D3D9Mappings::_getPF(desc.Format));
- mIsBindableAsShaderResource = true; // Cannot bind AA depth buffer
- }
- else
- {
- // create the texture
- hr = D3DXCreateTexture(
- d3d9Device, // device
- static_cast<UINT>(mWidth), // width
- static_cast<UINT>(mHeight), // height
- numMips, // number of mip map levels
- usage, // usage
- d3dPF, // pixel format
- mD3DPool,
- &textureResources->pNormTex); // data pointer
- // check result and except if failed
- if (FAILED(hr))
- {
- destroy_internal();
- CM_EXCEPT(RenderingAPIException, "Error creating texture: " + String(DXGetErrorDescription(hr)));
- }
- // set the base texture we'll use in the render system
- hr = textureResources->pNormTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&textureResources->pBaseTex);
- if (FAILED(hr))
- {
- destroy_internal();
- CM_EXCEPT(RenderingAPIException, "Can't get base texture: " + String(DXGetErrorDescription(hr)));
- }
- // set final tex. attributes from tex. description
- // they may differ from the source image !!!
- D3DSURFACE_DESC desc;
- hr = textureResources->pNormTex->GetLevelDesc(0, &desc);
- if (FAILED(hr))
- {
- destroy_internal();
- CM_EXCEPT(RenderingAPIException, "Can't get texture description: " + String(DXGetErrorDescription(hr)));
- }
- _setFinalAttributes(d3d9Device, textureResources,
- desc.Width, desc.Height, 1, D3D9Mappings::_getPF(desc.Format));
- }
- }
-
- void D3D9Texture::_createCubeTex(IDirect3DDevice9* d3d9Device)
- {
- // we must have those defined here
- assert(mWidth > 0 || mHeight > 0);
- if (mUsage & TU_RENDERTARGET)
- CM_EXCEPT(RenderingAPIException, "D3D9 Cube texture can not be created as render target !!");
- if (mUsage & TU_DEPTHSTENCIL)
- CM_EXCEPT(RenderingAPIException, "D3D9 Cube texture can not be created as a depth stencil target !!");
- // determine wich D3D9 pixel format we'll use
- HRESULT hr;
- D3DFORMAT d3dPF = _chooseD3DFormat(d3d9Device);
- // let's D3DX check the corrected pixel format
- hr = D3DXCheckCubeTextureRequirements(d3d9Device, NULL, NULL, 0, &d3dPF, mD3DPool);
- mFormat = D3D9Mappings::_getPF(d3dPF);
- // Use D3DX to help us create the texture, this way it can adjust any relevant sizes
- DWORD usage = (mUsage & TU_RENDERTARGET) ? D3DUSAGE_RENDERTARGET : 0;
- UINT numMips = (mNumMipmaps == MIP_UNLIMITED) ?
- D3DX_DEFAULT : mNumMipmaps + 1;
- // Check dynamic textures
- if (mUsage & TU_DYNAMIC)
- {
- if (_canUseDynamicTextures(d3d9Device, usage, D3DRTYPE_CUBETEXTURE, d3dPF))
- {
- usage |= D3DUSAGE_DYNAMIC;
- mDynamicTextures = true;
- }
- else
- {
- mDynamicTextures = false;
- }
- }
- // Check sRGB support
- if (mHwGamma)
- {
- mHwGammaReadSupported = _canUseHardwareGammaCorrection(d3d9Device, usage, D3DRTYPE_CUBETEXTURE, d3dPF, false);
- if (mUsage & TU_RENDERTARGET)
- mHwGammaWriteSupported = _canUseHardwareGammaCorrection(d3d9Device, usage, D3DRTYPE_CUBETEXTURE, d3dPF, true);
- }
- mFSAAType = D3DMULTISAMPLE_NONE;
- mFSAAQuality = 0;
- D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device);
- const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps();
-
- // check if mip map cube textures are supported
- if (!(rkCurCaps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP))
- {
- // no mip map support for this kind of textures :(
- mNumMipmaps = 0;
- numMips = 1;
- }
- // derive the pool to use
- determinePool();
- TextureResources* textureResources;
- // Get or create new texture resources structure.
