BsShader.cpp 16 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Material/BsShader.h"
  4. #include "Material/BsTechnique.h"
  5. #include "Error/BsException.h"
  6. #include "Debug/BsDebug.h"
  7. #include "Private/RTTI/BsShaderRTTI.h"
  8. #include "Resources/BsResources.h"
  9. #include "RenderAPI/BsGpuParams.h"
  10. #include "Material/BsPass.h"
  11. #include "RenderAPI/BsSamplerState.h"
  12. #include "Image/BsTexture.h"
  13. namespace bs
  14. {
  15. template<bool Core>
  16. TSHADER_DESC<Core>::TSHADER_DESC()
  17. :queueSortType(QueueSortType::None), queuePriority(0), separablePasses(false), flags(0)
  18. {
  19. }
  20. template<bool Core>
  21. void TSHADER_DESC<Core>::addParameter(const String& name, const String& gpuVariableName, GpuParamDataType type,
  22. StringID rendererSemantic, UINT32 arraySize, UINT32 elementSize, UINT8* defaultValue)
  23. {
  24. if(type == GPDT_STRUCT && elementSize <= 0)
  25. BS_EXCEPT(InvalidParametersException, "You need to provide a non-zero element size for a struct parameter.")
  26. SHADER_DATA_PARAM_DESC desc;
  27. desc.name = name;
  28. desc.gpuVariableName = gpuVariableName;
  29. desc.type = type;
  30. desc.arraySize = arraySize;
  31. desc.rendererSemantic = rendererSemantic;
  32. desc.elementSize = elementSize;
  33. if (defaultValue != nullptr)
  34. {
  35. desc.defaultValueIdx = (UINT32)dataDefaultValues.size();
  36. UINT32 defaultValueSize = Shader::getDataParamSize(type);
  37. dataDefaultValues.resize(desc.defaultValueIdx + defaultValueSize);
  38. memcpy(&dataDefaultValues[desc.defaultValueIdx], defaultValue, defaultValueSize);
  39. }
  40. else
  41. desc.defaultValueIdx = (UINT32)-1;
  42. dataParams[name] = desc;
  43. }
  44. template<bool Core>
  45. void TSHADER_DESC<Core>::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type,
  46. StringID rendererSemantic)
  47. {
  48. UINT32 defaultValueIdx = (UINT32)-1;
  49. addParameterInternal(name, gpuVariableName, type, rendererSemantic, defaultValueIdx);
  50. }
  51. template<bool Core>
  52. void TSHADER_DESC<Core>::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type,
  53. const SamplerStateType& defaultValue, StringID rendererSemantic)
  54. {
  55. UINT32 defaultValueIdx = (UINT32)-1;
  56. if (Shader::isSampler(type) && defaultValue != nullptr)
  57. {
  58. defaultValueIdx = (UINT32)samplerDefaultValues.size();
  59. samplerDefaultValues.push_back(defaultValue);
  60. }
  61. addParameterInternal(name, gpuVariableName, type, rendererSemantic, defaultValueIdx);
  62. }
  63. template<bool Core>
  64. void TSHADER_DESC<Core>::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type,
  65. const TextureType& defaultValue, StringID rendererSemantic)
  66. {
  67. UINT32 defaultValueIdx = (UINT32)-1;
  68. if (Shader::isTexture(type) && defaultValue != nullptr)
  69. {
  70. defaultValueIdx = (UINT32)textureDefaultValues.size();
  71. textureDefaultValues.push_back(defaultValue);
  72. }
  73. addParameterInternal(name, gpuVariableName, type, rendererSemantic, defaultValueIdx);
  74. }
  75. template<bool Core>
  76. void TSHADER_DESC<Core>::addParameterInternal(const String& name, const String& gpuVariableName,
  77. GpuParamObjectType type, StringID rendererSemantic, UINT32 defaultValueIdx)
  78. {
  79. Map<String, SHADER_OBJECT_PARAM_DESC>* DEST_LOOKUP[] = { &textureParams, &bufferParams, &samplerParams };
  80. UINT32 destIdx = 0;
  81. if (Shader::isBuffer(type))
  82. destIdx = 1;
  83. else if (Shader::isSampler(type))
  84. destIdx = 2;
