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CamelotRenderer.cpp
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8c342cec9e
New structure compiles
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пре 13 година |
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CmApplication.cpp
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339335ef7f
Ability to set textures in gpu params
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пре 13 година |
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CmCamera.cpp
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93e2676b37
RenderManager initial work
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пре 13 година |
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CmCgProgram.cpp
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339335ef7f
Ability to set textures in gpu params
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пре 13 година |
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CmCgProgramFactory.cpp
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506d8e10b3
Added Cg (untested)
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пре 13 година |
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CmComponent.cpp
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93e2676b37
RenderManager initial work
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пре 13 година |
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CmDefaultHardwareBufferManager.cpp
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98e7cb3402
Mesh importing
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пре 13 година |
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CmForwardRenderer.cpp
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12b3f490bc
More material and renderer stuff
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пре 13 година |
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CmGameObject.cpp
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93e2676b37
RenderManager initial work
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пре 13 година |
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CmGpuProgram.cpp
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339335ef7f
Ability to set textures in gpu params
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пре 13 година |
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CmGpuProgramManager.cpp
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339335ef7f
Ability to set textures in gpu params
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пре 13 година |
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CmGpuProgramParams.cpp
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6f9755d324
We can now set params through Material and apply the material
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пре 13 година |
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CmHardwareBufferManager.cpp
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98e7cb3402
Mesh importing
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пре 13 година |
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CmHardwareIndexBuffer.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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CmHardwareOcclusionQuery.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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CmHardwarePixelBuffer.cpp
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a884d33548
Exception ported
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пре 13 година |
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CmHardwareVertexBuffer.cpp
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98e7cb3402
Mesh importing
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пре 13 година |
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CmHighLevelGpuProgram.cpp
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339335ef7f
Ability to set textures in gpu params
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пре 13 година |
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CmHighLevelGpuProgramManager.cpp
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c39c84f059
Removed singleton
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пре 13 година |
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CmImporter.cpp
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7f69beadfe
FBX import mostly implemented - except VS2012 support...
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пре 13 година |
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CmInput.cpp
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3a33dcbc18
OIS set up but not working
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пре 13 година |
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CmMaterial.cpp
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6f9755d324
We can now set params through Material and apply the material
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пре 13 година |
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CmMesh.cpp
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bc4b1b0d9a
Mesh save/load works
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пре 13 година |
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CmMeshData.cpp
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bc4b1b0d9a
Mesh save/load works
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пре 13 година |
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CmMeshRTTI.h
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bc4b1b0d9a
Mesh save/load works
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пре 13 година |
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CmPass.cpp
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71c60add08
Shaders/Materials
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пре 13 година |
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CmRenderSystem.cpp
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3a44bae9a6
Started porting stuff from singleton to module
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пре 13 година |
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CmRenderSystemCapabilities.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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CmRenderSystemManager.cpp
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3a44bae9a6
Started porting stuff from singleton to module
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пре 13 година |
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CmRenderTarget.cpp
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08f61d9d01
Separated viewport from RenderTarget
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пре 13 година |
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CmRenderTexture.cpp
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a884d33548
Exception ported
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пре 13 година |
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CmRenderWindow.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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CmRenderable.cpp
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93e2676b37
RenderManager initial work
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пре 13 година |
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CmRendererManager.cpp
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12b3f490bc
More material and renderer stuff
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пре 13 година |
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CmResource.cpp
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97377d5890
Messing with mess initialization
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пре 13 година |
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CmResources.cpp
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a9af94b318
Textures save/load - tested
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пре 13 година |
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CmSceneManager.cpp
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93e2676b37
RenderManager initial work
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пре 13 година |
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CmShader.cpp
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6f9755d324
We can now set params through Material and apply the material
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пре 13 година |
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CmTechnique.cpp
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6f9755d324
We can now set params through Material and apply the material
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пре 13 година |
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CmTexture.cpp
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7606eeff33
Renamed filenames as well
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пре 13 година |
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CmTextureManager.cpp
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3a44bae9a6
Started porting stuff from singleton to module
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пре 13 година |
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CmTextureState.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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CmVertexIndexData.cpp
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98e7cb3402
Mesh importing
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пре 13 година |
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CmViewport.cpp
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89fa56ba91
Camera as component
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пре 13 година |
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CmWindowEventUtilities.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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stdafx.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |