BsShaderVariation.cpp 2.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2017 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsShaderVariation.h"
  4. #include "Private/RTTI/BsShaderVariationRTTI.h"
  5. namespace bs
  6. {
  7. void ShaderDefines::set(const String& name, float value)
  8. {
  9. mDefines[name] = toString(value);
  10. }
  11. void ShaderDefines::set(const String& name, INT32 value)
  12. {
  13. mDefines[name] = toString(value);
  14. }
  15. void ShaderDefines::set(const String& name, UINT32 value)
  16. {
  17. mDefines[name] = toString(value);
  18. }
  19. void ShaderDefines::set(const String& name, const String& value)
  20. {
  21. mDefines[name] = value;
  22. }
  23. ShaderVariation::ShaderVariation(const SmallVector<Param, 4>& params)
  24. {
  25. for (auto& entry : params)
  26. mParams[entry.name] = entry;
  27. }
  28. INT32 ShaderVariation::getInt(const StringID& name)
  29. {
  30. auto iterFind = mParams.find(name);
  31. if (iterFind == mParams.end())
  32. return 0;
  33. else
  34. return iterFind->second.i;
  35. }
  36. UINT32 ShaderVariation::getUInt(const StringID& name)
  37. {
  38. auto iterFind = mParams.find(name);
  39. if (iterFind == mParams.end())
  40. return 0;
  41. else
  42. return iterFind->second.ui;
  43. }
  44. float ShaderVariation::getFloat(const StringID& name)
  45. {
  46. auto iterFind = mParams.find(name);
  47. if (iterFind == mParams.end())
  48. return 0.0f;
  49. else
  50. return iterFind->second.f;
  51. }
  52. bool ShaderVariation::getBool(const StringID& name)
  53. {
  54. auto iterFind = mParams.find(name);
  55. if (iterFind == mParams.end())
  56. return false;
  57. else
  58. return iterFind->second.i > 0 ? true : false;
  59. }
  60. ShaderDefines ShaderVariation::getDefines() const
  61. {
  62. ShaderDefines defines;
  63. for (auto& entry : mParams)
  64. {
  65. switch (entry.second.type)
  66. {
  67. case Int:
  68. case Bool:
  69. defines.set(entry.first.cstr(), entry.second.i);
  70. break;
  71. case UInt:
  72. defines.set(entry.first.cstr(), entry.second.ui);
  73. break;
  74. case Float:
  75. defines.set(entry.first.cstr(), entry.second.f);
  76. break;
  77. }
  78. }
  79. return defines;
  80. }
  81. bool ShaderVariation::operator==(const ShaderVariation& rhs) const
  82. {
  83. for(auto& entry : mParams)
  84. {
  85. auto iterFind = rhs.mParams.find(entry.first);
  86. if(iterFind == rhs.mParams.end())
  87. return false;
  88. if(entry.second.i != iterFind->second.i)
  89. return false;
  90. }
  91. return true;
  92. }
  93. void ShaderVariations::add(const ShaderVariation& variation)
  94. {
  95. variation.mIdx = mNextIdx++;
  96. mVariations.push_back(variation);
  97. }
  98. UINT32 ShaderVariations::find(const ShaderVariation& variation) const
  99. {
  100. UINT32 idx = 0;
  101. for(auto& entry : mVariations)
  102. {
  103. if(entry == variation)
  104. return idx;
  105. idx++;
  106. }
  107. return (UINT32)-1;
  108. }
  109. RTTITypeBase* ShaderVariation::getRTTIStatic()
  110. {
  111. return ShaderVariationRTTI::instance();
  112. }
  113. RTTITypeBase* ShaderVariation::getRTTI() const
  114. {
  115. return ShaderVariation::getRTTIStatic();
  116. }
  117. }