- textureResources = getTextureResources(d3d9Device);
- if (textureResources != NULL)
- freeTextureResources(d3d9Device, textureResources);
- else
- textureResources = allocateTextureResources(d3d9Device);
- // create the texture
- hr = D3DXCreateCubeTexture(
- d3d9Device, // device
- static_cast<UINT>(mWidth), // dimension
- numMips, // number of mip map levels
- usage, // usage
- d3dPF, // pixel format
- mD3DPool,
- &textureResources->pCubeTex); // data pointer
- // check result and except if failed
- if (FAILED(hr))
- {
- destroy_internal();
- CM_EXCEPT(RenderingAPIException, "Error creating texture: " + String(DXGetErrorDescription(hr)));
- }
- // set the base texture we'll use in the render system
- hr = textureResources->pCubeTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&textureResources->pBaseTex);
- if (FAILED(hr))
- {
- destroy_internal();
- CM_EXCEPT(RenderingAPIException, "Can't get base texture: " + String(DXGetErrorDescription(hr)));
- }
-
- // set final tex. attributes from tex. description
- // they may differ from the source image !!!
- D3DSURFACE_DESC desc;
- hr = textureResources->pCubeTex->GetLevelDesc(0, &desc);
- if (FAILED(hr))
- {
- destroy_internal();
- CM_EXCEPT(RenderingAPIException, "Can't get texture description: " + String(DXGetErrorDescription(hr)));
- }
- _setFinalAttributes(d3d9Device, textureResources,
- desc.Width, desc.Height, 1, D3D9Mappings::_getPF(desc.Format));
- }
-
- void D3D9Texture::_createVolumeTex(IDirect3DDevice9* d3d9Device)
- {
- // we must have those defined here
- assert(mWidth > 0 && mHeight > 0 && mDepth>0);
- if (mUsage & TU_RENDERTARGET)
- CM_EXCEPT(RenderingAPIException, "D3D9 Volume texture can not be created as render target !!");
- if (mUsage & TU_DEPTHSTENCIL)
- CM_EXCEPT(RenderingAPIException, "D3D9 Volume texture can not be created as a depth stencil target !!");
- // determine which D3D9 pixel format we'll use
- HRESULT hr;
- D3DFORMAT d3dPF = _chooseD3DFormat(d3d9Device);
- // let's D3DX check the corrected pixel format
- hr = D3DXCheckVolumeTextureRequirements(d3d9Device, NULL, NULL, NULL, NULL, 0, &d3dPF, mD3DPool);
- mFormat = D3D9Mappings::_getPF(d3dPF);
- // Use D3DX to help us create the texture, this way it can adjust any relevant sizes
- DWORD usage = (mUsage & TU_RENDERTARGET) ? D3DUSAGE_RENDERTARGET : 0;
- UINT numMips = (mNumMipmaps == MIP_UNLIMITED) ?
- D3DX_DEFAULT : mNumMipmaps + 1;
- // Check dynamic textures
- if (mUsage & TU_DYNAMIC)
- {
- if (_canUseDynamicTextures(d3d9Device, usage, D3DRTYPE_VOLUMETEXTURE, d3dPF))
- {
- usage |= D3DUSAGE_DYNAMIC;
- mDynamicTextures = true;
- }
- else
- {
- mDynamicTextures = false;
- }
- }
- // Check sRGB support
- if (mHwGamma)
- {
- mHwGammaReadSupported = _canUseHardwareGammaCorrection(d3d9Device, usage, D3DRTYPE_VOLUMETEXTURE, d3dPF, false);
- if (mUsage & TU_RENDERTARGET)
- mHwGammaWriteSupported = _canUseHardwareGammaCorrection(d3d9Device, usage, D3DRTYPE_VOLUMETEXTURE, d3dPF, true);
- }
- D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device);
- const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps();
- // check if mip map volume textures are supported
- if (!(rkCurCaps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
- {
- // no mip map support for this kind of textures :(
- mNumMipmaps = 0;
- numMips = 1;
- }
- // derive the pool to use
- determinePool();
- TextureResources* textureResources;
- // Get or create new texture resources structure.
- textureResources = getTextureResources(d3d9Device);
- if (textureResources != NULL)
- freeTextureResources(d3d9Device, textureResources);
- else
- textureResources = allocateTextureResources(d3d9Device);
- // create the texture
- hr = D3DXCreateVolumeTexture(
- d3d9Device, // device
- static_cast<UINT>(mWidth), // dimension
- static_cast<UINT>(mHeight),
- static_cast<UINT>(mDepth),
- numMips, // number of mip map levels
- usage, // usage
- d3dPF, // pixel format
- mD3DPool,
- &textureResources->pVolumeTex); // data pointer
- // check result and except if failed
- if (FAILED(hr))
- {
- destroy_internal();
- CM_EXCEPT(RenderingAPIException, "Error creating texture: " + String(DXGetErrorDescription(hr)));
- }
- // set the base texture we'll use in the render system
- hr = textureResources->pVolumeTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&textureResources->pBaseTex);
- if (FAILED(hr))
- {
- destroy_internal();
- CM_EXCEPT(RenderingAPIException, "Can't get base texture: " + String(DXGetErrorDescription(hr)));
- }
-
- // set final tex. attributes from tex. description
- // they may differ from the source image !!!
- D3DVOLUME_DESC desc;
- hr = textureResources->pVolumeTex->GetLevelDesc(0, &desc);
- if (FAILED(hr))
- {
- destroy_internal();
- CM_EXCEPT(RenderingAPIException, "Can't get texture description: " + String(DXGetErrorDescription(hr)));
- }
- _setFinalAttributes(d3d9Device, textureResources,
- desc.Width, desc.Height, desc.Depth, D3D9Mappings::_getPF(desc.Format));
- }
-
- void D3D9Texture::_setFinalAttributes(IDirect3DDevice9* d3d9Device,
- TextureResources* textureResources,
- unsigned long width, unsigned long height,
- unsigned long depth, PixelFormat format)
- {
- if(width != mWidth || height != mHeight || depth != mDepth)
- {
- CM_EXCEPT(InternalErrorException, "Wanted and created textures sizes don't match!" \
- "Width: " + toString(width) + "/" + toString(mWidth) +
- "Height: " + toString(height) + "/" + toString(mHeight) +
- "Depth: " + toString(depth) + "/" + toString(mDepth));
- }
-
- // Create list of subsurfaces for getBuffer()
- _createSurfaceList(d3d9Device, textureResources);
- }
-
- D3DTEXTUREFILTERTYPE D3D9Texture::_getBestFilterMethod(IDirect3DDevice9* d3d9Device)
- {
- D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device);
- const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps();
-
-
- DWORD filterCaps = 0;
- // Minification filter is used for mipmap generation
- // Pick the best one supported for this tex type
- switch (getTextureType())
- {
- case TEX_TYPE_1D: // Same as 2D
- case TEX_TYPE_2D: filterCaps = rkCurCaps.TextureFilterCaps; break;
- case TEX_TYPE_3D: filterCaps = rkCurCaps.VolumeTextureFilterCaps; break;
- case TEX_TYPE_CUBE_MAP: filterCaps = rkCurCaps.CubeTextureFilterCaps; break;
- }
- if(filterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
- return D3DTEXF_GAUSSIANQUAD;
-
- if(filterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
- return D3DTEXF_PYRAMIDALQUAD;
-
- if(filterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
- return D3DTEXF_ANISOTROPIC;
-
- if(filterCaps & D3DPTFILTERCAPS_MINFLINEAR)
- return D3DTEXF_LINEAR;
-
- if(filterCaps & D3DPTFILTERCAPS_MINFPOINT)
- return D3DTEXF_POINT;
-
- return D3DTEXF_POINT;
- }
-
- bool D3D9Texture::_canUseDynamicTextures(IDirect3DDevice9* d3d9Device,
