| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Renderer/BsRenderable.h"
- #include "Private/RTTI/BsRenderableRTTI.h"
- #include "Scene/BsSceneObject.h"
- #include "Mesh/BsMesh.h"
- #include "Material/BsMaterial.h"
- #include "Math/BsBounds.h"
- #include "Renderer/BsRenderer.h"
- #include "Animation/BsAnimation.h"
- #include "Animation/BsMorphShapes.h"
- #include "RenderAPI/BsGpuBuffer.h"
- #include "Animation/BsAnimationManager.h"
- #include "Scene/BsSceneManager.h"
- namespace bs
- {
- template<class T>
- bool isMeshValid(const T& mesh) { return false; }
- template<>
- bool isMeshValid(const HMesh& mesh) { return mesh.isLoaded(); }
- template<>
- bool isMeshValid(const SPtr<ct::Mesh>& mesh) { return mesh != nullptr; }
- template<bool Core>
- TRenderable<Core>::TRenderable()
- : mLayer(1), mUseOverrideBounds(false), mTfrmMatrix(BsIdentity), mTfrmMatrixNoScale(BsIdentity)
- , mAnimType(RenderableAnimType::None)
- {
- mMaterials.resize(1);
- }
- template<bool Core>
- TRenderable<Core>::~TRenderable()
- {
- }
- template <bool Core>
- void TRenderable<Core>::setTransform(const Transform& transform)
- {
- if (mMobility != ObjectMobility::Movable)
- return;
- mTransform = transform;
- mTfrmMatrix = transform.getMatrix();
- mTfrmMatrixNoScale = Matrix4::TRS(transform.getPosition(), transform.getRotation(), Vector3::ONE);
- _markCoreDirty(ActorDirtyFlag::Transform);
- }
- template<bool Core>
- void TRenderable<Core>::setMesh(const MeshType& mesh)
- {
- mMesh = mesh;
- int numSubMeshes = 0;
- if (isMeshValid(mesh))
- numSubMeshes = mesh->getProperties().getNumSubMeshes();
- mMaterials.resize(numSubMeshes);
- onMeshChanged();
- _markDependenciesDirty();
- _markResourcesDirty();
- _markCoreDirty();
- }
- template<bool Core>
- void TRenderable<Core>::setMaterial(UINT32 idx, const MaterialType& material)
- {
- if (idx >= (UINT32)mMaterials.size())
- return;
- mMaterials[idx] = material;
- _markDependenciesDirty();
- _markResourcesDirty();
- _markCoreDirty();
- }
- template<bool Core>
- void TRenderable<Core>::setMaterials(const Vector<MaterialType>& materials)
- {
- UINT32 numMaterials = (UINT32)mMaterials.size();
- UINT32 min = std::min(numMaterials, (UINT32)materials.size());
- for (UINT32 i = 0; i < min; i++)
- mMaterials[i] = materials[i];
- for (UINT32 i = min; i < numMaterials; i++)
- mMaterials[i] = nullptr;
- _markDependenciesDirty();
- _markResourcesDirty();
- _markCoreDirty();
- }
- template<bool Core>
- void TRenderable<Core>::setMaterial(const MaterialType& material)
- {
- setMaterial(0, material);
- }
- template<bool Core>
- void TRenderable<Core>::setLayer(UINT64 layer)
- {
- bool isPow2 = layer && !((layer - 1) & layer);
- if (!isPow2)
- {
- LOGWRN("Invalid layer provided. Only one layer bit may be set. Ignoring.");
- return;
- }
- mLayer = layer;
- _markCoreDirty();
- }
-
- template<bool Core>
- void TRenderable<Core>::setOverrideBounds(const AABox& bounds)
- {
- mOverrideBounds = bounds;
- if(mUseOverrideBounds)
- _markCoreDirty();
- }
- template<bool Core>
- void TRenderable<Core>::setUseOverrideBounds(bool enable)
- {
