BearishSun 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) %!s(int64=10) %!d(string=hai) anos
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Win32 b492b132a2 Added a way to specify application taskbar icon %!s(int64=10) %!d(string=hai) anos
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes %!s(int64=10) %!d(string=hai) anos
BsComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components %!s(int64=10) %!d(string=hai) anos
BsCoreApplication.cpp 06e03f1239 Bulk of work on the build system %!s(int64=10) %!d(string=hai) anos
BsCoreObject.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) %!s(int64=10) %!d(string=hai) anos
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsCoreObjectManager.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField %!s(int64=10) %!d(string=hai) anos
BsCoreRenderer.cpp 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) %!s(int64=10) %!d(string=hai) anos
BsCoreSceneManager.cpp 10b54dfe89 Getting Play/Pause to work %!s(int64=10) %!d(string=hai) anos
BsCoreThread.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField %!s(int64=10) %!d(string=hai) anos
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) %!s(int64=10) %!d(string=hai) anos
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles %!s(int64=10) %!d(string=hai) anos
BsFontManager.cpp 098f8865e1 Font C# interface %!s(int64=10) %!d(string=hai) anos
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation %!s(int64=10) %!d(string=hai) anos
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected %!s(int64=10) %!d(string=hai) anos
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved %!s(int64=10) %!d(string=hai) anos
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsGpuParam.cpp d0793ab046 Shader default values (untested) %!s(int64=10) %!d(string=hai) anos
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuParams.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers %!s(int64=10) %!d(string=hai) anos
BsGpuProgram.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers %!s(int64=10) %!d(string=hai) anos
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsHString.cpp d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes %!s(int64=10) %!d(string=hai) anos
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsImporter.cpp 4d598f3d9e Added a way to retrieve resource dependencies from managed code %!s(int64=10) %!d(string=hai) anos
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsInput.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMaterial.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) %!s(int64=10) %!d(string=hai) anos
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMaterialParam.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) %!s(int64=10) %!d(string=hai) anos
BsMaterialRTTI.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not %!s(int64=10) %!d(string=hai) anos
BsMesh.cpp e9e45b6d6b Added UV to full screen quad %!s(int64=10) %!d(string=hai) anos
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshHeap.cpp e9e45b6d6b Added UV to full screen quad %!s(int64=10) %!d(string=hai) anos
BsMeshImportOptions.cpp 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data %!s(int64=10) %!d(string=hai) anos
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes %!s(int64=10) %!d(string=hai) anos
BsMultiRenderTexture.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) %!s(int64=10) %!d(string=hai) anos
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) %!s(int64=10) %!d(string=hai) anos
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPixelData.cpp b492b132a2 Added a way to specify application taskbar icon %!s(int64=10) %!d(string=hai) anos
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders %!s(int64=10) %!d(string=hai) anos
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPrefab.cpp 00d78189f3 More work on Play in editor %!s(int64=10) %!d(string=hai) anos
BsPrefabDiff.cpp 00d78189f3 More work on Play in editor %!s(int64=10) %!d(string=hai) anos
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows %!s(int64=10) %!d(string=hai) anos
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer %!s(int64=10) %!d(string=hai) anos
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation %!s(int64=11) %!d(string=hai) anos
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsQueryManager.cpp 3a6ccf391c Refactored Event: %!s(int64=10) %!d(string=hai) anos
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets %!s(int64=10) %!d(string=hai) anos
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed %!s(int64=10) %!d(string=hai) anos
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation %!s(int64=10) %!d(string=hai) anos
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar %!s(int64=10) %!d(string=hai) anos
BsRendererManager.cpp a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it %!s(int64=10) %!d(string=hai) anos
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsRendererUtility.cpp 7b9fe8d212 Albedo rendering in the deferred renderer working %!s(int64=10) %!d(string=hai) anos
BsResource.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsResourceHandle.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not %!s(int64=10) %!d(string=hai) anos
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource %!s(int64=11) %!d(string=hai) anos
BsResources.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not %!s(int64=10) %!d(string=hai) anos
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object %!s(int64=10) %!d(string=hai) anos
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 %!s(int64=11) %!d(string=hai) anos
BsSceneObject.cpp 00d78189f3 More work on Play in editor %!s(int64=10) %!d(string=hai) anos
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) %!s(int64=10) %!d(string=hai) anos
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsShaderManager.cpp 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily %!s(int64=10) %!d(string=hai) anos
BsStringTableManager.cpp d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) %!s(int64=10) %!d(string=hai) anos
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace %!s(int64=10) %!d(string=hai) anos
BsTexture.cpp 7b9fe8d212 Albedo rendering in the deferred renderer working %!s(int64=10) %!d(string=hai) anos
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance %!s(int64=10) %!d(string=hai) anos
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData %!s(int64=10) %!d(string=hai) anos
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTransientMesh.cpp e9e45b6d6b Added UV to full screen quad %!s(int64=10) %!d(string=hai) anos
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer %!s(int64=10) %!d(string=hai) anos
BsUtility.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) %!s(int64=10) %!d(string=hai) anos
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsVertexDeclaration.cpp e9e45b6d6b Added UV to full screen quad %!s(int64=10) %!d(string=hai) anos
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement %!s(int64=11) %!d(string=hai) anos
BsViewport.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField %!s(int64=10) %!d(string=hai) anos