- DWORD srcUsage,
- D3DRESOURCETYPE srcType,
- D3DFORMAT srcFormat)
- {
- HRESULT hr;
- IDirect3D9* pD3D = NULL;
- hr = d3d9Device->GetDirect3D(&pD3D);
- if (FAILED(hr))
- {
- CM_EXCEPT(InvalidParametersException, "GetDirect3D failed !!!");
- }
- if (pD3D != NULL)
- pD3D->Release();
-
- D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device);
- const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps();
- D3DFORMAT eBackBufferFormat = device->getBackBufferFormat();
-
- // Check for dynamic texture support
-
- // check for auto gen. mip maps support
- hr = pD3D->CheckDeviceFormat(
- rkCurCaps.AdapterOrdinal,
- rkCurCaps.DeviceType,
- eBackBufferFormat,
- srcUsage | D3DUSAGE_DYNAMIC,
- srcType,
- srcFormat);
- if (hr == D3D_OK)
- return true;
- else
- return false;
- }
-
- bool D3D9Texture::_canUseHardwareGammaCorrection(IDirect3DDevice9* d3d9Device,
- DWORD srcUsage,
- D3DRESOURCETYPE srcType, D3DFORMAT srcFormat, bool forwriting)
- {
- HRESULT hr;
- IDirect3D9* pD3D = NULL;
- hr = d3d9Device->GetDirect3D(&pD3D);
- if (FAILED(hr))
- {
- CM_EXCEPT(InvalidParametersException, "GetDirect3D failed !!!" );
- }
- if (pD3D != NULL)
- pD3D->Release();
- D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device);
- const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps();
- D3DFORMAT eBackBufferFormat = device->getBackBufferFormat();
- // Always check 'read' capability here
- // We will check 'write' capability only in the context of a render target
- if (forwriting)
- srcUsage |= D3DUSAGE_QUERY_SRGBWRITE;
- else
- srcUsage |= D3DUSAGE_QUERY_SRGBREAD;
- // Check for sRGB support
- // check for auto gen. mip maps support
- hr = pD3D->CheckDeviceFormat(
- rkCurCaps.AdapterOrdinal,
- rkCurCaps.DeviceType,
- eBackBufferFormat,
- srcUsage,
- srcType,
- srcFormat);
- if (hr == D3D_OK)
- return true;
- else
- return false;
- }
-
- bool D3D9Texture::_canAutoGenMipmaps(IDirect3DDevice9* d3d9Device,
- DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat)
- {
- HRESULT hr;
- IDirect3D9* pD3D = NULL;
- hr = d3d9Device->GetDirect3D(&pD3D);
- if (FAILED(hr))
- {
- CM_EXCEPT(InvalidParametersException, "GetDirect3D failed !!!");
- }
- if (pD3D != NULL)
- pD3D->Release();
- D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device);
- const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps();
- D3DFORMAT eBackBufferFormat = device->getBackBufferFormat();
- // Hacky override - many (all?) cards seem to not be able to autogen on
- // textures which are not a power of two
- // Can we even mipmap on 3D textures? Well
- if ((mWidth & mWidth-1) || (mHeight & mHeight-1) || (mDepth & mDepth-1))
- return false;
- if (rkCurCaps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP)
- {
- HRESULT hr;
- // check for auto gen. mip maps support
- hr = pD3D->CheckDeviceFormat(
- rkCurCaps.AdapterOrdinal,
- rkCurCaps.DeviceType,
- eBackBufferFormat,
- srcUsage | D3DUSAGE_AUTOGENMIPMAP,
- srcType,
- srcFormat);
- // this HR could a SUCCES
- // but mip maps will not be generated
- if (hr == D3D_OK)
- return true;
- else
- return false;
- }
- else
- return false;
- }
-
- D3DFORMAT D3D9Texture::_chooseD3DFormat(IDirect3DDevice9* d3d9Device)
- {
- // Choose frame buffer pixel format in case PF_UNKNOWN was requested
- if(mFormat == PF_UNKNOWN)
- {
- D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device);
-
- if((mUsage & TU_DEPTHSTENCIL) != 0)
- return device->getDepthStencilFormat();
- else
- return device->getBackBufferFormat();
- }
- // Choose closest supported D3D format as a D3D format
- return D3D9Mappings::_getPF(D3D9Mappings::_getClosestSupportedPF(mFormat));
- }
-
- // Macro to hide ugly cast
- #define GETLEVEL(face,mip) \
- static_cast<D3D9PixelBuffer*>(mSurfaceList[face*(mNumMipmaps+1)+mip].get())
- void D3D9Texture::_createSurfaceList(IDirect3DDevice9* d3d9Device, TextureResources* textureResources)
- {
- IDirect3DSurface9 *surface;
- IDirect3DVolume9 *volume;
- UINT32 mip, face;
- assert(textureResources != NULL);
- // Need to know static / dynamic
- unsigned int bufusage;
- if ((mUsage & TU_DYNAMIC) && mDynamicTextures)
- {
- bufusage = GBU_DYNAMIC;
- }
- else
- {
- bufusage = GBU_STATIC;
- }
- if (mUsage & TU_RENDERTARGET)
- {
- bufusage |= TU_RENDERTARGET;
- }
- else if(mUsage & TU_DEPTHSTENCIL)
- {
- bufusage |= TU_RENDERTARGET;
- }
-
- UINT32 surfaceCount = static_cast<UINT32>((getNumFaces() * (mNumMipmaps + 1)));
- bool updateOldList = mSurfaceList.size() == surfaceCount;
- if(!updateOldList)
- {
- // Create new list of surfaces
- mSurfaceList.clear();
- for(UINT32 face=0; face<getNumFaces(); ++face)
- {
- for(UINT32 mip=0; mip<=mNumMipmaps; ++mip)
- {
- mSurfaceList.push_back(cm_shared_ptr<D3D9PixelBuffer, PoolAlloc>((GpuBufferUsage)bufusage, this));
- }
- }
- }
- if((mUsage & TU_RENDERTARGET) != 0 && (mFSAAType != D3DMULTISAMPLE_NONE))
- {
- assert(textureResources->pFSAASurface);
- assert(getTextureType() == TEX_TYPE_2D);
- D3D9PixelBuffer* currPixelBuffer = GETLEVEL(0, 0);
- currPixelBuffer->bind(d3d9Device, textureResources->pFSAASurface,
- mHwGammaWriteSupported, mFSAA, "PortNoName", textureResources->pBaseTex);
- }
- else if((mUsage & TU_DEPTHSTENCIL) != 0 && (mFSAAType != D3DMULTISAMPLE_NONE))
- {
- assert(textureResources->pDepthStencilSurface);
- assert(getTextureType() == TEX_TYPE_2D);
- D3D9PixelBuffer* currPixelBuffer = GETLEVEL(0, 0);
- currPixelBuffer->bind(d3d9Device, textureResources->pDepthStencilSurface,
- mHwGammaWriteSupported, mFSAA, "PortNoName", textureResources->pBaseTex);
- }
- else
- {
- assert(textureResources->pBaseTex);
- // Make sure number of mips is right
- UINT32 numCreatedMips = textureResources->pBaseTex->GetLevelCount() - 1;
- if(numCreatedMips != mNumMipmaps)
- {
- CM_EXCEPT(InternalErrorException, "Number of created and wanted mip map levels doesn't match: " +
- toString(numCreatedMips) + "/" + toString(mNumMipmaps));
- }
- switch(getTextureType())
- {
- case TEX_TYPE_2D:
- case TEX_TYPE_1D:
- assert(textureResources->pNormTex);
- // For all mipmaps, store surfaces as HardwarePixelBufferPtr
- for(mip=0; mip<=mNumMipmaps; ++mip)
- {
- if(textureResources->pNormTex->GetSurfaceLevel(static_cast<UINT>(mip), &surface) != D3D_OK)
- CM_EXCEPT(RenderingAPIException, "Get surface level failed");
- D3D9PixelBuffer* currPixelBuffer = GETLEVEL(0, mip);
- currPixelBuffer->bind(d3d9Device, surface,
- mHwGammaWriteSupported, mFSAA, "PortNoName", textureResources->pBaseTex);
- // decrement reference count, the GetSurfaceLevel call increments this
- // this is safe because the pixel buffer keeps a reference as well
- surface->Release();
- }
- break;
- case TEX_TYPE_CUBE_MAP:
- assert(textureResources->pCubeTex);
- // For all faces and mipmaps, store surfaces as HardwarePixelBufferPtr
- for(face=0; face<6; ++face)
- {
- for(mip=0; mip<=mNumMipmaps; ++mip)
- {
- if(textureResources->pCubeTex->GetCubeMapSurface((D3DCUBEMAP_FACES)face, static_cast<UINT>(mip), &surface) != D3D_OK)
- CM_EXCEPT(RenderingAPIException, "Get cubemap surface failed");
- D3D9PixelBuffer* currPixelBuffer = GETLEVEL(face, mip);
- currPixelBuffer->bind(d3d9Device, surface,
- mHwGammaWriteSupported, mFSAA, "NoNamePort", textureResources->pBaseTex);
- // decrement reference count, the GetSurfaceLevel call increments this
- // this is safe because the pixel buffer keeps a reference as well
- surface->Release();
- }
- }
- break;
- case TEX_TYPE_3D:
- assert(textureResources->pVolumeTex);
- // For all mipmaps, store surfaces as HardwarePixelBufferPtr
- for(mip=0; mip<=mNumMipmaps; ++mip)
- {
- if(textureResources->pVolumeTex->GetVolumeLevel(static_cast<UINT>(mip), &volume) != D3D_OK)
- CM_EXCEPT(RenderingAPIException, "Get volume level failed");
- D3D9PixelBuffer* currPixelBuffer = GETLEVEL(0, mip);
- currPixelBuffer->bind(d3d9Device, volume, textureResources->pBaseTex);
- // decrement reference count, the GetSurfaceLevel call increments this
- // this is safe because the pixel buffer keeps a reference as well
- volume->Release();
- }
- break;
- };
- }
-
- }
- #undef GETLEVEL
-
- PixelBufferPtr D3D9Texture::getBuffer(UINT32 face, UINT32 mipmap)
- {
- THROW_IF_NOT_CORE_THREAD;
- if(face >= getNumFaces())
- CM_EXCEPT(InvalidParametersException, "A three dimensional cube has six faces");
- if(mipmap > mNumMipmaps)
- CM_EXCEPT(InvalidParametersException, "Mipmap index out of range");
- UINT32 idx = face*(mNumMipmaps+1) + mipmap;
- IDirect3DDevice9* d3d9Device = D3D9RenderSystem::getActiveD3D9Device();
- TextureResources* textureResources = getTextureResources(d3d9Device);
- if (textureResources == NULL || textureResources->pBaseTex == NULL)
- {
- createTextureResources(d3d9Device);
- textureResources = getTextureResources(d3d9Device);
- }
-
- assert(textureResources != NULL);
- assert(idx < mSurfaceList.size());
- return mSurfaceList[idx];
- }
- //---------------------------------------------------------------------
- bool D3D9Texture::useDefaultPool()
- {
- // Determine D3D pool to use
- // Use managed unless we're a render target or user has asked for
- // a dynamic texture, and device supports D3DUSAGE_DYNAMIC (because default pool
- // resources without the dynamic flag are not lockable)
- return (mUsage & TU_RENDERTARGET) || (mUsage & TU_DEPTHSTENCIL) || ((mUsage & TU_DYNAMIC) && mDynamicTextures);
- }
-
- //---------------------------------------------------------------------
- void D3D9Texture::notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- if (D3D9RenderSystem::getResourceManager()->getCreationPolicy() == RCP_CREATE_ON_ALL_DEVICES)
- createTextureResources(d3d9Device);
- }
- //---------------------------------------------------------------------
- void D3D9Texture::notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- DeviceToTextureResourcesIterator it = mMapDeviceToTextureResources.find(d3d9Device);
- if (it != mMapDeviceToTextureResources.end())
- {
- TextureResources* textureResource = it->second;
- // Destroy surfaces from each mip level.
