Marko Pintera 6f9755d324 We can now set params through Material and apply the material пре 13 година
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CamelotRenderer.cpp 8c342cec9e New structure compiles пре 13 година
CmApplication.cpp 339335ef7f Ability to set textures in gpu params пре 13 година
CmCamera.cpp 93e2676b37 RenderManager initial work пре 13 година
CmCgProgram.cpp 339335ef7f Ability to set textures in gpu params пре 13 година
CmCgProgramFactory.cpp 506d8e10b3 Added Cg (untested) пре 13 година
CmComponent.cpp 93e2676b37 RenderManager initial work пре 13 година
CmDefaultHardwareBufferManager.cpp 98e7cb3402 Mesh importing пре 13 година
CmForwardRenderer.cpp 12b3f490bc More material and renderer stuff пре 13 година
CmGameObject.cpp 93e2676b37 RenderManager initial work пре 13 година
CmGpuProgram.cpp 339335ef7f Ability to set textures in gpu params пре 13 година
CmGpuProgramManager.cpp 339335ef7f Ability to set textures in gpu params пре 13 година
CmGpuProgramParams.cpp 6f9755d324 We can now set params through Material and apply the material пре 13 година
CmHardwareBufferManager.cpp 98e7cb3402 Mesh importing пре 13 година
CmHardwareIndexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmHardwarePixelBuffer.cpp a884d33548 Exception ported пре 13 година
CmHardwareVertexBuffer.cpp 98e7cb3402 Mesh importing пре 13 година
CmHighLevelGpuProgram.cpp 339335ef7f Ability to set textures in gpu params пре 13 година
CmHighLevelGpuProgramManager.cpp c39c84f059 Removed singleton пре 13 година
CmImporter.cpp 7f69beadfe FBX import mostly implemented - except VS2012 support... пре 13 година
CmInput.cpp 3a33dcbc18 OIS set up but not working пре 13 година
CmMaterial.cpp 6f9755d324 We can now set params through Material and apply the material пре 13 година
CmMesh.cpp bc4b1b0d9a Mesh save/load works пре 13 година
CmMeshData.cpp bc4b1b0d9a Mesh save/load works пре 13 година
CmMeshRTTI.h bc4b1b0d9a Mesh save/load works пре 13 година
CmPass.cpp 71c60add08 Shaders/Materials пре 13 година
CmRenderSystem.cpp 3a44bae9a6 Started porting stuff from singleton to module пре 13 година
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmRenderSystemManager.cpp 3a44bae9a6 Started porting stuff from singleton to module пре 13 година
CmRenderTarget.cpp 08f61d9d01 Separated viewport from RenderTarget пре 13 година
CmRenderTexture.cpp a884d33548 Exception ported пре 13 година
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmRenderable.cpp 93e2676b37 RenderManager initial work пре 13 година
CmRendererManager.cpp 12b3f490bc More material and renderer stuff пре 13 година
CmResource.cpp 97377d5890 Messing with mess initialization пре 13 година
CmResources.cpp a9af94b318 Textures save/load - tested пре 13 година
CmSceneManager.cpp 93e2676b37 RenderManager initial work пре 13 година
CmShader.cpp 6f9755d324 We can now set params through Material and apply the material пре 13 година
CmTechnique.cpp 6f9755d324 We can now set params through Material and apply the material пре 13 година
CmTexture.cpp 7606eeff33 Renamed filenames as well пре 13 година
CmTextureManager.cpp 3a44bae9a6 Started porting stuff from singleton to module пре 13 година
CmTextureState.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmVertexIndexData.cpp 98e7cb3402 Mesh importing пре 13 година
CmViewport.cpp 89fa56ba91 Camera as component пре 13 година
CmWindowEventUtilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година