Marko Pintera 71c60add08 Shaders/Materials 13 lat temu
..
CamelotRenderer.cpp 8c342cec9e New structure compiles 13 lat temu
CmApplication.cpp 3a33dcbc18 OIS set up but not working 13 lat temu
CmCamera.cpp 93e2676b37 RenderManager initial work 13 lat temu
CmCgProgram.cpp 3da577fc99 Cg up and running 13 lat temu
CmCgProgramFactory.cpp 506d8e10b3 Added Cg (untested) 13 lat temu
CmComponent.cpp 93e2676b37 RenderManager initial work 13 lat temu
CmDefaultHardwareBufferManager.cpp 98e7cb3402 Mesh importing 13 lat temu
CmForwardRenderManager.cpp 93e2676b37 RenderManager initial work 13 lat temu
CmGameObject.cpp 93e2676b37 RenderManager initial work 13 lat temu
CmGpuProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmGpuProgramManager.cpp 3da577fc99 Cg up and running 13 lat temu
CmGpuProgramParams.cpp 3a44bae9a6 Started porting stuff from singleton to module 13 lat temu
CmHardwareBufferManager.cpp 98e7cb3402 Mesh importing 13 lat temu
CmHardwareIndexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmHardwarePixelBuffer.cpp a884d33548 Exception ported 13 lat temu
CmHardwareVertexBuffer.cpp 98e7cb3402 Mesh importing 13 lat temu
CmHighLevelGpuProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmHighLevelGpuProgramManager.cpp c39c84f059 Removed singleton 13 lat temu
CmImporter.cpp 7f69beadfe FBX import mostly implemented - except VS2012 support... 13 lat temu
CmInput.cpp 3a33dcbc18 OIS set up but not working 13 lat temu
CmMesh.cpp bc4b1b0d9a Mesh save/load works 13 lat temu
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 lat temu
CmMeshRTTI.h bc4b1b0d9a Mesh save/load works 13 lat temu
CmPass.cpp 71c60add08 Shaders/Materials 13 lat temu
CmRenderSystem.cpp 3a44bae9a6 Started porting stuff from singleton to module 13 lat temu
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmRenderSystemManager.cpp 3a44bae9a6 Started porting stuff from singleton to module 13 lat temu
CmRenderTarget.cpp 08f61d9d01 Separated viewport from RenderTarget 13 lat temu
CmRenderTexture.cpp a884d33548 Exception ported 13 lat temu
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmRenderable.cpp 93e2676b37 RenderManager initial work 13 lat temu
CmResource.cpp 97377d5890 Messing with mess initialization 13 lat temu
CmResources.cpp a9af94b318 Textures save/load - tested 13 lat temu
CmSceneManager.cpp 93e2676b37 RenderManager initial work 13 lat temu
CmShader.cpp 71c60add08 Shaders/Materials 13 lat temu
CmTechnique.cpp 71c60add08 Shaders/Materials 13 lat temu
CmTexture.cpp 7606eeff33 Renamed filenames as well 13 lat temu
CmTextureManager.cpp 3a44bae9a6 Started porting stuff from singleton to module 13 lat temu
CmTextureState.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmVertexIndexData.cpp 98e7cb3402 Mesh importing 13 lat temu
CmViewport.cpp 89fa56ba91 Camera as component 13 lat temu
CmWindowEventUtilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu