CmRendererManager.cpp 1.4 KB

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  1. #include "CmRendererManager.h"
  2. #include "CmException.h"
  3. #include "CmRenderer.h"
  4. #include "CmDynLib.h"
  5. #include "CmDynLibManager.h"
  6. namespace CamelotEngine
  7. {
  8. RendererPtr RendererManager::mActiveRenderer;
  9. void RendererManager::initialize(const String& pluginFilename)
  10. {
  11. DynLib* loadedLibrary = gDynLibManager().load(pluginFilename);
  12. String name = "";
  13. if(loadedLibrary != nullptr)
  14. {
  15. typedef const String& (*GetPluginNameFunc)();
  16. GetPluginNameFunc getPluginNameFunc = (GetPluginNameFunc)loadedLibrary->getSymbol("getPluginName");
  17. name = getPluginNameFunc();
  18. }
  19. for(auto iter = getAvailableFactories().begin(); iter != getAvailableFactories().end(); ++iter)
  20. {
  21. if((*iter)->name() == name)
  22. {
  23. RendererPtr newRenderSystem = (*iter)->create();
  24. if(newRenderSystem != nullptr)
  25. {
  26. mActiveRenderer = newRenderSystem;
  27. }
  28. }
  29. }
  30. if(mActiveRenderer == nullptr)
  31. {
  32. CM_EXCEPT(InternalErrorException,
  33. "Cannot initialize renderer. Renderer with the name '" + name + "' cannot be found.")
  34. }
  35. }
  36. void RendererManager::registerFactory(RendererFactoryPtr factory)
  37. {
  38. assert(factory != nullptr);
  39. getAvailableFactories().push_back(factory);
  40. }
  41. std::vector<RendererFactoryPtr>& RendererManager::getAvailableFactories()
  42. {
  43. static std::vector<RendererFactoryPtr> availableFactories;
  44. return availableFactories;
  45. }
  46. }