BearishSun 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles 8 rokov pred
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BasePass.bslinc.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 rokov pred
ColorSpace.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
DeferredLightCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
GBufferInput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
GBufferOutput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
ImageBasedLighting.bslinc.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles 8 rokov pred
ImportanceSampling.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
LightGridCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
LightingCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
NormalVertexInput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
PPBase.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
PPEyeAdaptationCommon.bslinc.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 rokov pred
PPGaussianDOFCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
PPTonemapCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
PPWhiteBalance.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
PerCameraData.bslinc.asset 441b7dc7dc WIP: Editor polish and cleanup 8 rokov pred
PerObjectData.bslinc.asset 441b7dc7dc WIP: Editor polish and cleanup 8 rokov pred
RayMarch.bslinc.asset 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling 8 rokov pred
ReflectionCubemapCommon.bslinc.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 rokov pred
SHCommon.bslinc.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 rokov pred
ShadowDepthBase.bslinc.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 rokov pred
ShadowProjectionCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
SkinnedVertexInput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
SpriteImage.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
Surface.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
SurfaceData.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred
TemporalResolve.bslinc.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 rokov pred
VertexInput.bslinc.asset 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 rokov pred
VolumeRenderBase.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 rokov pred