BsPass.cpp 7.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Material/BsPass.h"
  4. #include "RenderAPI/BsRasterizerState.h"
  5. #include "RenderAPI/BsBlendState.h"
  6. #include "RenderAPI/BsDepthStencilState.h"
  7. #include "Private/RTTI/BsPassRTTI.h"
  8. #include "Material/BsMaterial.h"
  9. #include "RenderAPI/BsGpuParams.h"
  10. #include "RenderAPI/BsGpuProgram.h"
  11. #include "RenderAPI/BsGpuPipelineState.h"
  12. namespace bs
  13. {
  14. /** Converts a sim thread pass descriptor to a core thread one. */
  15. void convertPassDesc(const PASS_DESC& input, ct::PASS_DESC& output)
  16. {
  17. output.blendState = input.blendState != nullptr ? input.blendState->getCore() : nullptr;
  18. output.rasterizerState = input.rasterizerState != nullptr ? input.rasterizerState->getCore() : nullptr;
  19. output.depthStencilState = input.depthStencilState != nullptr ? input.depthStencilState->getCore() : nullptr;
  20. output.stencilRefValue = input.stencilRefValue;
  21. output.vertexProgram = input.vertexProgram != nullptr ? input.vertexProgram->getCore() : nullptr;
  22. output.fragmentProgram = input.fragmentProgram != nullptr ? input.fragmentProgram->getCore() : nullptr;
  23. output.geometryProgram = input.geometryProgram != nullptr ? input.geometryProgram->getCore() : nullptr;
  24. output.hullProgram = input.hullProgram != nullptr ? input.hullProgram->getCore() : nullptr;
  25. output.domainProgram = input.domainProgram != nullptr ? input.domainProgram->getCore() : nullptr;
  26. output.computeProgram = input.computeProgram != nullptr ? input.computeProgram->getCore() : nullptr;
  27. }
  28. /** Converts a sim thread pass descriptor to a pipeline state descriptor. */
  29. void convertPassDesc(const PASS_DESC& input, PIPELINE_STATE_DESC& output)
  30. {
  31. output.blendState = input.blendState ;
  32. output.rasterizerState = input.rasterizerState;
  33. output.depthStencilState = input.depthStencilState;
  34. output.vertexProgram = input.vertexProgram;
  35. output.fragmentProgram = input.fragmentProgram;
  36. output.geometryProgram = input.geometryProgram;
  37. output.hullProgram = input.hullProgram;
  38. output.domainProgram = input.domainProgram;
  39. }
  40. /** Converts a sim thread pass descriptor to a core thread pipeline state descriptor. */
  41. void convertPassDesc(const ct::PASS_DESC& input, ct::PIPELINE_STATE_DESC& output)
  42. {
  43. output.blendState = input.blendState;
  44. output.rasterizerState = input.rasterizerState;
  45. output.depthStencilState = input.depthStencilState;
  46. output.vertexProgram = input.vertexProgram;
  47. output.fragmentProgram = input.fragmentProgram;
  48. output.geometryProgram = input.geometryProgram;
  49. output.hullProgram = input.hullProgram;
  50. output.domainProgram = input.domainProgram;
  51. }
  52. template<bool Core>
  53. TPass<Core>::TPass()
  54. {
  55. mData.stencilRefValue = 0;
  56. }
  57. template<bool Core>
  58. TPass<Core>::TPass(const PassDescType& data)
  59. :mData(data)
  60. {
  61. }
  62. template<bool Core>
  63. bool TPass<Core>::hasBlending() const
  64. {
  65. if (!mData.blendState)
  66. return false;
  67. bool transparent = false;
  68. const BlendProperties& bsProps = mData.blendState->getProperties();
  69. for (UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++)
  70. {
  71. // Transparent if destination color is taken into account
  72. if (bsProps.getDstBlend(i) != BF_ZERO ||
  73. bsProps.getSrcBlend(i) == BF_DEST_COLOR ||
  74. bsProps.getSrcBlend(i) == BF_INV_DEST_COLOR ||
  75. bsProps.getSrcBlend(i) == BF_DEST_ALPHA ||
  76. bsProps.getSrcBlend(i) == BF_INV_DEST_ALPHA)
  77. {
  78. transparent = true;
  79. }
  80. }
  81. return transparent;
  82. }
  83. template class TPass < false > ;
  84. template class TPass < true >;
  85. Pass::Pass(const PASS_DESC& desc)
  86. :TPass(desc)
  87. { }
  88. SPtr<ct::Pass> Pass::getCore() const
  89. {
  90. return std::static_pointer_cast<ct::Pass>(mCoreSpecific);
  91. }
  92. SPtr<ct::CoreObject> Pass::createCore() const
  93. {
  94. ct::PASS_DESC desc;
  95. convertPassDesc(mData, desc);
  96. ct::Pass* pass;
  97. if(mComputePipelineState != nullptr)
  98. {
  99. SPtr<ct::ComputePipelineState> corePipeline = mComputePipelineState->getCore();
  100. pass = new (bs_alloc<ct::Pass>()) ct::Pass(desc, corePipeline);
  101. }
  102. else
  103. {
  104. SPtr<ct::GraphicsPipelineState> corePipeline;
  105. if (mGraphicsPipelineState != nullptr)
  106. corePipeline = mGraphicsPipelineState->getCore();
  107. pass = new (bs_alloc<ct::Pass>()) ct::Pass(desc, corePipeline);
  108. }
  109. SPtr<ct::Pass> passPtr = bs_shared_ptr<ct::Pass>(pass);
  110. passPtr->_setThisPtr(passPtr);
  111. return passPtr;
  112. }
  113. void Pass::initialize()
  114. {
  115. // Create pipeline state
  116. if (hasComputeProgram())
  117. {
  118. mComputePipelineState = ComputePipelineState::create(getComputeProgram());
  119. }
  120. else
  121. {
  122. PIPELINE_STATE_DESC desc;
  123. convertPassDesc(mData, desc);
  124. mGraphicsPipelineState = GraphicsPipelineState::create(desc);
  125. }
  126. CoreObject::initialize();
  127. }
  128. CoreSyncData Pass::syncToCore(FrameAlloc* allocator)
  129. {
  130. UINT32 size = sizeof(ct::PASS_DESC);
  131. UINT8* data = allocator->alloc(size);
  132. ct::PASS_DESC* passDesc = new (data) ct::PASS_DESC();
  133. convertPassDesc(mData, *passDesc);
  134. return CoreSyncData(data, size);
  135. }
  136. void Pass::getCoreDependencies(Vector<CoreObject*>& dependencies)
  137. {
  138. if (mData.blendState != nullptr)
  139. dependencies.push_back(mData.blendState.get());
  140. if (mData.rasterizerState != nullptr)
  141. dependencies.push_back(mData.rasterizerState.get());
  142. if (mData.depthStencilState != nullptr)
  143. dependencies.push_back(mData.depthStencilState.get());
  144. if (mData.vertexProgram != nullptr)
  145. dependencies.push_back(mData.vertexProgram.get());
  146. if (mData.fragmentProgram != nullptr)
  147. dependencies.push_back(mData.fragmentProgram.get());
  148. if (mData.geometryProgram != nullptr)
  149. dependencies.push_back(mData.geometryProgram.get());
  150. if (mData.hullProgram != nullptr)
  151. dependencies.push_back(mData.hullProgram.get());
  152. if (mData.domainProgram != nullptr)
  153. dependencies.push_back(mData.domainProgram.get());
  154. if (mData.computeProgram != nullptr)
  155. dependencies.push_back(mData.computeProgram.get());
  156. }
  157. SPtr<Pass> Pass::create(const PASS_DESC& desc)
  158. {
  159. Pass* newPass = new (bs_alloc<Pass>()) Pass(desc);
  160. SPtr<Pass> newPassPtr = bs_core_ptr<Pass>(newPass);
  161. newPassPtr->_setThisPtr(newPassPtr);
  162. newPassPtr->initialize();
  163. return newPassPtr;
  164. }
  165. SPtr<Pass> Pass::createEmpty()
  166. {
  167. Pass* newPass = new (bs_alloc<Pass>()) Pass();
  168. SPtr<Pass> newPassPtr = bs_core_ptr<Pass>(newPass);
  169. newPassPtr->_setThisPtr(newPassPtr);
  170. return newPassPtr;
  171. }
  172. RTTITypeBase* Pass::getRTTIStatic()
  173. {
  174. return PassRTTI::instance();
  175. }
  176. RTTITypeBase* Pass::getRTTI() const
  177. {
  178. return Pass::getRTTIStatic();
  179. }
  180. namespace ct
  181. {
  182. Pass::Pass(const PASS_DESC& desc)
  183. :TPass(desc)
  184. { }
  185. Pass::Pass(const PASS_DESC& desc, const SPtr<GraphicsPipelineState>& pipelineState)
  186. :TPass(desc)
  187. {
  188. mGraphicsPipelineState = pipelineState;
  189. }
  190. Pass::Pass(const PASS_DESC& desc, const SPtr<ComputePipelineState>& pipelineState)
  191. :TPass(desc)
  192. {
  193. mComputePipelineState = pipelineState;
  194. }
  195. void Pass::initialize()
  196. {
  197. if(hasComputeProgram())
  198. {
  199. if(mComputePipelineState == nullptr)
  200. mComputePipelineState = ComputePipelineState::create(getComputeProgram());
  201. }
  202. else
  203. {
  204. if (mGraphicsPipelineState == nullptr)
  205. {
  206. PIPELINE_STATE_DESC desc;
  207. convertPassDesc(mData, desc);
  208. mGraphicsPipelineState = GraphicsPipelineState::create(desc);
  209. }
  210. }
  211. CoreObject::initialize();
  212. }
  213. void Pass::syncToCore(const CoreSyncData& data)
  214. {
  215. UINT8* dataPtr = data.getBuffer();
  216. PASS_DESC* desc = (PASS_DESC*)dataPtr;
  217. mData = *desc;
  218. desc->~PASS_DESC();
  219. }
  220. SPtr<Pass> Pass::create(const PASS_DESC& desc)
  221. {
  222. Pass* newPass = new (bs_alloc<Pass>()) Pass(desc);
  223. SPtr<Pass> newPassPtr = bs_shared_ptr<Pass>(newPass);
  224. newPassPtr->_setThisPtr(newPassPtr);
  225. newPassPtr->initialize();
  226. return newPassPtr;
  227. }
  228. }
  229. }