| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414 |
- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __Vector4_H__
- #define __Vector4_H__
- #include "CmPrerequisitesUtil.h"
- #include "CmVector3.h"
- namespace CamelotFramework
- {
- /** \addtogroup Core
- * @{
- */
- /** \addtogroup Math
- * @{
- */
- /** 4-dimensional homogeneous vector.
- */
- class CM_UTILITY_EXPORT Vector4
- {
- public:
- float x, y, z, w;
- public:
- inline Vector4()
- {
- }
- inline Vector4( const float fX, const float fY, const float fZ, const float fW )
- : x( fX ), y( fY ), z( fZ ), w( fW)
- {
- }
- inline explicit Vector4( const float afCoordinate[4] )
- : x( afCoordinate[0] ),
- y( afCoordinate[1] ),
- z( afCoordinate[2] ),
- w( afCoordinate[3] )
- {
- }
- inline explicit Vector4( const int afCoordinate[4] )
- {
- x = (float)afCoordinate[0];
- y = (float)afCoordinate[1];
- z = (float)afCoordinate[2];
- w = (float)afCoordinate[3];
- }
- inline explicit Vector4( float* const r )
- : x( r[0] ), y( r[1] ), z( r[2] ), w( r[3] )
- {
- }
- inline explicit Vector4( const float scaler )
- : x( scaler )
- , y( scaler )
- , z( scaler )
- , w( scaler )
- {
- }
- inline explicit Vector4(const Vector3& rhs)
- : x(rhs.x), y(rhs.y), z(rhs.z), w(1.0f)
- {
- }
- /** Exchange the contents of this vector with another.
- */
- inline void swap(Vector4& other)
- {
- std::swap(x, other.x);
- std::swap(y, other.y);
- std::swap(z, other.z);
- std::swap(w, other.w);
- }
-
- inline float operator [] ( const size_t i ) const
- {
- assert( i < 4 );
- return *(&x+i);
- }
- inline float& operator [] ( const size_t i )
- {
- assert( i < 4 );
- return *(&x+i);
- }
- /// Pointer accessor for direct copying
- inline float* ptr()
- {
- return &x;
- }
- /// Pointer accessor for direct copying
- inline const float* ptr() const
- {
- return &x;
- }
- /** Assigns the value of the other vector.
- @param
- rkVector The other vector
- */
- inline Vector4& operator = ( const Vector4& rkVector )
- {
- x = rkVector.x;
- y = rkVector.y;
- z = rkVector.z;
- w = rkVector.w;
- return *this;
- }
- inline Vector4& operator = ( const float fScalar)
- {
- x = fScalar;
- y = fScalar;
- z = fScalar;
- w = fScalar;
- return *this;
- }
- inline bool operator == ( const Vector4& rkVector ) const
- {
- return ( x == rkVector.x &&
- y == rkVector.y &&
- z == rkVector.z &&
- w == rkVector.w );
- }
- inline bool operator != ( const Vector4& rkVector ) const
- {
- return ( x != rkVector.x ||
- y != rkVector.y ||
- z != rkVector.z ||
- w != rkVector.w );
- }
- inline Vector4& operator = (const Vector3& rhs)
- {
- x = rhs.x;
- y = rhs.y;
- z = rhs.z;
- w = 1.0f;
- return *this;
- }
- // arithmetic operations
- inline Vector4 operator + ( const Vector4& rkVector ) const
- {
- return Vector4(
- x + rkVector.x,
- y + rkVector.y,
- z + rkVector.z,
- w + rkVector.w);
- }
- inline Vector4 operator - ( const Vector4& rkVector ) const
- {
- return Vector4(
- x - rkVector.x,
- y - rkVector.y,
- z - rkVector.z,
- w - rkVector.w);
- }
- inline Vector4 operator * ( const float fScalar ) const
- {
- return Vector4(
- x * fScalar,
- y * fScalar,
- z * fScalar,
- w * fScalar);
- }
- inline Vector4 operator * ( const Vector4& rhs) const
- {
- return Vector4(
- rhs.x * x,
- rhs.y * y,
- rhs.z * z,
- rhs.w * w);
- }
- inline Vector4 operator / ( const float fScalar ) const
- {
- assert( fScalar != 0.0 );
- float fInv = 1.0f / fScalar;
- return Vector4(
- x * fInv,
- y * fInv,
- z * fInv,
- w * fInv);
- }
