CmBlendState.cpp 2.2 KB

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  1. #include "CmBlendState.h"
  2. #include "CmRenderStateManager.h"
  3. namespace CamelotEngine
  4. {
  5. void BlendState::initialize(const BLEND_STATE_DESC& desc)
  6. {
  7. mData = desc;
  8. }
  9. bool BlendState::getBlendEnable(UINT32 renderTargetIdx) const
  10. {
  11. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  12. return mData.renderTargetDesc[renderTargetIdx].blendEnable;
  13. }
  14. SceneBlendFactor BlendState::getSrcBlend(UINT32 renderTargetIdx) const
  15. {
  16. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  17. return mData.renderTargetDesc[renderTargetIdx].srcBlend;
  18. }
  19. SceneBlendFactor BlendState::getDstBlend(UINT32 renderTargetIdx) const
  20. {
  21. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  22. return mData.renderTargetDesc[renderTargetIdx].dstBlend;
  23. }
  24. SceneBlendOperation BlendState::getBlendOperation(UINT32 renderTargetIdx) const
  25. {
  26. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  27. return mData.renderTargetDesc[renderTargetIdx].blendOp;
  28. }
  29. SceneBlendFactor BlendState::getAlphaSrcBlend(UINT32 renderTargetIdx) const
  30. {
  31. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  32. return mData.renderTargetDesc[renderTargetIdx].srcBlendAlpha;
  33. }
  34. SceneBlendFactor BlendState::getAlphaDstBlend(UINT32 renderTargetIdx) const
  35. {
  36. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  37. return mData.renderTargetDesc[renderTargetIdx].dstBlendAlpha;
  38. }
  39. SceneBlendOperation BlendState::getAlphaBlendOperation(UINT32 renderTargetIdx) const
  40. {
  41. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  42. return mData.renderTargetDesc[renderTargetIdx].blendOpAlpha;
  43. }
  44. UINT8 BlendState::getRenderTargetWriteMask(UINT32 renderTargetIdx) const
  45. {
  46. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  47. return mData.renderTargetDesc[renderTargetIdx].renderTargetWriteMask;
  48. }
  49. BlendStatePtr BlendState::create(const BLEND_STATE_DESC& desc)
  50. {
  51. return RenderStateManager::instance().createBlendState(desc);
  52. }
  53. }