BearishSun 472f4c82b3 Properly render skinned mesh even when no animation is running %!s(int64=9) %!d(string=hai) anos
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BsLightRendering.cpp 0696a5094f Neater light pass material parameter assignment %!s(int64=9) %!d(string=hai) anos
BsObjectRendering.cpp 472f4c82b3 Properly render skinned mesh even when no animation is running %!s(int64=9) %!d(string=hai) anos
BsPostProcessing.cpp a497317478 Fixed shader import so it properly initializes shader variations %!s(int64=9) %!d(string=hai) anos
BsRenderBeast.cpp 472f4c82b3 Properly render skinned mesh even when no animation is running %!s(int64=9) %!d(string=hai) anos
BsRenderBeastFactory.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsRenderBeastPlugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings %!s(int64=9) %!d(string=hai) anos
BsRenderTargets.cpp cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors %!s(int64=9) %!d(string=hai) anos
BsRenderTexturePool.cpp aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsRendererCamera.cpp 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify %!s(int64=9) %!d(string=hai) anos
BsSamplerOverrides.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos