BsScriptComponent.cpp 5.5 KB

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  1. #include "BsScriptComponent.h"
  2. #include "BsScriptGameObjectManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoManager.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsScriptSceneObject.h"
  10. #include "BsManagedComponent.h"
  11. #include "BsSceneObject.h"
  12. namespace BansheeEngine
  13. {
  14. ScriptComponent::ScriptComponent(MonoObject* instance, const GameObjectHandle<ManagedComponent>& managedComponent)
  15. :ScriptObject(instance), mManagedComponent(managedComponent)
  16. { }
  17. void ScriptComponent::initRuntimeData()
  18. {
  19. metaData.scriptClass->addInternalCall("Internal_AddComponent", &ScriptComponent::internal_addComponent);
  20. metaData.scriptClass->addInternalCall("Internal_GetComponent", &ScriptComponent::internal_getComponent);
  21. metaData.scriptClass->addInternalCall("Internal_GetComponents", &ScriptComponent::internal_getComponents);
  22. metaData.scriptClass->addInternalCall("Internal_RemoveComponent", &ScriptComponent::internal_removeComponent);
  23. metaData.scriptClass->addInternalCall("Internal_GetSceneObject", &ScriptComponent::internal_getSceneObject);
  24. }
  25. MonoObject* ScriptComponent::internal_addComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  26. {
  27. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  28. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  29. // We only allow single component per type
  30. const Vector<HComponent>& mComponents = so->getComponents();
  31. for(auto& component : mComponents)
  32. {
  33. if(component->getTypeId() == TID_ManagedComponent)
  34. {
  35. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  36. if(managedComponent->getRuntimeType() == type)
  37. {
  38. LOGWRN("Attempting to add a component that already exists on SceneObject \"" + so->getName() + "\"");
  39. return managedComponent->getManagedInstance();
  40. }
  41. }
  42. }
  43. GameObjectHandle<ManagedComponent> mc = so->addComponent<ManagedComponent>(type);
  44. ScriptComponent* nativeInstance = ScriptGameObjectManager::instance().createScriptComponent(mc);
  45. return nativeInstance->getManagedInstance();
  46. }
  47. MonoObject* ScriptComponent::internal_getComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  48. {
  49. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  50. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  51. const Vector<HComponent>& mComponents = so->getComponents();
  52. for(auto& component : mComponents)
  53. {
  54. if(component->getTypeId() == TID_ManagedComponent)
  55. {
  56. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  57. if(managedComponent->getRuntimeType() == type)
  58. {
  59. return managedComponent->getManagedInstance();
  60. }
  61. }
  62. }
  63. return nullptr;
  64. }
  65. MonoArray* ScriptComponent::internal_getComponents(MonoObject* parentSceneObject)
  66. {
  67. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  68. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  69. const Vector<HComponent>& mComponents = so->getComponents();
  70. Vector<MonoObject*> managedComponents;
  71. for(auto& component : mComponents)
  72. {
  73. if(component->getTypeId() == TID_ManagedComponent)
  74. {
  75. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  76. managedComponents.push_back(managedComponent->getManagedInstance());
  77. }
  78. }
  79. MonoArray* componentArray = mono_array_new(MonoManager::instance().getDomain(),
  80. metaData.scriptClass->_getInternalClass(), (UINT32)managedComponents.size());
  81. for(UINT32 i = 0; i < (UINT32)managedComponents.size(); i++)
  82. {
  83. void* elemAddr = mono_array_addr_with_size(componentArray, sizeof(MonoObject*), i);
  84. memcpy(elemAddr, &managedComponents[i], sizeof(MonoObject*));
  85. }
  86. return componentArray;
  87. }
  88. void ScriptComponent::internal_removeComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  89. {
  90. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  91. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  92. // We only allow single component per type
  93. const Vector<HComponent>& mComponents = so->getComponents();
  94. for(auto& component : mComponents)
  95. {
  96. if(component->getTypeId() == TID_ManagedComponent)
  97. {
  98. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  99. if(managedComponent->getRuntimeType() == type)
  100. {
  101. managedComponent->destroy();
  102. return;
  103. }
  104. }
  105. }
  106. LOGWRN("Attempting to remove a component that doesn't exists on SceneObject \"" + so->getName() + "\"");
  107. }
  108. MonoObject* ScriptComponent::internal_getSceneObject(ScriptComponent* nativeInstance)
  109. {
  110. HSceneObject sceneObject = nativeInstance->mManagedComponent->sceneObject();
  111. ScriptSceneObject* scriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(sceneObject);
  112. if (scriptSO == nullptr)
  113. scriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(sceneObject);
  114. return scriptSO->getManagedInstance();
  115. }
  116. void ScriptComponent::_onManagedInstanceDeleted()
  117. {
  118. mManagedInstance = nullptr;
  119. ScriptGameObjectManager::instance().destroyScriptGameObject(this);
  120. }
  121. void ScriptComponent::setNativeHandle(const HGameObject& gameObject)
  122. {
  123. mManagedComponent = static_object_cast<ManagedComponent>(gameObject);
  124. }
  125. }