- if (mUseOverrideBounds == enable)
- return;
- mUseOverrideBounds = enable;
- _markCoreDirty();
- }
- template class TRenderable < false >;
- template class TRenderable < true >;
- void Renderable::initialize()
- {
- CoreObject::initialize();
- // Since we don't pass any information along to the core thread object on its construction, make sure the data
- // sync executes
- _markCoreDirty();
- }
- void Renderable::setAnimation(const SPtr<Animation>& animation)
- {
- mAnimation = animation;
- refreshAnimation();
- _markCoreDirty();
- }
- Bounds Renderable::getBounds() const
- {
- if(mUseOverrideBounds)
- {
- Sphere sphere(mOverrideBounds.getCenter(), mOverrideBounds.getRadius());
- Bounds bounds(mOverrideBounds, sphere);
- bounds.transformAffine(mTfrmMatrix);
- return bounds;
- }
- HMesh mesh = getMesh();
- if (!mesh.isLoaded())
- {
- const Transform& tfrm = getTransform();
- AABox box(tfrm.getPosition(), tfrm.getPosition());
- Sphere sphere(tfrm.getPosition(), 0.0f);
- return Bounds(box, sphere);
- }
- else
- {
- Bounds bounds = mesh->getProperties().getBounds();
- bounds.transformAffine(mTfrmMatrix);
- return bounds;
- }
- }
- SPtr<ct::Renderable> Renderable::getCore() const
- {
- return std::static_pointer_cast<ct::Renderable>(mCoreSpecific);
- }
- SPtr<ct::CoreObject> Renderable::createCore() const
- {
- ct::Renderable* handler = new (bs_alloc<ct::Renderable>()) ct::Renderable();
- SPtr<ct::Renderable> handlerPtr = bs_shared_ptr<ct::Renderable>(handler);
- handlerPtr->_setThisPtr(handlerPtr);
- return handlerPtr;
- }
- void Renderable::onMeshChanged()
- {
- refreshAnimation();
- }
- void Renderable::refreshAnimation()
- {
- if (mAnimation == nullptr)
- {
- mAnimType = RenderableAnimType::None;
- return;
- }
- if (mMesh.isLoaded(false))
- {
- SPtr<Skeleton> skeleton = mMesh->getSkeleton();
- SPtr<MorphShapes> morphShapes = mMesh->getMorphShapes();
- if (skeleton != nullptr && morphShapes != nullptr)
- mAnimType = RenderableAnimType::SkinnedMorph;
- else if (skeleton != nullptr)
- mAnimType = RenderableAnimType::Skinned;
- else if (morphShapes != nullptr)
- mAnimType = RenderableAnimType::Morph;
- else
- mAnimType = RenderableAnimType::None;
- mAnimation->setSkeleton(mMesh->getSkeleton());
- mAnimation->setMorphShapes(mMesh->getMorphShapes());
- }
- else
- {
- mAnimType = RenderableAnimType::None;
- mAnimation->setSkeleton(nullptr);
- mAnimation->setMorphShapes(nullptr);
- }
- }
- void Renderable::_updateState(const SceneObject& so, bool force)
- {
- UINT32 curHash = so.getTransformHash();
- if (curHash != mHash || force)
- {
- // If skinned animation, don't include own transform since that will be handled by root bone animation
- bool ignoreOwnTransform;
- if (mAnimType == RenderableAnimType::Skinned || mAnimType == RenderableAnimType::SkinnedMorph)
- ignoreOwnTransform = mAnimation->_getAnimatesRoot();
- else
- ignoreOwnTransform = false;
- if (ignoreOwnTransform)
- {
- // Note: Technically we're checking child's hash but using parent's transform. Ideally we check the parent's
- // hash to reduce the number of required updates.