  85. Map<String, SHADER_OBJECT_PARAM_DESC>& paramsMap = *DEST_LOOKUP[destIdx];
  86. auto iterFind = paramsMap.find(name);
  87. if (iterFind == paramsMap.end())
  88. {
  89. SHADER_OBJECT_PARAM_DESC desc;
  90. desc.name = name;
  91. desc.type = type;
  92. desc.rendererSemantic = rendererSemantic;
  93. desc.gpuVariableNames.push_back(gpuVariableName);
  94. desc.defaultValueIdx = defaultValueIdx;
  95. paramsMap[name] = desc;
  96. }
  97. else
  98. {
  99. SHADER_OBJECT_PARAM_DESC& desc = iterFind->second;
  100. // If same name but different properties, we ignore this param
  101. if (desc.type != type || desc.rendererSemantic != rendererSemantic)
  102. return;
  103. Vector<String>& gpuVariableNames = desc.gpuVariableNames;
  104. bool found = false;
  105. for (UINT32 i = 0; i < (UINT32)gpuVariableNames.size(); i++)
  106. {
  107. if (gpuVariableNames[i] == gpuVariableName)
  108. {
  109. found = true;
  110. break;
  111. }
  112. }
  113. if (!found)
  114. gpuVariableNames.push_back(gpuVariableName);
  115. }
  116. }
  117. template<bool Core>
  118. void TSHADER_DESC<Core>::setParamBlockAttribs(const String& name, bool shared, GpuParamBlockUsage usage,
  119. StringID rendererSemantic)
  120. {
  121. SHADER_PARAM_BLOCK_DESC desc;
  122. desc.name = name;
  123. desc.shared = shared;
  124. desc.usage = usage;
  125. desc.rendererSemantic = rendererSemantic;
  126. paramBlocks[name] = desc;
  127. }
  128. template struct TSHADER_DESC<false>;
  129. template struct TSHADER_DESC<true>;
  130. template<bool Core>
  131. TShader<Core>::TShader(const String& name, const TSHADER_DESC<Core>& desc,
  132. const Vector<SPtr<TechniqueType>>& techniques, UINT32 id)
  133. :mName(name), mDesc(desc), mTechniques(techniques), mId(id)
  134. { }
  135. template<bool Core>
  136. TShader<Core>::~TShader()
  137. { }
  138. template<bool Core>
  139. GpuParamType TShader<Core>::getParamType(const String& name) const
  140. {
  141. auto findIterData = mDesc.dataParams.find(name);
  142. if (findIterData != mDesc.dataParams.end())
  143. return GPT_DATA;
  144. auto findIterTexture = mDesc.textureParams.find(name);
  145. if (findIterTexture != mDesc.textureParams.end())
  146. return GPT_TEXTURE;
  147. auto findIterBuffer = mDesc.bufferParams.find(name);
  148. if (findIterBuffer != mDesc.bufferParams.end())
  149. return GPT_BUFFER;
  150. auto findIterSampler = mDesc.samplerParams.find(name);
  151. if (findIterSampler != mDesc.samplerParams.end())
  152. return GPT_SAMPLER;
  153. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  154. return GPT_DATA;
  155. }
  156. template<bool Core>
  157. const SHADER_DATA_PARAM_DESC& TShader<Core>::getDataParamDesc(const String& name) const
  158. {
  159. auto findIterData = mDesc.dataParams.find(name);
  160. if (findIterData != mDesc.dataParams.end())
  161. return findIterData->second;
  162. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  163. static SHADER_DATA_PARAM_DESC dummy;
  164. return dummy;
  165. }
  166. template<bool Core>
  167. const SHADER_OBJECT_PARAM_DESC& TShader<Core>::getTextureParamDesc(const String& name) const
  168. {
  169. auto findIterObject = mDesc.textureParams.find(name);
  170. if (findIterObject != mDesc.textureParams.end())
  171. return findIterObject->second;
  172. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  173. static SHADER_OBJECT_PARAM_DESC dummy;
  174. return dummy;
  175. }
  176. template<bool Core>
  177. const SHADER_OBJECT_PARAM_DESC& TShader<Core>::getSamplerParamDesc(const String& name) const
  178. {
  179. auto findIterObject = mDesc.samplerParams.find(name);
