BearishSun ec77a59680 AnimationClip and all related classes ported to use the script binding il y a 8 ans
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BsAnimationEx.h ec77a59680 AnimationClip and all related classes ported to use the script binding il y a 8 ans
BsAsyncOpEx.h d4e397920d AsyncOp & Texture are now auto-generated il y a 8 ans
BsBuiltinComponentLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsBuiltinResourceLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsEngineScriptLibrary.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedComponent.h 01946d1a00 Getting the new component system to work il y a 8 ans
BsManagedComponentRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code il y a 8 ans
BsManagedDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedResourceManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableArrayRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableDictionaryRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableFieldRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableListRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableObjectInfo.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsManagedSerializableObjectInfoRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code il y a 8 ans
BsManagedSerializableObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMeshDataEx.h 0c1be4aac3 Fixing some documentation errors il y a 8 ans
BsMeshEx.h 0c1be4aac3 Fixing some documentation errors il y a 8 ans
BsPhysicsMeshEx.h 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator il y a 8 ans
BsPixelDataEx.h a2cbf9eddd Pixel formats refactor/update: il y a 8 ans
BsPlayInEditorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptAssemblyManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptAudioClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptBuiltin.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptCamera.h 0e00b1241f Move some render specific flags from Camera to RenderSettings il y a 8 ans
BsScriptCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptCollisionData.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptComponent.h 479e9cb3b2 More work on script binding generation il y a 8 ans
BsScriptContextMenu.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptControllerCollision.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptCursor.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptD6Joint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation il y a 8 ans
BsScriptDebug.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptEnginePrerequisites.h 3d8f1c0e2e Mesh and related classes ported to script binding generation il y a 8 ans
BsScriptFixedJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation il y a 8 ans
BsScriptFont.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptFontBitmap.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUICanvas.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIContent.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIContentImages.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIElement.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIElementStateStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIElementStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIFixedSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIFlexibleSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIInputBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUILabel.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUILayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIListBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIProgressBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIScrollArea.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIScrollBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUISkin.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptGUISlider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUITexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIToggle.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIToggleGroup.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIWidget.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGameObject.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code il y a 8 ans
BsScriptGameObjectManager.h 01946d1a00 Getting the new component system to work il y a 8 ans
BsScriptHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptHingeJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation il y a 8 ans
BsScriptInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptInputConfiguration.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptJointCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptLight.h 49a338f456 Area light sources (WIP) il y a 8 ans
BsScriptLogEntry.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptManagedComponent.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code il y a 8 ans
BsScriptManagedResource.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code il y a 8 ans
BsScriptMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptObject.h 5c8a8ab593 More work on documentation il y a 8 ans
BsScriptObjectImpl.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptPhysicsQueryHit.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptPixelUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptPlainText.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptPrefab.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptProfilerOverlayInternal.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptQuaternion.h ec77a59680 AnimationClip and all related classes ported to use the script binding il y a 8 ans
BsScriptRange.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptRenderSettings.h 0e00b1241f Move some render specific flags from Camera to RenderSettings il y a 8 ans
BsScriptRenderTarget.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptRenderTexture2D.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ il y a 8 ans
BsScriptRenderable.h cf2934f786 Skybox and ReflectionProbe components exposed to C# il y a 8 ans
BsScriptResource.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptResourceManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptResourceRef.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ il y a 8 ans
BsScriptResources.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptScene.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized il y a 8 ans
BsScriptScriptCode.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSerializableProperty.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSerializableUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptShader.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptShaderInclude.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptSliderJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation il y a 8 ans
BsScriptSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSphericalJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation il y a 8 ans
BsScriptSpriteTexture.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptStep.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptStringTable.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptVector.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptVirtualButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptVirtualInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSkeletonEx.h 0c1be4aac3 Fixing some documentation errors il y a 8 ans
BsTextureEx.h cf2934f786 Skybox and ReflectionProbe components exposed to C# il y a 8 ans