Marko Pintera 72db1730b1 Started a bit of work on DX11 RenderSystem 13 yıl önce
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 yıl önce
Win32 47f4d31dda Fixed x64 issue with window handles 13 yıl önce
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 yıl önce
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 yıl önce
CmApplication.cpp 1ed4b591b5 DX11 project added 13 yıl önce
CmCamera.cpp 7970ff490b Refactored Textures part #1 13 yıl önce
CmCgProgram.cpp fed686f420 Shader unload only callable from render thread 13 yıl önce
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 yıl önce
CmComponent.cpp 93e2676b37 RenderManager initial work 13 yıl önce
CmDefaultHardwareBufferManager.cpp 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration 13 yıl önce
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 yıl önce
CmGpuProgram.cpp fed686f420 Shader unload only callable from render thread 13 yıl önce
CmGpuProgramManager.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 yıl önce
CmGpuProgramParams.cpp 43d1b87b50 Ported Renderer to x64 13 yıl önce
CmHardwareBufferManager.cpp 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration 13 yıl önce
CmHardwareConstantBuffer.cpp 323608b2b8 More DX11 buffers 13 yıl önce
CmHardwareIndexBuffer.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 yıl önce
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 yıl önce
CmHardwarePixelBuffer.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 yıl önce
CmHardwareVertexBuffer.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 yıl önce
CmHighLevelGpuProgram.cpp fed686f420 Shader unload only callable from render thread 13 yıl önce
CmHighLevelGpuProgramManager.cpp 3b44567e07 Refactored shaders by removing a bunch of useless methods 13 yıl önce
CmImporter.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 yıl önce
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 yıl önce
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 yıl önce
CmMaterial.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 yıl önce
CmMaterialRTTI.cpp 43d1b87b50 Ported Renderer to x64 13 yıl önce
CmMesh.cpp 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration 13 yıl önce
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 yıl önce
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 yıl önce
CmPass.cpp cca0196f6c Renamed ResourceRef to ResourceHandle 13 yıl önce
CmRenderSystem.cpp c138b62b72 GLRenderSystem ported to x64 13 yıl önce
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 yıl önce
CmRenderSystemContext.cpp 72db1730b1 Started a bit of work on DX11 RenderSystem 13 yıl önce
CmRenderSystemManager.cpp 7f49bdd956 Forward renderer 13 yıl önce
CmRenderTarget.cpp 47f4d31dda Fixed x64 issue with window handles 13 yıl önce
CmRenderTexture.cpp c138b62b72 GLRenderSystem ported to x64 13 yıl önce
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 yıl önce
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 yıl önce
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 yıl önce
CmResource.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 yıl önce
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 yıl önce
CmResources.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 yıl önce
CmSamplerState.cpp 4556df668c Serialize/Deserialize sampler states 13 yıl önce
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 yıl önce
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 yıl önce
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 yıl önce
CmTechnique.cpp 4071a77c19 Added RTTI for various Material/Shader classes 13 yıl önce
CmTexture.cpp 43d1b87b50 Ported Renderer to x64 13 yıl önce
CmTextureManager.cpp 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 yıl önce
CmVertexIndexData.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 yıl önce
CmViewport.cpp aa4ba9a93f Bunch more methods ported to use render system context 13 yıl önce
CmWindowEventUtilities.cpp 47f4d31dda Fixed x64 issue with window handles 13 yıl önce
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 yıl önce