  180. if (findIterObject != mDesc.samplerParams.end())
  181. return findIterObject->second;
  182. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  183. static SHADER_OBJECT_PARAM_DESC dummy;
  184. return dummy;
  185. }
  186. template<bool Core>
  187. const SHADER_OBJECT_PARAM_DESC& TShader<Core>::getBufferParamDesc(const String& name) const
  188. {
  189. auto findIterObject = mDesc.bufferParams.find(name);
  190. if (findIterObject != mDesc.bufferParams.end())
  191. return findIterObject->second;
  192. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  193. static SHADER_OBJECT_PARAM_DESC dummy;
  194. return dummy;
  195. }
  196. template<bool Core>
  197. bool TShader<Core>::hasDataParam(const String& name) const
  198. {
  199. auto findIterData = mDesc.dataParams.find(name);
  200. if (findIterData != mDesc.dataParams.end())
  201. return true;
  202. return false;
  203. }
  204. template<bool Core>
  205. bool TShader<Core>::hasTextureParam(const String& name) const
  206. {
  207. auto findIterObject = mDesc.textureParams.find(name);
  208. if (findIterObject != mDesc.textureParams.end())
  209. return true;
  210. return false;
  211. }
  212. template<bool Core>
  213. bool TShader<Core>::hasSamplerParam(const String& name) const
  214. {
  215. auto findIterObject = mDesc.samplerParams.find(name);
  216. if (findIterObject != mDesc.samplerParams.end())
  217. return true;
  218. return false;
  219. }
  220. template<bool Core>
  221. bool TShader<Core>::hasBufferParam(const String& name) const
  222. {
  223. auto findIterObject = mDesc.bufferParams.find(name);
  224. if (findIterObject != mDesc.bufferParams.end())
  225. return true;
  226. return false;
  227. }
  228. template<bool Core>
  229. bool TShader<Core>::hasParamBlock(const String& name) const
  230. {
  231. auto findIterObject = mDesc.paramBlocks.find(name);
  232. if (findIterObject != mDesc.paramBlocks.end())
  233. return true;
  234. return false;
  235. }
  236. template<bool Core>
  237. typename TShader<Core>::TextureType TShader<Core>::getDefaultTexture(UINT32 index) const
  238. {
  239. if (index < (UINT32)mDesc.textureDefaultValues.size())
  240. return mDesc.textureDefaultValues[index];
  241. return TextureType();
  242. }
  243. template<bool Core>
  244. typename TShader<Core>::SamplerStateType TShader<Core>::getDefaultSampler(UINT32 index) const
  245. {
  246. if (index < (UINT32)mDesc.samplerDefaultValues.size())
  247. return mDesc.samplerDefaultValues[index];
  248. return SamplerStateType();
  249. }
  250. template<bool Core>
  251. UINT8* TShader<Core>::getDefaultValue(UINT32 index) const
  252. {
  253. if (index < (UINT32)mDesc.dataDefaultValues.size())
  254. return (UINT8*)&mDesc.dataDefaultValues[index];
  255. return nullptr;
  256. }
  257. template<bool Core>
  258. Vector<SPtr<typename TShader<Core>::TechniqueType>> TShader<Core>::getCompatibleTechniques() const
  259. {
  260. Vector<SPtr<TechniqueType>> output;
  261. for (auto& technique : mTechniques)
  262. {
  263. if (technique->isSupported())
  264. output.push_back(technique);
  265. }
  266. return output;
  267. }
  268. template<bool Core>
  269. Vector<SPtr<typename TShader<Core>::TechniqueType>> TShader<Core>::getCompatibleTechniques(
  270. const ShaderVariation& variation) const
  271. {
  272. Vector<SPtr<TechniqueType>> output;
  273. for (auto& technique : mTechniques)
  274. {
  275. if (technique->isSupported() && technique->getVariation() == variation)
  276. output.push_back(technique);
  277. }