- HSceneObject parentSO = so.getParent();
- if (parentSO != nullptr)
- setTransform(parentSO->getTransform());
- else
- setTransform(Transform());
- }
- else
- setTransform(so.getTransform());
- mHash = curHash;
- }
- // Hash now matches so transform won't be applied twice, so we can just call base class version
- SceneActor::_updateState(so, force);
- }
- void Renderable::_markCoreDirty(ActorDirtyFlag flag)
- {
- markCoreDirty((UINT32)flag);
- }
- void Renderable::_markDependenciesDirty()
- {
- markDependenciesDirty();
- }
- void Renderable::_markResourcesDirty()
- {
- markListenerResourcesDirty();
- }
- CoreSyncData Renderable::syncToCore(FrameAlloc* allocator)
- {
- UINT32 numMaterials = (UINT32)mMaterials.size();
- UINT64 animationId;
- if (mAnimation != nullptr)
- animationId = mAnimation->_getId();
- else
- animationId = (UINT64)-1;
- UINT32 size =
- getActorSyncDataSize() +
- rttiGetElemSize(mLayer) +
- rttiGetElemSize(mOverrideBounds) +
- rttiGetElemSize(mUseOverrideBounds) +
- rttiGetElemSize(numMaterials) +
- rttiGetElemSize(mTfrmMatrix) +
- rttiGetElemSize(mTfrmMatrixNoScale) +
- rttiGetElemSize(animationId) +
- rttiGetElemSize(mAnimType) +
- rttiGetElemSize(getCoreDirtyFlags()) +
- sizeof(SPtr<ct::Mesh>) +
- numMaterials * sizeof(SPtr<ct::Material>);
- UINT8* data = allocator->alloc(size);
- char* dataPtr = (char*)data;
- dataPtr = syncActorTo(dataPtr);
- dataPtr = rttiWriteElem(mLayer, dataPtr);
- dataPtr = rttiWriteElem(mOverrideBounds, dataPtr);
- dataPtr = rttiWriteElem(mUseOverrideBounds, dataPtr);
- dataPtr = rttiWriteElem(numMaterials, dataPtr);
- dataPtr = rttiWriteElem(mTfrmMatrix, dataPtr);
- dataPtr = rttiWriteElem(mTfrmMatrixNoScale, dataPtr);
- dataPtr = rttiWriteElem(animationId, dataPtr);
- dataPtr = rttiWriteElem(mAnimType, dataPtr);
- dataPtr = rttiWriteElem(getCoreDirtyFlags(), dataPtr);
- SPtr<ct::Mesh>* mesh = new (dataPtr) SPtr<ct::Mesh>();
- if (mMesh.isLoaded())
- *mesh = mMesh->getCore();
- dataPtr += sizeof(SPtr<ct::Mesh>);
- for (UINT32 i = 0; i < numMaterials; i++)
- {
- SPtr<ct::Material>* material = new (dataPtr)SPtr<ct::Material>();
- if (mMaterials[i].isLoaded())
- *material = mMaterials[i]->getCore();
- dataPtr += sizeof(SPtr<ct::Material>);
- }
- return CoreSyncData(data, size);
- }
- void Renderable::getCoreDependencies(Vector<CoreObject*>& dependencies)
- {
- if (mMesh.isLoaded())
- dependencies.push_back(mMesh.get());
- for (auto& material : mMaterials)
- {
- if (material.isLoaded())
- dependencies.push_back(material.get());
- }
- }
- void Renderable::getListenerResources(Vector<HResource>& resources)
- {
- if (mMesh != nullptr)
- resources.push_back(mMesh);
- for (auto& material : mMaterials)
- {
- if (material != nullptr)
- resources.push_back(material);
- }
- }
- void Renderable::notifyResourceLoaded(const HResource& resource)
- {
- if (resource == mMesh)
- onMeshChanged();
- markDependenciesDirty();
- markCoreDirty();
- }
- void Renderable::notifyResourceChanged(const HResource& resource)
- {
- if(resource == mMesh)
- onMeshChanged();
- markDependenciesDirty();
- markCoreDirty();
- }
- SPtr<Renderable> Renderable::create()
- {
- SPtr<Renderable> handlerPtr = createEmpty();
- handlerPtr->initialize();
- return handlerPtr;
- }
- SPtr<Renderable> Renderable::createEmpty()
- {
- Renderable* handler = new (bs_alloc<Renderable>()) Renderable();
- SPtr<Renderable> handlerPtr = bs_core_ptr<Renderable>(handler);
