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- #include "BsRasterizerState.h"
- #include "BsRenderStateManager.h"
- #include "BsRenderSystem.h"
- #include "BsRasterizerStateRTTI.h"
- #include "BsResources.h"
- namespace BansheeEngine
- {
- void RasterizerState::initialize(const RASTERIZER_STATE_DESC& desc)
- {
- mData = desc;
- Resource::initialize();
- }
- const RasterizerStatePtr& RasterizerState::getDefault()
- {
- return RenderStateManager::instance().getDefaultRasterizerState();
- }
- HRasterizerState RasterizerState::create(const RASTERIZER_STATE_DESC& desc)
- {
- RasterizerStatePtr rasterizerPtr = RenderStateManager::instance().createRasterizerState(desc);
- return static_resource_cast<RasterizerState>(gResources()._createResourceHandle(rasterizerPtr));
- }
- /************************************************************************/
- /* RTTI */
- /************************************************************************/
- RTTITypeBase* RasterizerState::getRTTIStatic()
- {
- return RasterizerStateRTTI::instance();
- }
- RTTITypeBase* RasterizerState::getRTTI() const
- {
- return RasterizerState::getRTTIStatic();
- }
- }
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