  278. return output;
  279. }
  280. template class TShader < false > ;
  281. template class TShader < true >;
  282. Shader::Shader(const String& name, const SHADER_DESC& desc, const Vector<SPtr<Technique>>& techniques, UINT32 id)
  283. :TShader(name, desc, techniques, id)
  284. {
  285. mMetaData = bs_shared_ptr_new<ShaderMetaData>();
  286. }
  287. SPtr<ct::Shader> Shader::getCore() const
  288. {
  289. return std::static_pointer_cast<ct::Shader>(mCoreSpecific);
  290. }
  291. void Shader::setIncludeFiles(const Vector<String>& includes)
  292. {
  293. SPtr<ShaderMetaData> meta = std::static_pointer_cast<ShaderMetaData>(getMetaData());
  294. meta->includes = includes;
  295. }
  296. SPtr<ct::CoreObject> Shader::createCore() const
  297. {
  298. Vector<SPtr<ct::Technique>> techniques;
  299. for (auto& technique : mTechniques)
  300. techniques.push_back(technique->getCore());
  301. ct::Shader* shaderCore = new (bs_alloc<ct::Shader>()) ct::Shader(mName, convertDesc(mDesc), techniques, mId);
  302. SPtr<ct::Shader> shaderCorePtr = bs_shared_ptr<ct::Shader>(shaderCore);
  303. shaderCorePtr->_setThisPtr(shaderCorePtr);
  304. return shaderCorePtr;
  305. }
  306. ct::SHADER_DESC Shader::convertDesc(const SHADER_DESC& desc) const
  307. {
  308. ct::SHADER_DESC output;
  309. output.dataParams = desc.dataParams;
  310. output.textureParams = desc.textureParams;
  311. output.samplerParams = desc.samplerParams;
  312. output.bufferParams = desc.bufferParams;
  313. output.paramBlocks = desc.paramBlocks;
  314. output.dataDefaultValues = desc.dataDefaultValues;
  315. output.samplerDefaultValues.resize(desc.samplerDefaultValues.size());
  316. for (UINT32 i = 0; i < (UINT32)desc.samplerDefaultValues.size(); i++)
  317. {
  318. if (desc.samplerDefaultValues[i] != nullptr)
  319. output.samplerDefaultValues[i] = desc.samplerDefaultValues[i]->getCore();
  320. else
  321. output.samplerDefaultValues[i] = nullptr;
  322. }
  323. output.textureDefaultValues.resize(desc.textureDefaultValues.size());
  324. for (UINT32 i = 0; i < (UINT32)desc.textureDefaultValues.size(); i++)
  325. {
  326. if (desc.textureDefaultValues[i].isLoaded())
  327. output.textureDefaultValues[i] = desc.textureDefaultValues[i]->getCore();
  328. else
  329. output.textureDefaultValues[i] = nullptr;
  330. }
  331. output.queuePriority = desc.queuePriority;
  332. output.queueSortType = desc.queueSortType;
  333. output.separablePasses = desc.separablePasses;
  334. output.flags = desc.flags;
  335. // Ignoring default values as they are not needed for syncing since
  336. // they're initialized through the material.
  337. return output;
  338. }
  339. void Shader::getCoreDependencies(Vector<CoreObject*>& dependencies)
  340. {
  341. for (auto& technique : mTechniques)
  342. dependencies.push_back(technique.get());
  343. }
  344. bool Shader::isSampler(GpuParamObjectType type)
  345. {
  346. switch(type)
  347. {
  348. case GPOT_SAMPLER1D:
  349. case GPOT_SAMPLER2D:
  350. case GPOT_SAMPLER3D:
  351. case GPOT_SAMPLERCUBE:
  352. case GPOT_SAMPLER2DMS:
  353. return true;
  354. default:
  355. return false;
  356. }
  357. }
  358. bool Shader::isTexture(GpuParamObjectType type)
  359. {
  360. switch(type)
  361. {
  362. case GPOT_TEXTURE1D:
  363. case GPOT_TEXTURE2D:
  364. case GPOT_TEXTURE3D:
  365. case GPOT_TEXTURECUBE:
  366. case GPOT_TEXTURE2DMS:
  367. case GPOT_TEXTURE1DARRAY:
  368. case GPOT_TEXTURE2DARRAY:
  369. case GPOT_TEXTURE2DMSARRAY:
  370. case GPOT_TEXTURECUBEARRAY:
  371. return true;
  372. default:
  373. return false;
