Marko Pintera 8fa8ac5145 Added managed GUIContent 12 anni fa
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa
Win32 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anni fa
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 anni fa
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 anni fa
CmBindableGpuParams.h 99f545b06f Added frame allocator 12 anni fa
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 anni fa
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCommandQueue.h bbded86fda Added gpu params for basic data types 12 anni fa
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 anni fa
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 anni fa
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 anni fa
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmCoreThread.h 99f545b06f Added frame allocator 12 anni fa
CmCoreThreadAccessor.h 99f545b06f Added frame allocator 12 anni fa
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 anni fa
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 anni fa
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 anni fa
CmEventQuery.h 7214304ace Added Timer queries 12 anni fa
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 anni fa
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes 12 anni fa
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 anni fa
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 anni fa
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 anni fa
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer 12 anni fa
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmGpuParams.h 99f545b06f Added frame allocator 12 anni fa
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 anni fa
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 anni fa
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing 12 anni fa
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 anni fa
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 anni fa
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 anni fa
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 anni fa
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 anni fa
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmInput.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anni fa
CmInputFwd.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anni fa
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer 12 anni fa
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 anni fa
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 anni fa
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmMesh.h d7cf519627 Started work on MeshHeap and transient meshes 12 anni fa
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 anni fa
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 anni fa
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 anni fa
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 anni fa
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 anni fa
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 anni fa
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 anni fa
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anni fa
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmPass.h 538bcedd0c Bit more renames 12 anni fa
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anni fa
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anni fa
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class 12 anni fa
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 anni fa
CmPlatform.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anni fa
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anni fa
CmPrerequisites.h fde4ac7233 Mono scripting start and first Script class 12 anni fa
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 anni fa
CmQueryManager.h 7214304ace Added Timer queries 12 anni fa
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 anni fa
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRawInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anni fa
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 anni fa
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 anni fa
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 anni fa
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 anni fa
CmRenderSystemFactory.h ea7362503f Added wide strings 12 anni fa
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 anni fa
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 anni fa
CmRenderWindow.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anni fa
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 anni fa
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 anni fa
CmRendererFactory.h ea7362503f Added wide strings 12 anni fa
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 anni fa
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 anni fa
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmResources.h fde4ac7233 Mono scripting start and first Script class 12 anni fa
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 anni fa
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSceneObject.h 759af58353 Quaternions refactored 12 anni fa
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 anni fa
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmTextData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anni fa
CmTexture.h 8fa8ac5145 Added managed GUIContent 12 anni fa
CmTextureManager.h 8fa8ac5145 Added managed GUIContent 12 anni fa
CmTextureRTTI.h 5fa7bee5a7 Refactored Math 12 anni fa
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmTimerQuery.h 7214304ace Added Timer queries 12 anni fa
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 anni fa
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 anni fa
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 anni fa
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 anni fa
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anni fa
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 anni fa
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa