#3d #game-engine #engine #gamedev

Marko Pintera 7514a2b4f6 Renamed FSAA->multisampling 11 anni fa
BansheeEditor e22d917c50 DirectX 9 device reset works properly 11 anni fa
BansheeEditorExec e22d917c50 DirectX 9 device reset works properly 11 anni fa
BansheeEngine 716de5f09a Reorganized some code in order to delete many small source files 11 anni fa
BansheeForwardRenderer 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
BansheeMono 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally 11 anni fa
BansheeOctreeSM 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally 11 anni fa
CamelotCore 7514a2b4f6 Renamed FSAA->multisampling 11 anni fa
CamelotD3D11RenderSystem 7514a2b4f6 Renamed FSAA->multisampling 11 anni fa
CamelotD3D9Renderer 7514a2b4f6 Renamed FSAA->multisampling 11 anni fa
CamelotFBXImporter 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CamelotFontImporter 75b0d168ec OpenGL finally works again 11 anni fa
CamelotFreeImgImporter 75b0d168ec OpenGL finally works again 11 anni fa
CamelotGLRenderer 7514a2b4f6 Renamed FSAA->multisampling 11 anni fa
CamelotOISInput 716de5f09a Reorganized some code in order to delete many small source files 11 anni fa
CamelotUtility 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally 11 anni fa
ExampleProject 6288a3f0d5 Minor fix to DX11 start-up as it was crashing 11 anni fa
MBansheeEditor ae856ed0f4 WIP UndoRedo group system 11 anni fa
MBansheeEngine 27d6c98bb2 Fixed various issues with Inspector element areas 11 anni fa
SBansheeEditor 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 anni fa
SBansheeEngine b349c98754 Work on GPUProfiler 11 anni fa
.gitignore cbacc12172 Removed a bunch of obsolete files, or files that shouldn't be versioned 11 anni fa
BansheeEngine.sln 57d22576dd More documentation 11 anni fa
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout 12 anni fa
Dependencies.txt c454e2d14f VS 2013 port stage 1 11 anni fa
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 anni fa
EditorWindowDock.txt 053df91815 Better modal window test case 11 anni fa
GameObjectSerialization.txt 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 anni fa
Inspector.txt 927fb6c3e5 More documentation 11 anni fa
MonoIntegrationGuide.txt 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
Notes.txt 87c63a50e6 Added Occlusion queries 11 anni fa
Opts.txt 99f545b06f Added frame allocator 12 anni fa
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anni fa
Polish.txt 7514a2b4f6 Renamed FSAA->multisampling 11 anni fa
ProjectLibrary.txt 942eb008db EditorWidgetManager 11 anni fa
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anni fa
ResourceBundles.txt e51cbce52c Started work on scripting 12 anni fa
SpriteTexture.txt c58b45571a Added managed HString 12 anni fa
TODO.txt 87c63a50e6 Added Occlusion queries 11 anni fa
TODODoc.txt cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 anni fa
TransformUpdatesAndRenderer.txt 3d06f8271c SerializableObjects are no serialized properly 11 anni fa
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) 12 anni fa
UndoRedo.txt 88c83017de Started work on undo/redo system 12 anni fa