BearishSun 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 tahun lalu
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAnimationManager.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 tahun lalu
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 tahun lalu
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsBlendState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCAnimation.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCBone.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCCamera.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 tahun lalu
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCJoint.cpp e51517f40e More work on user manuals 9 tahun lalu
BsCLight.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 tahun lalu
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCReflectionProbe.cpp 3e10138c98 Added a skybox component 8 tahun lalu
BsCRenderable.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 tahun lalu
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCSkybox.cpp b905718c34 Skybox related fixes 8 tahun lalu
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCamera.cpp 720cf52617 Added an example for testing the initial PBS implementation 8 tahun lalu
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 tahun lalu
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 tahun lalu
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsComponent.cpp 01946d1a00 Getting the new component system to work 8 tahun lalu
BsCoreApplication.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 tahun lalu
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 tahun lalu
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 tahun lalu
BsCoreObjectManager.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 tahun lalu
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 tahun lalu
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 tahun lalu
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsDepthStencilState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 tahun lalu
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 tahun lalu
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsGpuBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsGpuParam.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 tahun lalu
BsGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsGpuParams.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 tahun lalu
BsGpuParamsSet.cpp c0bd8e8f9f Fixing an issue with bone matrices weren't being properly bound for skinned animation 8 tahun lalu
BsGpuPipelineParamInfo.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 tahun lalu
BsGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsGpuProgram.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsGpuProgramManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsLight.cpp 44a4cc02b2 Better auto-attenuation calculation for lights 8 tahun lalu
BsMaterial.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 tahun lalu
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsMaterialParam.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 tahun lalu
BsMaterialParams.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 tahun lalu
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsMesh.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 tahun lalu
BsMeshBase.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsMeshHeap.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 tahun lalu
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 tahun lalu
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 tahun lalu
BsMeshUtility.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 tahun lalu
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 tahun lalu
BsParamBlocks.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 tahun lalu
BsPass.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import 9 tahun lalu
BsPixelUtil.cpp ec7d23c815 Fixing an issue with texture compression and mipmap generation 8 tahun lalu
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPrefabDiff.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 tahun lalu
BsPrefabUtility.cpp 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it 8 tahun lalu
BsProfilerCPU.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsProfilerGPU.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 tahun lalu
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 tahun lalu
BsRasterizerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsReflectionProbe.cpp 96af487db1 Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway) 8 tahun lalu
BsRenderAPI.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 tahun lalu
BsRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsRenderTarget.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsRenderTexture.cpp e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 tahun lalu
BsRenderWindow.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsRenderable.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsRenderer.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsRendererExtension.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsRendererManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsRendererMeshData.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 tahun lalu
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsResources.cpp 6e1c80700f More work on reflection probes 8 tahun lalu
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsSavedResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSceneManager.cpp f04992fbd4 Added skeleton code for reflection probes 8 tahun lalu
BsSceneObject.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 tahun lalu
BsShader.cpp b2dd0ffa03 Work on transparent rendering path 9 tahun lalu
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSkybox.cpp abf3c6d06f Added a property to modify brightness of the image-based sky light 8 tahun lalu
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsStringTableManager.cpp 39627c97f2 More work on user manuals 9 tahun lalu
BsTechnique.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsTexture.cpp 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 tahun lalu
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 tahun lalu
BsTextureManager.cpp d2aa2bd074 Properly initialize a texture created with initial pixel data 9 tahun lalu
BsTextureView.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 tahun lalu
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 tahun lalu
BsTransientMesh.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsUtility.cpp 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 tahun lalu
BsVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsVertexData.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsVertexDataDesc.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 tahun lalu
BsVertexDeclaration.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsViewport.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu