BearishSun 33e1a48673 Properly handle evaluating a curve with a single keyframe at non-zero time пре 9 година
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Win32 52970a388f Minor tweaks to follow engine guidelines пре 9 година
BsAnimation.cpp a9936498df Properly update channel weights, and set weight of 1st channel to 1.0 by default пре 9 година
BsAnimationClip.cpp 91cfbfe9db Properly assign curve path <-> morph curve mappings пре 9 година
BsAnimationCurve.cpp 33e1a48673 Properly handle evaluating a curve with a single keyframe at non-zero time пре 9 година
BsAnimationManager.cpp 6bd998abef Properly map user-made morph curves to internal morph curve names пре 9 година
BsAnimationUtility.cpp aa19851692 Properly handle time wrapping when the range is 0 пре 9 година
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components пре 9 година
BsAudioClip.cpp a774a03552 AnimationClip foundation пре 9 година
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional пре 9 година
BsAudioListener.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown пре 9 година
BsAudioSource.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD пре 9 година
BsBlendState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource пре 9 година
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources пре 9 година
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization пре 9 година
BsCCamera.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization пре 9 година
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class пре 9 година
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor пре 9 година
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization пре 9 година
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive пре 9 година
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization пре 9 година
BsCJoint.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code пре 9 година
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive пре 9 година
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization пре 9 година
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization пре 9 година
BsCamera.cpp 9d73cc1da2 Various tweaks to the previous merge пре 9 година
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsComponent.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsCoreApplication.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsCoreObjectManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) пре 9 година
BsCoreSceneManager.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) пре 9 година
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 9 година
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsDepthStencilState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 9 година
BsDrawOps.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsEventQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 9 година
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsGpuBuffer.cpp 36d1b510ad Fixing invalid initialization on core thread for some buffer types пре 9 година
BsGpuBufferView.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL пре 9 година
BsGpuParam.cpp 4a45674df4 Selection overlay is now properly animated пре 9 година
BsGpuParamBlockBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsGpuParams.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params пре 9 година
BsGpuParamsSet.cpp ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist пре 9 година
BsGpuProgram.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params пре 9 година
BsGpuProgramManager.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsHardwareBufferManager.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL пре 9 година
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 9 година
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows пре 9 година
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsIndexBuffer.cpp 36d1b510ad Fixing invalid initialization on core thread for some buffer types пре 9 година
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsMaterial.cpp 6f316d48bf Added support for shader technique inheritance пре 9 година
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsMaterialParam.cpp 78a144768e Mark material parameters as dirty when they are modified пре 9 година
BsMaterialParams.cpp 78a144768e Mark material parameters as dirty when they are modified пре 9 година
BsMaterialRTTI.cpp 103a9ea757 Refactored material so it supports multiple techniques пре 9 година
BsMesh.cpp 61a7c5ef2d Fixing mesh creation пре 9 година
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsMeshData.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsMeshHeap.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsMeshImportOptions.cpp 17bd614ff6 Added a way to attach animation events to imported animation clips пре 9 година
BsMeshManager.cpp 92aca46056 Added morph shapes to Mesh пре 9 година
BsMeshUtility.cpp 7df08fef41 Fixing tangent frame generation so it properly accumulates tangents/normals пре 9 година
BsMorphShapes.cpp b89005a830 Added morph shape curve evaluation пре 9 година
BsMultiRenderTexture.cpp 78bbbaad6c Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git пре 9 година
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsOcclusionQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsPass.cpp a419f4cb4f Postprocessing WIP пре 9 година
BsPhysics.cpp f92ea8ea21 Removed unused Physics code пре 9 година
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsPixelBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsPixelData.cpp 9d73cc1da2 Various tweaks to the previous merge пре 9 година
BsPixelUtil.cpp bd8d872f2f Style changes пре 9 година
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsPrefab.cpp 10e057da7b Prefab fixes: пре 9 година
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles пре 9 година
BsPrefabUtility.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized пре 9 година
BsProfilerCPU.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) пре 9 година
BsProfilerGPU.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsRasterizerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread пре 9 година
BsRenderAPICapabilities.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings пре 9 година
BsRenderStateManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsRenderTexture.cpp 7038a31ea9 Better render texture suface compatibility checking пре 9 година
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsRendererMeshData.cpp a69052d9c5 Morph shape evaluation пре 9 година
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it пре 9 година
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 9 година
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsResources.cpp fa03beab16 Hot reload of audio clips пре 9 година
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code пре 9 година
BsSamplerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsSceneObject.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized пре 9 година
BsShader.cpp 103a9ea757 Refactored material so it supports multiple techniques пре 9 година
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline пре 9 година
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines пре 9 година
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsSkeleton.cpp 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms пре 9 година
BsSkeletonMask.cpp 6164237881 Added bone filtering to animation пре 9 година
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 9 година
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 9 година
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsTechnique.cpp e4637da406 Added tags to material techniques пре 9 година
BsTextData.cpp 863efab630 Fixed incorrect clipping for certain text characters пре 9 година
BsTexture.cpp aa06514ff9 Added support for texture arrays пре 9 година
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails пре 9 година
BsTextureManager.cpp aa06514ff9 Added support for texture arrays пре 9 година
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsTimerQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsVertexBuffer.cpp 36d1b510ad Fixing invalid initialization on core thread for some buffer types пре 9 година
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering пре 9 година
BsVertexDeclaration.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth пре 9 година
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 9 година