- inline Vector4 operator / ( const Vector4& rhs) const
- {
- return Vector4(
- x / rhs.x,
- y / rhs.y,
- z / rhs.z,
- w / rhs.w);
- }
- inline const Vector4& operator + () const
- {
- return *this;
- }
- inline Vector4 operator - () const
- {
- return Vector4(-x, -y, -z, -w);
- }
- inline friend Vector4 operator * ( const float fScalar, const Vector4& rkVector )
- {
- return Vector4(
- fScalar * rkVector.x,
- fScalar * rkVector.y,
- fScalar * rkVector.z,
- fScalar * rkVector.w);
- }
- inline friend Vector4 operator / ( const float fScalar, const Vector4& rkVector )
- {
- return Vector4(
- fScalar / rkVector.x,
- fScalar / rkVector.y,
- fScalar / rkVector.z,
- fScalar / rkVector.w);
- }
- inline friend Vector4 operator + (const Vector4& lhs, const float rhs)
- {
- return Vector4(
- lhs.x + rhs,
- lhs.y + rhs,
- lhs.z + rhs,
- lhs.w + rhs);
- }
- inline friend Vector4 operator + (const float lhs, const Vector4& rhs)
- {
- return Vector4(
- lhs + rhs.x,
- lhs + rhs.y,
- lhs + rhs.z,
- lhs + rhs.w);
- }
- inline friend Vector4 operator - (const Vector4& lhs, float rhs)
- {
- return Vector4(
- lhs.x - rhs,
- lhs.y - rhs,
- lhs.z - rhs,
- lhs.w - rhs);
- }
- inline friend Vector4 operator - (const float lhs, const Vector4& rhs)
- {
- return Vector4(
- lhs - rhs.x,
- lhs - rhs.y,
- lhs - rhs.z,
- lhs - rhs.w);
- }
- // arithmetic updates
- inline Vector4& operator += ( const Vector4& rkVector )
- {
- x += rkVector.x;
- y += rkVector.y;
- z += rkVector.z;
- w += rkVector.w;
- return *this;
- }
- inline Vector4& operator -= ( const Vector4& rkVector )
- {
- x -= rkVector.x;
- y -= rkVector.y;
- z -= rkVector.z;
- w -= rkVector.w;
- return *this;
- }
- inline Vector4& operator *= ( const float fScalar )
- {
- x *= fScalar;
- y *= fScalar;
- z *= fScalar;
- w *= fScalar;
- return *this;
- }
- inline Vector4& operator += ( const float fScalar )
- {
- x += fScalar;
- y += fScalar;
- z += fScalar;
- w += fScalar;
- return *this;
- }
- inline Vector4& operator -= ( const float fScalar )
- {
- x -= fScalar;
- y -= fScalar;
- z -= fScalar;
- w -= fScalar;
- return *this;
- }
- inline Vector4& operator *= ( const Vector4& rkVector )
- {
- x *= rkVector.x;
- y *= rkVector.y;
- z *= rkVector.z;
- w *= rkVector.w;
- return *this;
- }
- inline Vector4& operator /= ( const float fScalar )
- {
- assert( fScalar != 0.0 );
- float fInv = 1.0f / fScalar;
- x *= fInv;
- y *= fInv;
- z *= fInv;
- w *= fInv;
- return *this;
- }
- inline Vector4& operator /= ( const Vector4& rkVector )
- {
- x /= rkVector.x;
- y /= rkVector.y;
- z /= rkVector.z;
- w /= rkVector.w;
- return *this;
- }
- /** Calculates the dot (scalar) product of this vector with another.
- @param
- vec Vector with which to calculate the dot product (together
- with this one).
- @returns
- A float representing the dot product value.
- */
- inline float dotProduct(const Vector4& vec) const
- {
- return x * vec.x + y * vec.y + z * vec.z + w * vec.w;
- }
- /// Check whether this vector contains valid values
- inline bool isNaN() const
- {
- return Math::isNaN(x) || Math::isNaN(y) || Math::isNaN(z) || Math::isNaN(w);
- }
- /** Function for writing to a stream.
- */
- inline CM_UTILITY_EXPORT friend std::ostream& operator <<
- ( std::ostream& o, const Vector4& v )
- {
- o << "Vector4(" << v.x << ", " << v.y << ", " << v.z << ", " << v.w << ")";
- return o;
- }
- // special
- static const Vector4 ZERO;
- };
- /** @} */
- /** @} */
- CM_ALLOW_MEMCPY_SERIALIZATION(Vector4);
- }
- #endif
|