CmShader.cpp 1.1 KB

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  1. #include "CmShader.h"
  2. #include "CmException.h"
  3. #include "CmDebug.h"
  4. namespace CamelotEngine
  5. {
  6. Shader::Shader(const String& name)
  7. :mName(name)
  8. {
  9. }
  10. void Shader::addTechnique(TechniquePtr technique)
  11. {
  12. auto iterFind = std::find(mTechniques.begin(), mTechniques.end(), technique);
  13. if(iterFind != mTechniques.end())
  14. CM_EXCEPT(InvalidParametersException, "Identical technique already exists in this shader.");
  15. mTechniques.push_back(technique);
  16. }
  17. void Shader::removeTechnique(UINT32 idx)
  18. {
  19. if(idx < 0 || idx >= mTechniques.size())
  20. CM_EXCEPT(InvalidParametersException, "Index out of range: " + toString(idx));
  21. int count = 0;
  22. auto iter = mTechniques.begin();
  23. while(count != idx)
  24. {
  25. ++count;
  26. ++iter;
  27. }
  28. mTechniques.erase(iter);
  29. }
  30. void Shader::removeTechnique(TechniquePtr technique)
  31. {
  32. auto iterFind = std::find(mTechniques.begin(), mTechniques.end(), technique);
  33. if(iterFind == mTechniques.end())
  34. CM_EXCEPT(InvalidParametersException, "Cannot remove specified technique because it wasn't found in this shader.");
  35. mTechniques.erase(iterFind);
  36. }
  37. }