Marko Pintera 2f7095dbd2 Improvements to SceneObject transform 11 rokov pred
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Win32 4101088f37 Massive refactor due to work on Renderer 11 rokov pred
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 rokov pred
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 rokov pred
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method 11 rokov pred
BsBinarySerializer.h 27595edbb9 Forgot a file relating to large object serialization fix earlier 11 rokov pred
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 rokov pred
BsCapsule.h a4c60121f4 WIP work on handles 11 rokov pred
BsColor.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsConvexVolume.h 0eecfe525d More documentation 11 rokov pred
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDebug.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 rokov pred
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 rokov pred
BsException.h e7d926175f Added unit testing framework 11 rokov pred
BsFileSerializer.h eb4de059fc Advanced resource loading WIP stage 1 11 rokov pred
BsFileSystem.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsFrameAlloc.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 rokov pred
BsFwdDeclUtil.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 rokov pred
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 rokov pred
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsLineSegment3.h a4c60121f4 WIP work on handles 11 rokov pred
BsLog.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMath.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 rokov pred
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMatrix4.h 2f7095dbd2 Improvements to SceneObject transform 11 rokov pred
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 rokov pred
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMemorySerializer.h af2dbad955 Fixing serializer so it properly handles large value types 11 rokov pred
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) 11 rokov pred
BsPath.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPlane.h 331d4ac2aa Frustum culling working 11 rokov pred
BsPlatformDefines.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPrerequisitesUtil.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsQuaternion.h ff8ed9021c Refactored Renderable into RenderableHandler 11 rokov pred
BsRTTIField.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 rokov pred
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRTTIPrerequisites.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 rokov pred
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 rokov pred
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 rokov pred
BsRTTIType.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 rokov pred
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 rokov pred
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 rokov pred
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler 11 rokov pred
BsRect2I.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 rokov pred
BsRect3.h 9260710936 Various tweaks related to handle rendering 11 rokov pred
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsSphere.h 4101088f37 Massive refactor due to work on Renderer 11 rokov pred
BsSpinLock.h 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders 11 rokov pred
BsStdHeaders.h a6c65825ca CoreThreadCore instance is now a shared pointer 11 rokov pred
BsString.h 17e7648476 Work on handles: 11 rokov pred
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 rokov pred
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 rokov pred
BsTestSuite.h e7d926175f Added unit testing framework 11 rokov pred
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 rokov pred
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 rokov pred
BsTime.h 4101088f37 Massive refactor due to work on Renderer 11 rokov pred
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 rokov pred
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsUtil.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 rokov pred
BsVector2I.h 17e7648476 Work on handles: 11 rokov pred
BsVector3.h 17e7648476 Work on handles: 11 rokov pred
BsVector4.h 17e7648476 Work on handles: 11 rokov pred