- for(unsigned int i = 0; i < mSurfaceList.size(); ++i)
- {
- D3D9PixelBuffer* pixelBuffer = static_cast<D3D9PixelBuffer*>(mSurfaceList[i].get());
- pixelBuffer->destroyBufferResources(d3d9Device);
- }
- // Just free any internal resources, don't call unload() here
- // because we want the un-touched resource to keep its unloaded status
- // after device reset.
- freeTextureResources(d3d9Device, textureResource);
- if(textureResource != nullptr)
- cm_delete<PoolAlloc>(textureResource);
- mMapDeviceToTextureResources.erase(it);
- }
- }
- //---------------------------------------------------------------------
- void D3D9Texture::notifyOnDeviceLost(IDirect3DDevice9* d3d9Device)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- if(mD3DPool == D3DPOOL_DEFAULT)
- {
- DeviceToTextureResourcesIterator it = mMapDeviceToTextureResources.find(d3d9Device);
- if (it != mMapDeviceToTextureResources.end())
- {
- TextureResources* textureResource = it->second;
- // Just free any internal resources, don't call unload() here
- // because we want the un-touched resource to keep its unloaded status
- // after device reset.
- freeTextureResources(d3d9Device, textureResource);
- }
- }
- }
- //---------------------------------------------------------------------
- void D3D9Texture::notifyOnDeviceReset(IDirect3DDevice9* d3d9Device)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- if(mD3DPool == D3DPOOL_DEFAULT)
- {
- createTextureResources(d3d9Device);
- }
- }
- //---------------------------------------------------------------------
- IDirect3DBaseTexture9* D3D9Texture::getTexture_internal()
- {
- THROW_IF_NOT_CORE_THREAD;
- TextureResources* textureResources;
- IDirect3DDevice9* d3d9Device = D3D9RenderSystem::getActiveD3D9Device();
-
- textureResources = getTextureResources(d3d9Device);
- if (textureResources == NULL || textureResources->pBaseTex == NULL)
- {
- createTextureResources(d3d9Device);
- textureResources = getTextureResources(d3d9Device);
- }
- assert(textureResources);
- assert(textureResources->pBaseTex);
- return textureResources->pBaseTex;
- }
- //---------------------------------------------------------------------
- IDirect3DTexture9* D3D9Texture::getNormTexture_internal()
- {
- THROW_IF_NOT_CORE_THREAD;
- TextureResources* textureResources;
- IDirect3DDevice9* d3d9Device = D3D9RenderSystem::getActiveD3D9Device();
-
- textureResources = getTextureResources(d3d9Device);
- if (textureResources == NULL || textureResources->pNormTex == NULL)
- {
- createTextureResources(d3d9Device);
- textureResources = getTextureResources(d3d9Device);
- }
- assert(textureResources);
- assert(textureResources->pNormTex);
- return textureResources->pNormTex;
- }
- //---------------------------------------------------------------------
- IDirect3DCubeTexture9* D3D9Texture::getCubeTexture_internal()
- {
- THROW_IF_NOT_CORE_THREAD;
- TextureResources* textureResources;
- IDirect3DDevice9* d3d9Device = D3D9RenderSystem::getActiveD3D9Device();
-
- textureResources = getTextureResources(d3d9Device);
- if (textureResources == NULL || textureResources->pCubeTex)
- {
- createTextureResources(d3d9Device);
- textureResources = getTextureResources(d3d9Device);
- }
- assert(textureResources);
- assert(textureResources->pCubeTex);
- return textureResources->pCubeTex;
- }
- }
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