- handlerPtr->_setThisPtr(handlerPtr);
- return handlerPtr;
- }
- RTTITypeBase* Renderable::getRTTIStatic()
- {
- return RenderableRTTI::instance();
- }
- RTTITypeBase* Renderable::getRTTI() const
- {
- return Renderable::getRTTIStatic();
- }
- namespace ct
- {
- Renderable::Renderable()
- :mRendererId(0), mAnimationId((UINT64)-1), mMorphShapeVersion(0)
- {
- }
- Renderable::~Renderable()
- {
- if (mActive)
- gRenderer()->notifyRenderableRemoved(this);
- }
- void Renderable::initialize()
- {
- gRenderer()->notifyRenderableAdded(this);
- CoreObject::initialize();
- }
- Bounds Renderable::getBounds() const
- {
- if (mUseOverrideBounds)
- {
- Sphere sphere(mOverrideBounds.getCenter(), mOverrideBounds.getRadius());
- Bounds bounds(mOverrideBounds, sphere);
- bounds.transformAffine(mTfrmMatrix);
- return bounds;
- }
- SPtr<Mesh> mesh = getMesh();
- if (mesh == nullptr)
- {
- const Transform& tfrm = getTransform();
- AABox box(tfrm.getPosition(), tfrm.getPosition());
- Sphere sphere(tfrm.getPosition(), 0.0f);
- return Bounds(box, sphere);
- }
- else
- {
- Bounds bounds = mesh->getProperties().getBounds();
- bounds.transformAffine(mTfrmMatrix);
- return bounds;
- }
- }
- void Renderable::createAnimationBuffers()
- {
- if (mAnimType == RenderableAnimType::Skinned || mAnimType == RenderableAnimType::SkinnedMorph)
- {
- SPtr<Skeleton> skeleton = mMesh->getSkeleton();
- UINT32 numBones = skeleton != nullptr ? skeleton->getNumBones() : 0;
- if (numBones > 0)
- {
- GPU_BUFFER_DESC desc;
- desc.elementCount = numBones * 3;
- desc.elementSize = 0;
- desc.type = GBT_STANDARD;
- desc.format = BF_32X4F;
- desc.usage = GBU_DYNAMIC;
- SPtr<GpuBuffer> buffer = GpuBuffer::create(desc);
- UINT8* dest = (UINT8*)buffer->lock(0, numBones * 3 * sizeof(Vector4), GBL_WRITE_ONLY_DISCARD);
- // Initialize bone transforms to identity, so the object renders properly even if no animation is animating it
- for (UINT32 i = 0; i < numBones; i++)
- {
- memcpy(dest, &Matrix4::IDENTITY, 12 * sizeof(float)); // Assuming row-major format
- dest += 12 * sizeof(float);
- }
- buffer->unlock();
- mBoneMatrixBuffer = buffer;
- }
- else
- mBoneMatrixBuffer = nullptr;
- }
- else
- mBoneMatrixBuffer = nullptr;
- if (mAnimType == RenderableAnimType::Morph || mAnimType == RenderableAnimType::SkinnedMorph)
- {
- SPtr<MorphShapes> morphShapes = mMesh->getMorphShapes();
- UINT32 vertexSize = sizeof(Vector3) + sizeof(UINT32);
- UINT32 numVertices = morphShapes->getNumVertices();
- VERTEX_BUFFER_DESC desc;
- desc.vertexSize = vertexSize;
- desc.numVerts = numVertices;
- desc.usage = GBU_DYNAMIC;
- SPtr<VertexBuffer> vertexBuffer = VertexBuffer::create(desc);
- UINT32 totalSize = vertexSize * numVertices;
- UINT8* dest = (UINT8*)vertexBuffer->lock(0, totalSize, GBL_WRITE_ONLY_DISCARD);
- memset(dest, 0, totalSize);
- vertexBuffer->unlock();
- mMorphShapeBuffer = vertexBuffer;
- }
- else
- mMorphShapeBuffer = nullptr;
- mMorphShapeVersion = 0;
- }
- void Renderable::updateAnimationBuffers(const EvaluatedAnimationData& animData)
- {
- if (mAnimationId == (UINT64)-1)
- return;
- const EvaluatedAnimationData::AnimInfo* animInfo = nullptr;
- auto iterFind = animData.infos.find(mAnimationId);
- if (iterFind != animData.infos.end())
- animInfo = &iterFind->second;
- if (animInfo == nullptr)
- return;
- if (mAnimType == RenderableAnimType::Skinned || mAnimType == RenderableAnimType::SkinnedMorph)
- {
- const EvaluatedAnimationData::PoseInfo& poseInfo = animInfo->poseInfo;
- // Note: If multiple elements are using the same animation (not possible atm), this buffer should be shared by
- // all such elements
- UINT8* dest = (UINT8*)mBoneMatrixBuffer->lock(0, poseInfo.numBones * 3 * sizeof(Vector4), GBL_WRITE_ONLY_DISCARD);
- for (UINT32 j = 0; j < poseInfo.numBones; j++)
- {
- const Matrix4& transform = animData.transforms[poseInfo.startIdx + j];
- memcpy(dest, &transform, 12 * sizeof(float)); // Assuming row-major format
- dest += 12 * sizeof(float);
- }
- mBoneMatrixBuffer->unlock();
- }
- if (mAnimType == RenderableAnimType::Morph || mAnimType == RenderableAnimType::SkinnedMorph)
- {
- if (mMorphShapeVersion != animInfo->morphShapeInfo.version)
- {
- SPtr<MeshData> meshData = animInfo->morphShapeInfo.meshData;
- UINT32 bufferSize = meshData->getSize();
- UINT8* data = meshData->getData();
- mMorphShapeBuffer->writeData(0, bufferSize, data, BWT_DISCARD);
- mMorphShapeVersion = animInfo->morphShapeInfo.version;
- }
- }
- }
- void Renderable::syncToCore(const CoreSyncData& data)
- {
- char* dataPtr = (char*)data.getBuffer();
- mMaterials.clear();
- UINT32 numMaterials = 0;
- UINT32 dirtyFlags = 0;
- bool oldIsActive = mActive;
- dataPtr = syncActorFrom(dataPtr);
- dataPtr = rttiReadElem(mLayer, dataPtr);
- dataPtr = rttiReadElem(mOverrideBounds, dataPtr);
- dataPtr = rttiReadElem(mUseOverrideBounds, dataPtr);
- dataPtr = rttiReadElem(numMaterials, dataPtr);
- dataPtr = rttiReadElem(mTfrmMatrix, dataPtr);
- dataPtr = rttiReadElem(mTfrmMatrixNoScale, dataPtr);
- dataPtr = rttiReadElem(mAnimationId, dataPtr);
- dataPtr = rttiReadElem(mAnimType, dataPtr);
- dataPtr = rttiReadElem(dirtyFlags, dataPtr);
- SPtr<Mesh>* mesh = (SPtr<Mesh>*)dataPtr;
- mMesh = *mesh;
- mesh->~SPtr<Mesh>();
- dataPtr += sizeof(SPtr<Mesh>);
- for (UINT32 i = 0; i < numMaterials; i++)
- {
- SPtr<Material>* material = (SPtr<Material>*)dataPtr;
- mMaterials.push_back(*material);
- material->~SPtr<Material>();
- dataPtr += sizeof(SPtr<Material>);
- }
- UINT32 updateEverythingFlag = (UINT32)ActorDirtyFlag::Everything
- | (UINT32)ActorDirtyFlag::Active
- | (UINT32)ActorDirtyFlag::Dependency;
- if((dirtyFlags & updateEverythingFlag) != 0)
- {
- createAnimationBuffers();
- // Create special vertex declaration if using morph shapes
- if (mAnimType == RenderableAnimType::Morph || mAnimType == RenderableAnimType::SkinnedMorph)
- {
- SPtr<VertexDataDesc> vertexDesc = VertexDataDesc::create();
- *vertexDesc = * mMesh->getVertexDesc();
- vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION, 1, 1);
- vertexDesc->addVertElem(VET_UBYTE4_NORM, VES_NORMAL, 1, 1);
- mMorphVertexDeclaration = VertexDeclaration::create(vertexDesc);
- }
- else
- mMorphVertexDeclaration = nullptr;
- if (oldIsActive != mActive)
- {
- if (mActive)
- gRenderer()->notifyRenderableAdded(this);
- else
- gRenderer()->notifyRenderableRemoved(this);
- }
- else
- {
- gRenderer()->notifyRenderableRemoved(this);
- gRenderer()->notifyRenderableAdded(this);
- }
- }
- else if((dirtyFlags & (UINT32)ActorDirtyFlag::Mobility) != 0)
- {
- gRenderer()->notifyRenderableRemoved(this);
- gRenderer()->notifyRenderableAdded(this);
- }
- else if ((dirtyFlags & (UINT32)ActorDirtyFlag::Transform) != 0)
- {
- if (mActive)
- gRenderer()->notifyRenderableUpdated(this);
- }
- }
- }
- }
|