BearishSun 751439aecc Feature: Reflection probe rendering working and hooked up with SSR 8 år sedan
..
Blit.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 år sedan
Clear.bsl 7003446b78 WIP on light probe extrapolation 8 år sedan
ClearStencilBits.bsl bdcdee2641 Clean up and polish for SSRR 8 år sedan
DebugDraw.bsl 565a72c133 Hooked up SSAO with indirect diffuse and specular 8 år sedan
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 år sedan
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 år sedan
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
IrradianceComputeSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 år sedan
IrradianceEvaluate.bsl 565a72c133 Hooked up SSAO with indirect diffuse and specular 8 år sedan
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
IrradianceReduceSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 år sedan
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 år sedan
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
PPBuildHiZ.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 år sedan
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 år sedan
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping 8 år sedan
PPEncodeDepth.bsl b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes 8 år sedan
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
PPFXAA.bsl 845452c806 Added FXAA 8 år sedan
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA 8 år sedan
PPGaussianDOFCombine.bsl 845452c806 Added FXAA 8 år sedan
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA 8 år sedan
PPSSAO.bsl 565a72c133 Hooked up SSAO with indirect diffuse and specular 8 år sedan
PPSSAOBlur.bsl 210100d2ed SSAO: Added a separate bilateral blur step 8 år sedan
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) 8 år sedan
PPSSRResolve.bsl 751439aecc Feature: Reflection probe rendering working and hooked up with SSR 8 år sedan
PPSSRStencil.bsl bdcdee2641 Clean up and polish for SSRR 8 år sedan
PPSSRTrace.bsl bdcdee2641 Clean up and polish for SSRR 8 år sedan
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping 8 år sedan
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 år sedan
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 år sedan
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 år sedan
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 år sedan
ShadowProject.bsl bdcdee2641 Clean up and polish for SSRR 8 år sedan
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps 8 år sedan
ShadowProjectStencil.bsl bdcdee2641 Clean up and polish for SSRR 8 år sedan
Skybox.bsl 9aef51e069 All renderer materials refactored: 8 år sedan
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 år sedan
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
TetrahedraRender.bsl 7003446b78 WIP on light probe extrapolation 8 år sedan
TiledDeferredImageBasedLighting.bsl 751439aecc Feature: Reflection probe rendering working and hooked up with SSR 8 år sedan
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 år sedan
Transparent.bsl 7bb95a23b6 Basic SSR hooked up to render compositor 8 år sedan