  374. }
  375. }
  376. bool Shader::isLoadStoreTexture(GpuParamObjectType type)
  377. {
  378. switch (type)
  379. {
  380. case GPOT_RWTEXTURE1D:
  381. case GPOT_RWTEXTURE2D:
  382. case GPOT_RWTEXTURE3D:
  383. case GPOT_RWTEXTURE2DMS:
  384. case GPOT_RWTEXTURE1DARRAY:
  385. case GPOT_RWTEXTURE2DARRAY:
  386. case GPOT_RWTEXTURE2DMSARRAY:
  387. return true;
  388. default:
  389. return false;
  390. }
  391. }
  392. bool Shader::isBuffer(GpuParamObjectType type)
  393. {
  394. switch(type)
  395. {
  396. case GPOT_BYTE_BUFFER:
  397. case GPOT_STRUCTURED_BUFFER:
  398. case GPOT_RWBYTE_BUFFER:
  399. case GPOT_RWAPPEND_BUFFER:
  400. case GPOT_RWCONSUME_BUFFER:
  401. case GPOT_RWSTRUCTURED_BUFFER:
  402. case GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER:
  403. case GPOT_RWTYPED_BUFFER:
  404. return true;
  405. default:
  406. return false;
  407. }
  408. }
  409. UINT32 Shader::getDataParamSize(GpuParamDataType type)
  410. {
  411. static const GpuDataParamInfos PARAM_SIZES;
  412. UINT32 idx = (UINT32)type;
  413. if (idx < sizeof(GpuParams::PARAM_SIZES.lookup))
  414. return GpuParams::PARAM_SIZES.lookup[idx].size;
  415. return 0;
  416. }
  417. HShader Shader::create(const String& name, const SHADER_DESC& desc, const Vector<SPtr<Technique>>& techniques)
  418. {
  419. SPtr<Shader> newShader = _createPtr(name, desc, techniques);
  420. return static_resource_cast<Shader>(gResources()._createResourceHandle(newShader));
  421. }
  422. SPtr<Shader> Shader::_createPtr(const String& name, const SHADER_DESC& desc, const Vector<SPtr<Technique>>& techniques)
  423. {
  424. UINT32 id = ct::Shader::mNextShaderId.fetch_add(1, std::memory_order_relaxed);
  425. assert(id < std::numeric_limits<UINT32>::max() && "Created too many shaders, reached maximum id.");
  426. SPtr<Shader> newShader = bs_core_ptr<Shader>(new (bs_alloc<Shader>()) Shader(name, desc, techniques, id));
  427. newShader->_setThisPtr(newShader);
  428. newShader->initialize();
  429. return newShader;
  430. }
  431. SPtr<Shader> Shader::createEmpty()
  432. {
  433. SPtr<Shader> newShader = bs_core_ptr<Shader>(new (bs_alloc<Shader>()) Shader());
  434. newShader->_setThisPtr(newShader);
  435. return newShader;
  436. }
  437. RTTITypeBase* Shader::getRTTIStatic()
  438. {
  439. return ShaderRTTI::instance();
  440. }
  441. RTTITypeBase* Shader::getRTTI() const
  442. {
  443. return Shader::getRTTIStatic();
  444. }
  445. RTTITypeBase* ShaderMetaData::getRTTIStatic()
  446. {
  447. return ShaderMetaDataRTTI::instance();
  448. }
  449. RTTITypeBase* ShaderMetaData::getRTTI() const
  450. {
  451. return ShaderMetaData::getRTTIStatic();
  452. }
  453. namespace ct
  454. {
  455. std::atomic<UINT32> Shader::mNextShaderId;
  456. Shader::Shader(const String& name, const SHADER_DESC& desc, const Vector<SPtr<Technique>>& techniques,
  457. UINT32 id)
  458. :TShader(name, desc, techniques, id)
  459. {
  460. }
  461. SPtr<Shader> Shader::create(const String& name, const SHADER_DESC& desc,
  462. const Vector<SPtr<Technique>>& techniques)
  463. {
  464. UINT32 id = mNextShaderId.fetch_add(1, std::memory_order_relaxed);
  465. assert(id < std::numeric_limits<UINT32>::max() && "Created too many shaders, reached maximum id.");
  466. Shader* shaderCore = new (bs_alloc<Shader>()) Shader(name, desc, techniques, id);
  467. SPtr<Shader> shaderCorePtr = bs_shared_ptr<Shader>(shaderCore);
  468. shaderCorePtr->_setThisPtr(shaderCorePtr);
  469. shaderCorePtr->initialize();
  470. return shaderCorePtr;
  471. }
  472. }
  473. }