BearishSun 7292bed6b2 C# properties can now be inspected and serialized %!s(int64=9) %!d(string=hai) anos
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BansheeCore 7fda8a9121 Animation editor: - Keyframe dragging functional %!s(int64=9) %!d(string=hai) anos
BansheeD3D11RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log %!s(int64=9) %!d(string=hai) anos
BansheeD3D9RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log %!s(int64=9) %!d(string=hai) anos
BansheeEditor 026e008256 Better way of handling ticks in curve and timeline drawing for the animation editor %!s(int64=9) %!d(string=hai) anos
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging %!s(int64=9) %!d(string=hai) anos
BansheeEngine 7fda8a9121 Animation editor: - Keyframe dragging functional %!s(int64=9) %!d(string=hai) anos
BansheeFBXImporter 27b6f848f2 Added animation editor window icons %!s(int64=9) %!d(string=hai) anos
BansheeFMOD cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeGLRenderAPI cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheeMono 7292bed6b2 C# properties can now be inspected and serialized %!s(int64=9) %!d(string=hai) anos
BansheeOISInput bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeOpenAudio cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeSL 996963f172 Fixing "release" builds %!s(int64=9) %!d(string=hai) anos
BansheeUtility 9ceee03530 Events now trigger their subscribers in the order they subscribed %!s(int64=9) %!d(string=hai) anos
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization %!s(int64=9) %!d(string=hai) anos
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
MBansheeEditor 84b061a977 Animation editor: %!s(int64=9) %!d(string=hai) anos
MBansheeEngine 7292bed6b2 C# properties can now be inspected and serialized %!s(int64=9) %!d(string=hai) anos
RenderBeast 472f4c82b3 Properly render skinned mesh even when no animation is running %!s(int64=9) %!d(string=hai) anos
SBansheeEditor d81c51949e Input events marked as used (i.e. by GUI) can now be detected by C# code %!s(int64=9) %!d(string=hai) anos
SBansheeEngine 7292bed6b2 C# properties can now be inspected and serialized %!s(int64=9) %!d(string=hai) anos
CMakeLists.txt 996963f172 Fixing "release" builds %!s(int64=9) %!d(string=hai) anos