CmForwardRenderManager.cpp 572 B

12345678910111213141516171819202122232425
  1. #include "CmForwardRenderManager.h"
  2. #include "CmCamera.h"
  3. #include "CmSceneManager.h"
  4. namespace CamelotEngine
  5. {
  6. void ForwardRenderManager::renderAll()
  7. {
  8. const vector<CameraPtr>::type& allCameras = gSceneManager().getAllCameras();
  9. for(auto iter = allCameras.begin(); iter != allCameras.end(); ++iter)
  10. {
  11. render(*iter);
  12. }
  13. }
  14. void ForwardRenderManager::render(const CameraPtr camera)
  15. {
  16. vector<RenderablePtr>::type allRenderables = gSceneManager().getVisibleRenderables(camera);
  17. // TODO - Sort renderables
  18. // Render them
  19. }
  20. }