BearishSun a2cbf9eddd Pixel formats refactor/update: 8 ani în urmă
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GLSL d4c19836b5 Initial support for unified shading language across all render APIs 8 ani în urmă
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsGLBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 ani în urmă
BsGLCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLContext.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLFrameBufferObject.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 ani în urmă
BsGLGpuBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 ani în urmă
BsGLGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsGLHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsGLIndexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 ani în urmă
BsGLOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLPixelBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLPixelFormat.cpp a2cbf9eddd Pixel formats refactor/update: 8 ani în urmă
BsGLPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 ani în urmă
BsGLQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLRenderAPI.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 ani în urmă
BsGLRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 ani în urmă
BsGLRenderTexture.cpp a2cbf9eddd Pixel formats refactor/update: 8 ani în urmă
BsGLRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsGLSLParamParser.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 ani în urmă
BsGLSupport.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLTexture.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 ani în urmă
BsGLTextureManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsGLTextureView.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 ani în urmă
BsGLTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLVertexArrayObjectManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsGLVertexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 ani în urmă
glew.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă