BearishSun 9f1f8ebd63 Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master 8 år sedan
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Win32 a2cbf9eddd Pixel formats refactor/update: 8 år sedan
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAnimationClip.cpp ec77a59680 AnimationClip and all related classes ported to use the script binding 8 år sedan
BsAnimationCurve.cpp ec77a59680 AnimationClip and all related classes ported to use the script binding 8 år sedan
BsAnimationManager.cpp 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 år sedan
BsAnimationUtility.cpp ec77a59680 AnimationClip and all related classes ported to use the script binding 8 år sedan
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 år sedan
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsBlendState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCAnimation.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 år sedan
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCBone.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 år sedan
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCCamera.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 år sedan
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCJoint.cpp e51517f40e More work on user manuals 9 år sedan
BsCLight.cpp f5b3f4f653 Added LightProbeVolume component 8 år sedan
BsCLightProbeVolume.cpp 565a72c133 Hooked up SSAO with indirect diffuse and specular 8 år sedan
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCReflectionProbe.cpp 39ee300919 Added support for renderer tasks 8 år sedan
BsCRenderable.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 år sedan
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCSkybox.cpp b905718c34 Skybox related fixes 8 år sedan
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCamera.cpp 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 år sedan
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsComponent.cpp 01946d1a00 Getting the new component system to work 8 år sedan
BsCoreApplication.cpp 39ee300919 Added support for renderer tasks 8 år sedan
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 år sedan
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 år sedan
BsCoreObjectManager.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 år sedan
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 år sedan
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 år sedan
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsDepthStencilState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 år sedan
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsGpuBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGpuParam.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 år sedan
BsGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGpuParams.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 år sedan
BsGpuParamsSet.cpp fa62ac09d3 Shadow mapping functional for radial lights 8 år sedan
BsGpuPipelineParamInfo.cpp fa62ac09d3 Shadow mapping functional for radial lights 8 år sedan
BsGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGpuProgram.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGpuProgramManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsHString.cpp 2a0b52310d Fixed HString copy constructor and assignment operator to prevent leaks 8 år sedan
BsHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsIBLUtility.cpp 39ee300919 Added support for renderer tasks 8 år sedan
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsLight.cpp 4c6e4a10af More work on shadow map rendering 8 år sedan
BsLightProbeVolume.cpp 565a72c133 Hooked up SSAO with indirect diffuse and specular 8 år sedan
BsMaterial.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 år sedan
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsMaterialParam.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 år sedan
BsMaterialParams.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 år sedan
BsMaterialRTTI.cpp ec77a59680 AnimationClip and all related classes ported to use the script binding 8 år sedan
BsMesh.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 år sedan
BsMeshBase.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsMeshHeap.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 år sedan
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 år sedan
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 år sedan
BsMeshUtility.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 år sedan
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsParamBlocks.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 år sedan
BsPass.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import 9 år sedan
BsPixelUtil.cpp d6d4efa5f3 Merge branch 'master' into master 8 år sedan
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPrefabDiff.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 år sedan
BsPrefabUtility.cpp 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it 8 år sedan
BsProfilerCPU.cpp 5cf3aa3e7b Solved C3861 __cpuid&__rdtsc identifier not found 8 år sedan
BsProfilerGPU.cpp a4ee926e08 Fixing indentation 8 år sedan
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsRasterizerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsReflectionProbe.cpp a2cbf9eddd Pixel formats refactor/update: 8 år sedan
BsRenderAPI.cpp 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 år sedan
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 år sedan
BsRenderSettings.cpp 7bb95a23b6 Basic SSR hooked up to render compositor 8 år sedan
BsRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsRenderTarget.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsRenderTexture.cpp c0eb880ca6 Fixing omnidirectional shadow maps 8 år sedan
BsRenderWindow.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsRenderable.cpp 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 år sedan
BsRenderer.cpp 39ee300919 Added support for renderer tasks 8 år sedan
BsRendererExtension.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 år sedan
BsRendererManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 år sedan
BsRendererMeshData.cpp 36e1caf94b Various FBX import fixes: 8 år sedan
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsResources.cpp 4096b350c8 Added a shader for rendering light probe tetrahedrons 8 år sedan
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsSavedResourceData.cpp d0e98c524b Added support for compression when saving resources 8 år sedan
BsSceneManager.cpp f5b3f4f653 Added LightProbeVolume component 8 år sedan
BsSceneObject.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 år sedan
BsShader.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 år sedan
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsSkybox.cpp a2cbf9eddd Pixel formats refactor/update: 8 år sedan
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsStringTableManager.cpp 39627c97f2 More work on user manuals 9 år sedan
BsTechnique.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 år sedan
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsTexture.cpp 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 år sedan
BsTextureImportOptions.cpp a2cbf9eddd Pixel formats refactor/update: 8 år sedan
BsTextureManager.cpp a2cbf9eddd Pixel formats refactor/update: 8 år sedan
BsTextureView.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 år sedan
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsTransientMesh.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsUtility.cpp 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 år sedan
BsVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsVertexData.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsVertexDataDesc.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 år sedan
BsVertexDeclaration.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsViewport.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan