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BsGpuParamsSet.cpp
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af46409c10
Feature: Linux is now a fully supported platform
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8 лет назад |
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BsGpuParamsSet.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 лет назад |
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BsMaterial.cpp
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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8 лет назад |
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BsMaterial.h
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01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
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8 лет назад |
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BsMaterialManager.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 лет назад |
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BsMaterialManager.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 лет назад |
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BsMaterialParam.cpp
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441b7dc7dc
WIP: Editor polish and cleanup
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8 лет назад |
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BsMaterialParam.h
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266484ff97
WIP: Linux port
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8 лет назад |
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BsMaterialParams.cpp
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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8 лет назад |
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BsMaterialParams.h
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24a1f44cd8
Refactor: Cleaned up custom allocators
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8 лет назад |
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BsPass.cpp
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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8 лет назад |
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BsPass.h
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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8 лет назад |
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BsShader.cpp
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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8 лет назад |
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BsShader.h
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 лет назад |
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BsShaderInclude.cpp
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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8 лет назад |
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BsShaderInclude.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 лет назад |
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BsShaderManager.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 лет назад |
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BsShaderManager.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 лет назад |
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BsShaderVariation.cpp
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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8 лет назад |
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BsShaderVariation.h
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 лет назад |
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BsTechnique.cpp
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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8 лет назад |
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BsTechnique.h
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fc9cdff8dc
Docs: Various documentation fixes
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7 лет назад |