BearishSun e364e6a7c5 Fixing camera's unproject function for Vulkan (flipped NDC y-axis) 8 年 前
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsAnimationManager.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 年 前
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 年 前
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsBlendState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCAnimation.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年 前
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCBone.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年 前
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCCamera.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 年 前
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCJoint.cpp e51517f40e More work on user manuals 9 年 前
BsCLight.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 年 前
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCReflectionProbe.cpp 3e10138c98 Added a skybox component 8 年 前
BsCRenderable.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 年 前
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCSkybox.cpp b905718c34 Skybox related fixes 8 年 前
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCamera.cpp e364e6a7c5 Fixing camera's unproject function for Vulkan (flipped NDC y-axis) 8 年 前
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsComponent.cpp 01946d1a00 Getting the new component system to work 8 年 前
BsCoreApplication.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 年 前
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 年 前
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 年 前
BsCoreObjectManager.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 年 前
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 年 前
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 年 前
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsDepthStencilState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 年 前
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsGpuBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGpuParam.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 年 前
BsGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGpuParams.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 年 前
BsGpuParamsSet.cpp c0bd8e8f9f Fixing an issue with bone matrices weren't being properly bound for skinned animation 8 年 前
BsGpuPipelineParamInfo.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 年 前
BsGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGpuProgram.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGpuProgramManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsLight.cpp 44a4cc02b2 Better auto-attenuation calculation for lights 8 年 前
BsMaterial.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 年 前
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsMaterialParam.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 年 前
BsMaterialParams.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 年 前
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsMesh.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 年 前
BsMeshBase.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsMeshHeap.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 年 前
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 年 前
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 年 前
BsMeshUtility.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 年 前
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsParamBlocks.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 年 前
BsPass.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import 9 年 前
BsPixelUtil.cpp ec7d23c815 Fixing an issue with texture compression and mipmap generation 8 年 前
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsPrefabDiff.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 年 前
BsPrefabUtility.cpp 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it 8 年 前
BsProfilerCPU.cpp 5cf3aa3e7b Solved C3861 __cpuid&__rdtsc identifier not found 8 年 前
BsProfilerGPU.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsRasterizerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsReflectionProbe.cpp 96af487db1 Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway) 8 年 前
BsRenderAPI.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 年 前
BsRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsRenderTarget.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsRenderTexture.cpp e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 年 前
BsRenderWindow.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsRenderable.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年 前
BsRenderer.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年 前
BsRendererExtension.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年 前
BsRendererManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年 前
BsRendererMeshData.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 年 前
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsResources.cpp 6e1c80700f More work on reflection probes 8 年 前
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsSavedResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsSceneManager.cpp f04992fbd4 Added skeleton code for reflection probes 8 年 前
BsSceneObject.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 年 前
BsShader.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 年 前
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsSkybox.cpp abf3c6d06f Added a property to modify brightness of the image-based sky light 8 年 前
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsStringTableManager.cpp 39627c97f2 More work on user manuals 9 年 前
BsTechnique.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年 前
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsTexture.cpp 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 年 前
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 年 前
BsTextureManager.cpp d2aa2bd074 Properly initialize a texture created with initial pixel data 9 年 前
BsTextureView.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 年 前
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsTransientMesh.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsUtility.cpp 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 年 前
BsVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsVertexData.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsVertexDataDesc.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 年 前
BsVertexDeclaration.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsViewport.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年 前