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BansheeCore
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a8e30ad6f1
Don't crash the engine when mipmap generation fails
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9 年之前 |
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BansheeD3D11RenderAPI
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49729fede9
Made timer query messages fall under the verbose category so they don't spam the normal log
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9 年之前 |
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BansheeD3D9RenderAPI
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49729fede9
Made timer query messages fall under the verbose category so they don't spam the normal log
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9 年之前 |
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BansheeEditor
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59cf546be9
Float/int fields now properly clamp values reported by events to their supported range (if any)
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9 年之前 |
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BansheeEditorExec
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46fe11386e
Better logging for Mono errors and work on script debugging
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9 年之前 |
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BansheeEngine
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3b535198cc
GUI now properly handles depth ordering between line and triangle meshes
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9 年之前 |
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BansheeFBXImporter
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27b6f848f2
Added animation editor window icons
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9 年之前 |
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BansheeFMOD
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cde0fbf269
Fixing documentation errors
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9 年之前 |
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BansheeFontImporter
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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9 年之前 |
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BansheeFreeImgImporter
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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9 年之前 |
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BansheeGLRenderAPI
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cde0fbf269
Fixing documentation errors
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9 年之前 |
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BansheeMono
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ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
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9 年之前 |
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BansheeOISInput
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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9 年之前 |
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BansheeOpenAudio
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cde0fbf269
Fixing documentation errors
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9 年之前 |
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BansheePhysX
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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9 年之前 |
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BansheeSL
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996963f172
Fixing "release" builds
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9 年之前 |
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BansheeUtility
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c8f410651d
Skeletal animation up and running
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9 年之前 |
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CMake
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ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
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9 年之前 |
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ExampleProject
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671b4756e3
Chosen CMake modules during build will now automatically be used for engine initialization
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9 年之前 |
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Game
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ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
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9 年之前 |
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MBansheeEditor
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7318fa1ed0
Appearance tweaks to the animation editor
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9 年之前 |
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MBansheeEngine
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2a4b411700
Added red frame markers to GUITimeline and GUICurveDrawing
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9 年之前 |
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RenderBeast
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472f4c82b3
Properly render skinned mesh even when no animation is running
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9 年之前 |
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SBansheeEditor
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27b6f848f2
Added animation editor window icons
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9 年之前 |
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SBansheeEngine
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61c6081a12
GUICurveDrawing - A way to draw animation curves for the animation editor (WIP)
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9 年之前 |
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CMakeLists.txt
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996963f172
Fixing "release" builds
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9 年之前 |