Marko Pintera 7214304ace Added Timer queries 12 år sedan
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 år sedan
Win32 f1832c9c66 Finalized and tested OS drop target support 12 år sedan
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 år sedan
CmApplication.cpp d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 år sedan
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 år sedan
CmBindableGpuParams.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 år sedan
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 år sedan
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) 12 år sedan
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 år sedan
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 år sedan
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmCoreThread.cpp 9392e45805 Better sub-mesh handling for Meshes 12 år sedan
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 år sedan
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 år sedan
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 år sedan
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmEventQuery.cpp 04132bc6d9 Queries WIP 12 år sedan
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 år sedan
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 år sedan
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 år sedan
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types 12 år sedan
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 år sedan
CmGpuParams.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 år sedan
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 år sedan
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types 12 år sedan
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 år sedan
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 år sedan
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 år sedan
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 år sedan
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 år sedan
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 år sedan
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 år sedan
CmInput.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 år sedan
CmMaterial.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 år sedan
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan
CmMesh.cpp 9392e45805 Better sub-mesh handling for Meshes 12 år sedan
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes 12 år sedan
CmMeshManager.cpp 9392e45805 Better sub-mesh handling for Meshes 12 år sedan
CmMeshRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 år sedan
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 år sedan
CmOSInputHandler.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 år sedan
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmPass.cpp 538bcedd0c Bit more renames 12 år sedan
CmPixelBuffer.cpp d8d41821ad Improved performance of static Texture write updates 12 år sedan
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 år sedan
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan
CmPlatform.cpp f1832c9c66 Finalized and tested OS drop target support 12 år sedan
CmPlatformWndProc.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 år sedan
CmProfiler.cpp b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 år sedan
CmQueryManager.cpp 7214304ace Added Timer queries 12 år sedan
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmRenderQueue.cpp 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 år sedan
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 år sedan
CmRenderSystem.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 år sedan
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 år sedan
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 år sedan
CmRenderTexture.cpp deeea032ad ProfilerOverlay now renders on the proper viewport 12 år sedan
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 år sedan
CmRenderWindowManager.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 år sedan
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 år sedan
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmResourceHandle.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 år sedan
CmResources.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 år sedan
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 år sedan
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 år sedan
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 år sedan
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 år sedan
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 år sedan
CmTexture.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 år sedan
CmTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 år sedan
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmTimerQuery.cpp 04132bc6d9 Queries WIP 12 år sedan
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 år sedan
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData 12 år sedan
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 år sedan
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 år sedan
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 år sedan